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Dominion: Adventures Previews / Re: Teasers!
« on: March 30, 2015, 09:57:25 am »
Yeah. It feels like your mother telling you that Santa Clause will be late today and you need to wait to be a little bit patient...

If you're really as "competitive" as you rationalize yourself to be (being competitive isn't the same as really hating to lose), and you even have the slightest sense of honor, you'd repack yourself and give it your best to be an example to your team.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.505f5ec4a2e6714a97eee844.1397069699823.txt
Crossroads, Trade Route, Philosopher's Stone, Bishop, Bureaucrat, Horse Traders, Duke, Tribute, Farmland, Grand Market
I decide on HT-Duke, then switch my mind on turn 4. I don't remember much besides that, don't know how I managed to win, or what was going on. Just, whatever, forget this game. What I do remember is that on my last turn, I have a 50/50 shot of winning vs losing, in that it all depends on if I draw a victory card or not. I don't, so I win.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.505f5ec4a2e6714a97eee844.1397073385204.txt
Fool's Gold, Tunnel, Philosopher's Stone, Coppersmith, Ironmonger, Taxman, Baker, Margrave, Soothsayer, Bank
Margrave-Fool's Gold, I buy a Soothsayer, always draw it dead, and it costs me so many Provinces. Psyduck wins pretty easily.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.505f5ec4a2e6714a97eee844.1397074660040.txt
Vineyard, Moat, Oracle, Sage, Advisor, Conspirator, Ironmonger, Smithy, Apprentice, Haggler
No +Buy, but Haggler gives you ways to gain actions. I get an early $5 for Haggler, then start using Haggler to gain Apprentice and Ironmongers and Conspirators. My deck starts up faster, and Apprentice trashes out most of my starting cards. Psyduck doesn't get Apprentice until later, and by then it was too late.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.505f5ec4a2e6714a97eee844.1397076013129.txt
Transmute, University, Fortress, Ironmonger, Salvager, Taxman, Embassy, Royal Seal, Adventurer, Border Village
Salvager + Border Village + Fortress is a nice setup. I misplay, buying a Fortress on T3 which should have been Embassy. Psyduck wins the BV split and gets the win with the better engine. Need to remember to buy the cards, then buy the payload.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.505f5ec4a2e6714a97eee844.1397077965776.txt
Courtyard, Haven, Doctor, Smugglers, Storeroom, Trade Route, Advisor, Plaza, Remake, Duke
Really interesting board. Courtyard isn't the best card draw, but you have the trashing, the actions, and the +Buy. I decide on Storeroom/Silver into Duchy Duke. Psyduck opens Remake/Smugglers, with the plan of Smuggling away some Duchies, then Remaking them into Gold and playing the engine. We split Duchies 4-4, which is really bad for me, so I decide I need to end ASAP and start running out the Dukes and Estates. It helps that Trade Route is amazing at this point. I'm not sure which strategy is better: I feel like the engine should be able to get enough Provinces in time, but I'm not sure, and if the Duke player gets 5 Duchies, they win. Overall though, I think I played the Duke deck right.
http://www.gokosalvager.com/static/logprettifier.html?/20140409/log.505f5ec4a2e6714a97eee844.1397079050572.txt
Beggar, Embargo, Village, Moneylender, Nomad Camp, Remake, Explorer, Graverobber, Horn of Plenty, Mandarin
You know your board is slow when the best deck looks like Mandarin-BM. Psyduck has 5-2, Embargoes Gold and plans to use Remake to trash Mandarins and other $5 costs into Gold. Turns out that this is far too fancy and loses to Mandarin and Explorer.
Psyduck - Emeric 3:0
http://www.gokosalvager.com/static/logprettifier.html?20140326/log.5063625f0cf2b1ff4173dbab.1395870846570.txt
Masterpiece-Feodum with Colonies. Both of us go for the Feoda and a Silver flood. Emeric uses Nomad Camps to get hands with lots of money, while I spend some turns to trash down with Count, which proves to be strong. Soon I get lots of Silvers (21-18 at the end), while Emeric's deck suffers a bit from Masterpieces and his early Feoda. He gets 6 Feoda, but I get 7 Provinces and a Colony (thanks to Haven) for the win.
Thank you Emeric for the games, and good luck in the rest of the tournament.
Hmm this one is interesting. I think i would have done somethink completely different than you two did. In my experience in Feodum Masterpiece games it is most important to get up to big Masterpieces. On 5/2 i think i would have gone Rabble to reach that and on 4/3 i would have even opened Treasure Map/Silver and get another 1 or 2 Treasure Maps the next shuffle. After they collided you will have a 12-14$ hand and can get 9-11 Silvers on a single Masterpiece. You will probably lose the Feodum split 5/3 or even 6/2 this way, but if you lose in 6/2 your opponents economy will be so crippled that you can easily catch up on Points with your AMAZING Economy having 4 Golds and about 13 Silvers in your Deck from around turn 7 on. If your opponent also builds up a bit and doesnt start on Feoda too early you will get at least 3 of them and those will be worth much more than his 5 in that case.
