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Messages - SirSlugma

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Let's Discuss ... / Re: let's discuss matters of empires: advance!
« on: July 11, 2016, 10:12:12 pm »
I think this is going to have fun interactions with Ruins, though I don't know if it's going to be able to save Cultist games just by itself.

Also Grand Market seems like a cute thing to use this with on the "right side" of the advancement.

I feel like that's one more for the "Dear My Opponent: I am Sorry" thread than this one.  ;)

Man I know that dude on County is creepy but that's why it's so good. Top 10 art for me for sure. Sooooooo good.

Fairgrounds is really quite bleak looking for a card named Fairgrounds, but Jessica Cox's art is generally quite good and it's one of her better pictures, I think.

Man, there's no way I'd call the Peasant art good, but there's something that I find really enjoyable about it.  Maybe it's the weird combination of a very powerful line of cards with very silly artwork?  I dunno, but it's better than any of the Kelli Stakenas pictures, or the bad Lynell Ingram art. (Or Navigator, which oddly hasn't shown up yet.)

I think City Quarter is really solid. Like Scrying Pool, it doesn't take a whole lot to make it viable. The cost is a lot more, of course, but the payoff is really good. Having your actions and card draw all in one is so so huge. I expect this to be a pretty important card a decent amount of the time.

Legionary is super scary; that discard to 2 then draw is really brutal if you can make it hit every turn. Not sure how strong this is exactly, but there will be plenty of boards where you can use it to punish a non engine player.

Groundskeeper seems really fun, it might rival Chariot Race for my favorite card of the set. I feel like it's the Highway to Goons's Bridge, in a way. Maybe less powerful overall, but still super potent,  especially if you can win the split in a significant way.

Is Artificer the only non-terminal Discard-for-Benefit card?  I can't think of another.

Hamlet?  Another card that has pretty good synergy with Menagerie.

Dominion General Discussion / Re: Favorite Attack Bracket
« on: May 21, 2016, 07:30:39 am »

Hmm, this definitely seems possible.  I'll have to see what my school schedule ends up looking like...

Dominion General Discussion / Re: Favorite Attack Bracket
« on: May 16, 2016, 03:14:39 pm »
Bridge Troll

Hey, I like myself some cost reduction.

Dominion General Discussion / Re: Favorite Attack Bracket
« on: May 11, 2016, 07:03:47 pm »
25 Jester
23 Soothsayer
3 Goons
21 Bridge Troll

Dominion: Empires Previews / Re: Empires Previews #3: VP Tokens
« on: May 11, 2016, 01:19:22 pm »
Chariot Race is so much fun. It doesn't screw you like Tribute can, but you still get that tasty non-attack interaction. And it doesn't even discard your opponent's cards, how nice for them! I'm sure there are some synergies where it works out well (like wishing well has) but it's just a very enjoyable card to play.

Dominion: Empires Previews / Re: Empires Bonus Preview #1: Villa
« on: May 09, 2016, 10:22:58 pm »
Villa makes your brain explode when you first see it, and there are a lot of neat tricks, but like most well-designed cards, it's not too bonkers-crazy when in (most?) real game scenarios.  Tactically picking them up to continue dead turns is pretty awesome.  I could see this getting really wacky with KC shenanigans.

Let's Discuss ... / Re: Let's discuss Alchemy cards: Vineyard
« on: May 01, 2016, 08:59:02 pm »
Vineyard is awesome.  The 2nd question really changes depending on the board, and what your opponent does, and it's a large part of what makes it so interesting to play.  How big can I get my Vineyards?  How much should I prioritize my engine?  What kinds of Action cards can I amass quickly to gain points?  How early do I pick up Potion?  There is no straightforward answer to any of these; it really does depend on the kingdom.

Best Action cards to look for are non-terminals and gainers, but I feel like it doesn't take a lot to make Vineyard worth it.

Let's Discuss ... / Re: Let's Discuss Alchemy Cards: Scrying Pool
« on: April 28, 2016, 09:24:51 am »
SP is bae <3

Creating engines with SP is fun end easy, and I love it.  It also enables fun overdraw things (like with Secret Chamber or Artificer) that are rarely viable elsewhere.  Always pleased to see it in a kingdom.

