Round 3: Rabid 4 vs victory 2
Game 1
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-101255-26525920.html
Bank, Chancellor, Council Room, Counting House, Envoy, Ill-Gotten Gains, Loan, Masquerade, Moat, and Wharf
Nicely played game here from victory.
Playing the higher variance strategy from the 2nd seat of Envoy / Masq / Wharf / Bank.
Against my Masq / Wharf
Game 2
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-102746-25751e25.html
Chapel / Workshop against Chapel Caravan.
On a board without + buy I use workshop to gain 8 caravans, I can then control the pace of the game with Bishop and Mountbank.
Game 3
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-104443-c06d01e6.html
Bureaucrat, Colony, Golem, Inn, Laboratory, Library, Oasis, Oracle, Platinum, Potion, Royal Seal, Smugglers, and Vineyard
Really close game here, I draw slightly better late game to get a turn ahead.
Without + buy victory can equal the score (but lose on turns) several times.
Game 4
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-105623-1bdaac6e.html
Apprentice, Bridge, City, Contraband, Duke, Farming Village, Ill-Gotten Gains, Mine, Scout, and Shanty Town
We both go for Mine + IGG.
I get several poor draws mid game so fall behind in the race for IGG / Duchy.
So decide to go for the Apprentice + city + bridge fuelled gamble.
I make the game exciting with a double prov turn 20.
But its not quite enough.
Game 5
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-111338-d05799f8.html
Adventurer, Colony, Farming Village, Goons, Highway, Militia, Oracle, Platinum, Smugglers, Trade Route, Treasury, and Warehouse
I have no idea what to open here.
Hardest opening of the match I think.
I get out played thought the game.
But manage to steal the win with a good draw at the end.
Game 6
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-113141-6c781d53.html
Adventurer, Black Market, Bridge, Chapel♦, Embassy, Expand, Fortune Teller, Horse Traders, Inn, Vault, and Young Witch
I go for the safe option, Chapel / Vault + Gold
But I think Inn / Chapel might be better. (do you shuffle in just chapel or inn as well?)
Thanks for the exciting match victory, I really enjoyed it.
2de game: I thought in my chapelled deck mountebank will do no harm; I will just discard a curse, but there was a village too...
...and making mountebank stack. I completely lost here just due attacks as i was 3 colony lead here.
5d game: indeed really diffucult how to open. I tend to look at the more experienced player, but apparently he didn't know what to open either! (warehouse/silver/smugglers/militia)
6d game: don't try to build a bridge/inn. I had to learn it the hard way...
Yes opening chapel/inn lets you trash nicely- a good chance trashing 3 estates.