Native Village, Smugglers, Workshop, Bureaucrat, Noble Brigand, Apprentice, Pillage, Witch, Expand, Forge
Chapel, Pearl Diver, Oasis, Familiar, Contraband, Explorer, Jester, Tactician, Harem, Expand
Haven, Lighthouse, Ironworks, Island, Remodel, Smithy, Duke, Jester, Junk Dealer, Goons
Stonemason, Doctor, Shanty Town, Feast, Rats, Thief, Counterfeit, Highway, Mystic, Grand Market
One card I'm missing in the list so far is Doctor. This cards feels awful! Okay, it's a trasher, and trashing is good as we know. But you need to be lucky (and/or track you deck) for Doctor to be really effective. Often you just name the wrong cards and Doctor just wasts your action.Why wouldn't you track your deck?
Doctor shines in engine games without junking, it's almost as fast as Chapel as long as you can clear out most of the starting 10 before you have a deck full of cards that you don't want to trash. It's also nice that it can trigger a reshuffle without having to trash anything in the late game, though it's also a part of the reason why you want to trigger the reshuffle so...
In this first game, I do think you erred big time in trying to shorten the game. You were always going to win long, but there was a chance you could have an off turn and lose by quickly draining piles. So I do think that was a mistake... after he trashed his Mining Villages, he basically had no long game chances, so if I were you I would have taken Duchy/Vagrant on that turn where you emptied the Wells instead.
The third game is the biggest question mark in my mind, because I did not leave it convinced that Rebuild should actually lose there! It was not Engine vs. Rebuild, it was Engine vs Double Jack/Rebuild. Psyduck's hybrid strategy was always going to lose. But is Rebuild + Scavenger going to lose to your engine? I don't think so. I mean, while it's definitely a good engine, it still sort of lacks something to do. If Scavenger were Bridge or Monument or Merchant Guild, then yes, engine 100%. But as is, I don't know.
So, I was RTT's opponent for these games. I'll start by saying I greatly enjoyed the match and RTT was an excellent opponent!
I'll do my own self analysis here. Psyduck, I know you already commented on RTT's play, but it'd be awesome if you could do the same for me. I'm trying to learn from my mistakes and am constantly trying to improve my play. I know I was outplayed in all three games (and the second was just...bleh), but I still feel like I did a decent job engine building.
http://dom.retrobox.eu/?/20140222/log.50baeedee4b07d338bca0a0a.1393092326842.txtCode: [Select]Lighthouse, Ambassador, Great Hall, Market, Rabble, Stables, Witch, Border Village, Goons, Hoard
I think my biggest mistake in the first game was not Ambassadoring aggressively enough (opting to reveal estate instead of copper, for instance). RTT and I talked a bit about our match afterward and this was what we both mentioned. I probably should have bought a Stables or a Rabble on turn 8 instead of another lighthouse (I feared losing the lighthouse split), and some of my silvers probably should have been Great Halls or the remaining lighthouses. Any other comments for me on this first game?
http://dom.retrobox.eu/?/20140222/log.50baeedee4b07d338bca0a0a.1393092853727.txtCode: [Select]Herbalist, Ambassador, Scavenger, Spice Merchant, Tournament, Contraband, Treasury, Adventurer, Nobles, King's Court
This game was just...bad. I honestly don't know what happened here and am embarrassed to even paste the log (we all have games like that!). Turn 4 especially, I have no idea. Just..yeah.
http://dom.retrobox.eu/?/20140222/log.50baeedee4b07d338bca0a0a.1393093818202.txtCode: [Select]Courtyard, Crossroads, Embargo, Vagrant, Fishing Village, Rats, Laboratory, Merchant Guild, Torturer, Nobles
This one was a heartbreaker for me. I actually thought I was doing quite well for most of the game. In fact, I still think I built the better deck. I think my one mistake was that I did not buy a second Torturer. RTT pointed this out to me afterward. This one oversight cost me the game. I was capable of drawing my entire deck by turn 13 (with some slight overdraw). If I had instead bought another Torturer on turn 8 (and suffered the single curse this would have inflicted), I'd have been hitting double torturer turns every turn. I could have added a silver in there (since I was over drawing anyway), and using a single coin token could have double provinced multiple times. I'd especially like comments on this game, as I feel like I had the right idea with the FV + Nobles + Crossroads engine (and it was working!), but I messed it up by not attacking my opponent strongly enough.
Hi I know recording is out now and streaming is inbut i nevertheless recorded my match with azadin
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enjoy watching (comments appreciated)