I always kind of hope P-Stone is viable, but it really rarely is.  The counting thing is good fun in real life; It's neat to count up your deck and discard and realize you have just enough for that Province.  Of course, it's much more practical when automated, so that's nice too.

I think I wish P-Stone and Bank were switched back (or however the story goes there).  P-Stone just seems like it'd be more generally viable if you didn't have to invest in the Potion, and a card that works with big-Actions or a large drawing engine seems like it'd go better with the Potion cost.

But hey, they can't all be the best Potion-costing card ever...

25 Bishop
5 Remake
18 Apprentice
14 Butcher

t4b 4 life

Dominion General Discussion / Re: Best Dominion Expansion Bracket
« on: April 25, 2016, 12:33:17 pm »

easy picks for me here

Dominion General Discussion / Re: Favorite big terminal draw bracket
« on: April 20, 2016, 12:19:36 am »
Wharf!  Of course.  Terminal draw was never so fun.

1 Chapel
17 Count

9 Mercenary
25 Bishop

4 Masquerade
13 Forager

12 Counterfeit
5 Remake

34 Raze
18 Apprentice

55 Rats
7 Junk Dealer

3 Ambassador
14 Butcher

11 Upgrade
38 Forge

Let's Discuss ... / Re: Let's discuss Alchemy cards: Alchemist
« on: April 19, 2016, 11:25:15 pm »
I think the general thing with Alchemist is it's slow to get the Potion and then accumulate a big stack of Alchemists, so whatever you're building toward had better be worth it.  Otherwise, you're down 5-0 in Provinces with a deck that can reliably single-Province every turn.  Whoops.

At first, we bought the hell out of Alchemists.  It's a Lab that you can topdeck every turn!  Holy crap, let's buy all of these!  But then I learned about opportunity cost and suddenly a lot of other things seemed better.  I still think they're pretty powerful, but there are plenty of boards with other draw or where going out of your way for the Potion is too much trouble for them to be worth it.

Alchemy is a wonderful set, btw.  I know this board is the last place where people are going to be crapping on the "black sheep" Dominion set, but man, there are three of my all-time super-favorite cards here; I genuinely look forward to their discussion topics here. (If we haven't gotten bored by then.)
Potions provide an intriguing extra decision point to the buy process, and I'm still quite impressed that (Transmute aside), Potion cards can all hold their own when they're the only thing Potion-related on the board.

I was so surprised nobody went for the pin on Board 10.  I really thought moneymodel was building toward it, and then he started doing the Duke/Duchy thing.  But it was a well done comeback nonetheless; I thought he might have been toast once he got a dud hand near the end, but he pulled it out by 2 points, if I recall...

I did indeed get fourth.  I blew a finals spot by completely missing a three-pile thingy, but hey, I had a fun time.  Everyone was very friendly and welcoming and it was a great experience to play various games with y'all. ;D

Dominion General Discussion / Re: Favorite Peddler variant bracket
« on: April 17, 2016, 09:36:25 pm »
Grand Market
Junk Dealer

Going with the big guns.

Dominion General Discussion / Re: When did you start playing Dominion
« on: April 15, 2016, 12:44:59 am »
Back in September-or-so of 2011, I played a game with some base set cards, and like an average person, bought some of everything and got crushed by a now-hilarious deck that consisted of like a few Adventurers and a Chapeled-down deck that had some Golds for the Adventurers to find.  Somehow this bought like 4 provinces pretty fast and won.  The next game we mixed in some Intrigue cards in a 6-player (!) game that ended in everyone destroying everyone's deck with all the Saboteurs.  I think I bought some Nobles but they all got trashed.

Despite this disaster, I actually loved the game and ended up playing a bunch on Isotropic (!!) shortly after.  But when my friend finally caved and bought Seaside and we spent an entire day playing Base/Seaside kingdoms using all the cards we had at that point, I knew this game was on a whole other level from anything I'd played before.

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