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Messages - SirSlugma

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Other Games / Re: Aeon's End
« on: May 25, 2023, 12:29:26 am »
This is a very belated response, but just in case you're ever looking at this and still curious, I feel compelled to give a (hopefully) useful summary.

Aeon's End has seven (!) "waves" of expansions so far, each consisting of a large box and some smaller boxes (and a few assorted promos) that come out together via some kickstarter campaign.
Each "block" of three waves comprises of a main wave, an expanded wave (with increased complexity and difficulty), and a Legacy expansion wave to finish it out.  That said, the complexity of the sets has generally increased as they've gone along.
The first "block" is Base - War Eternal - Legacy, the second is New Age - Outcasts - Legacy of Gravehold, and the third is Past & Future only thus far.

I think there's definitely a feeling of diminishing returns here - getting a couple really good main expansions will likely do enough for variety and replayability to feel any need to collect everything, though I've enjoyed the game enough to pick up a healthy chunk of it and try the Legacy campaigns.
As for suggestions, I'd say picking up one of the other non-Legacy main boxes is good to just have more bosses to fight and more mages and supply cards to just keep things fresh.
Base has much simpler cards and mages and nemeses (being the first set) and would be my last recommendation if you played New Age and want something more interesting.
War Eternal has some pretty cool nemeses and is actually fairly difficult, though its decks are just hard and the challenge can be a little swingy.
I've heard Outcasts and Past & Future bring a lot of extra (good) complexity, and they also are structured around the "expedition" model of storytelling that New Age does, and either would probably be a good next step depending on what you're looking for specifically - Outcasts continues the plot structurally directly from New Age (though IMO the plot of Aeon's End in general is a little underwhelming and not my draw into most of what the game has to offer.)

The Legacy games are less "tear up things" and more "build up a character and/or play Aeon's End where decisions have more long term ramifications".  There are a healthy amount of reusable things for playing after the campaign - Legacy 1 is much more about the campaign itself.  Legacy of Gravehold is a giant box with a ton of stuff but also very story heavy which has its pros and cons for me.  There is a lot more reusable post-game content, though.

Anyway, that's a vague enough but hopefully useful rundown.  I like the game quite a bit but I still look it as much more of a Carcassonne than a Dominion - new expansions are welcome but you don't need all of them; getting what sounds good from a quick blurb will work well enough.

Dominion General Discussion / Re: Seaside 2E Announced
« on: January 27, 2022, 11:16:02 am »
Hoping Lookout survives somehow; it's still one of my favorite Seaside cards.

Other Games / Re: Winter Kingdom
« on: April 01, 2020, 11:28:41 pm »
Definitely excited for this one, it seems like it "solves" a lot of the problems of Kingdom Builder (which I love!), plus the wintery theme is super pretty.

Dominion General Discussion / Re: Kingdom Randomizers
« on: September 12, 2018, 01:00:18 pm »
If you're looking for a browser-based randomizer, is one of my favorites, and includes up to Nocturne and Dismantle.

Dominion General Discussion / Re: farmer's market is pretty good
« on: December 07, 2017, 10:04:03 pm »
I just can't believe nobody spelled Farmers' Market correctly in this entire thread. :'(

Dominion General Discussion / Re: Google translates Dominion
« on: November 22, 2017, 02:19:59 pm »
To be fair, "Everything is cool and fun" is basically what I felt the first time read Black Market's setup text.  (YMMV :P)

Dominion: Nocturne Previews / Re: Bonus Preview #5: Necromancer
« on: October 27, 2017, 02:18:34 pm »
I'm not quite sure how good this card is but I have really enjoyed it in the few games so far!  There's just so much going on with multiple decisions and the interactions with the stuff you trash, but it doesn't have quite the randomness of Boons/Hexes.

Other Games / Re: A Link to the Past Randomizer
« on: September 16, 2017, 09:44:42 am »
You don't actually need the shovel to do the digging game. When you pay the guy 80 rupees your item is switched to the shovel automatically until time runs out or you leave the screen. Assuming you can get into the village of outcasts, digging game is open.

Dominion General Discussion / Re: Banning 5 Cards
« on: August 27, 2017, 02:33:41 am »
To answer #1, I think it's a perfectly fine idea.  I don't know if I'd really use it (though I'd be tempted to toss Rebuild and Urchin aside) but there are just so many kingdom cards nowadays that it's not going to sway the game strongly in any direction even if someone's five banned cards are all junkers or trashers or whatever.

Other Games / Re: A Link to the Past Randomizer
« on: August 15, 2017, 02:38:28 pm »
I liked the triforce hunting, but boy was it jarring being in the middle of T-Rock and having the game just immediately end.  I wonder if they'd be interested in combining triforce hunting mode with regular clear?  Like, you can only damage Ganon if you have the required number of triforce shards, or something comparable.

Other Games / Re: A Link to the Past Randomizer
« on: August 11, 2017, 11:57:39 pm »
I had fun the other day doing a Pegasus bootless seed. Do not recommend. I couldn't get a key in ganons tower off the bonk spot, went all the way upstairs without a small key and got stuck, and realized at the end I forgot to check the right side chests. Oops.

Randomizer is so legit though. I saw wanderingwinder a few times in speed gaming chatrooms on twitch, which was pretty exciting lol.

I get that the "do a thing to get 2 vp from the pile" landmarks are rarely exciting, but man, palace is just about never important. I would put it below the ones that reward you 2 vp for buying actions.

Those landmark rankings seem a little bit off to me.  Swap Orchard and Museum and I think you're closer to their value.  I know trashing is good anyway, but Tomb should really be top 5.

Dominate seems to me like it should be higher, but it also costs 14 which really has no comparison of any sort when it comes to price point.  Its impact is still pretty significant on a lot of boards, I think.

Other Games / Re: Oracle of Delphi (and other games)
« on: April 06, 2017, 04:04:21 pm »
This is sort of a delayed response, but I've been playing a lot of Oracle lately and I really dig it.

Stefan Feld games are totally my thing anyway, so this isn't really surprising, but I also like race games a lot and I think there's a lot to like about Feld's take on them.  It still has his usual puzzle-y gameplay, with a million different options, and a heavy emphasis on efficiency and optimization.  The race aspect of it keeps everything driving forward, and also helps the general feeling of competition despite being mostly non-interactive.

I've mostly played it with 2, although the 4-player round I had was excellent, and really tightens up the competition for cubes/monsters/statue spots.  And despite all the randomness in the dice rolls, injury cards, random monster fights, and hidden islands, the game feels like it generally rewards skillful play, and the luck elements will largely balance themselves out over the course the 12 tasks.  I've won nearly every game so far and (not to boast!) I feel like I've deserved it.  The variable board is also really neat and can make the tightness of options feel a lot different depending on the setup.

For whatever reason, it feels like this one has kind of gone largely overlooked, especially among the bigger Feld hits of recent times, and I think it's a shame.  It's one of the most solid games I've gotten to play from 2016 so far.

I have pretty limited experience with Empires but I think Farmers' Market and Catapult are both a bit high.  Banquet is about right; I think it's decent enough, but there are very few terrible $3 cards, especially compared to the $4s.

Smugglers and Workshop seem like they should both be closer together, with workshop maybe a few ranks too low and Smugglers a few too high.  Terminal gainers that have their own strengths and weaknesses seem pretty similarly strong to me.

I don't think Chapel will be topped by any of these cards, but I do think Peasant ends up ahead of Page in the long run.

Also, I still don't know how to properly rank Save/Alms/Borrow.  They're all just like things you do when they're on the board, but their "importance" relative to actual cards that go in your deck is weird to evaluate.  (I get that every event is this way, but most of them are core parts of a strategy.  These are all super tactical and get used every time they're out, to some extent.)

Tournaments and Events / Re: 2P Tournament, 1/21/2017, 1PM, Cincinnati OH
« on: November 19, 2016, 09:08:15 pm »
I will do my best to try and make it. I'd love to come by for another event though; I've had a good time at all your tournaments so far.  8)

Dominion General Discussion / Re: The Favorite Card--SECOND ROUND
« on: November 07, 2016, 07:30:47 am »
1. City Quarter
17. Goons
40. Wharf
24. Peasant line
4. Scrying Pool
13. Fortune (should've been Groundskeeper :()
5. Fairgrounds

31. Grand Market
15. Menagerie
7. Bishop
42. Distant Lands
3. Herald
51. Donate
59. Inheritance
11. King's Court

Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 21, 2016, 11:53:35 pm »
Oh hey, it's the thing that I heard about back in January.  Surprised it's going to be around so soon after announcement, but I'll take it!

Oh man, they had this at MAGFest last year.  Really really fun game.

Let's Discuss ... / Re: empires: settlers and settler's village
« on: July 22, 2016, 07:52:27 pm »
Settlers axiom: There is an 100% chance your Settlers will be in your hand when your discard pile is empty.

Let's Discuss ... / Re: tempires: emple
« on: July 21, 2016, 12:20:05 pm »
I'm a fan of all lowercase.  It's the internet, not a professional paper.  You can use shorthand, and it's not a big deal.

Also Temple seems pretty good but the whole gathering part of it is weird.

Let's Discuss ... / Re: empires: city quarter
« on: July 18, 2016, 11:28:59 pm »
I said in the preview topic that I thought this card was a lot like Scrying Pool, in that it's really dominant when you can trash down, and still a lot stronger than you'd expect even if you can't.  I haven't played any games since to dissuade me from this opinion.

I think Groundskeeper probably looks a little better in Empires-heavy games, but that said, I still think it's really good.  It's a $5 cost that you can't afford to significantly lose the split on in most boards.

Other Games / Re: Let's Play Board Games on Youtube
« on: July 14, 2016, 01:10:43 pm »
Really good stuff!  I love Voyages of Marco Polo, I wish it got a little more buzz here in the States, it was my favorite new game of last year.

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