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Messages - Zappie

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101
Variants and Fan Cards / Re: Ghost Village + Action token
« on: November 06, 2013, 06:05:26 am »
This would enable the normally impossible but awesome / chancellor / counting house / coppersmith / X+buy -combo, which would be a lot of fun!

EDIT: although this probably also requires KC-scavenger to draw them together. And while we are at it, add KC-coppersmith

102
Tournaments and Events / Re: Dominion Team World Cup Signup
« on: November 03, 2013, 04:40:50 pm »
Victor Savenije - Goko username
Dutch
All sets
Looking forward playing my first tournament since isotropic

103
Dominion General Discussion / Re: Thought experiment: How many Duchies?
« on: October 29, 2013, 06:29:12 pm »
if you would take all ten duchies, your opponent already needs 5 provinces to equalize. if you manage to buy all 8 additional duchies while the opponent buys 8 provinces, you win with a 6 VP lead.
is that doable? i think it is with cards that give you buying power to the 5 cost level, like woodcutter for extra copper. Anny cards accelerating the end also greatly help.

104
Game Reports / Re: A simple-looking board
« on: September 22, 2013, 03:31:56 am »
I would open Horse Traders/silver, try to get a rebuild on both T3 and T4. Count competes at 5 with rebuild, and can leave you with an starting estate after the duchies pile runs out.

105
Dominion General Discussion / Re: WW's Power Rankings
« on: August 23, 2013, 01:09:20 pm »
Best top 5 - Using WW ranking I calculated the average position of the best 5 cards of a expansion. Useful if you want to find out and maybe buy a expansion that just contains the cards that have the most influence on the game.

Base            33     
Intrigue        15
Seaside         21
Alchemy        59
Prosperity     16
Cornucopia    26
Hinterlands    37
Dark Ages     12
Guilds           53

This list is sorted from old to new, so you can see that cards did not simply became stronger over time, the same can be concluded when looking at the average position of all the cards in a set, altough base and alchemy score both score quite weak - that might be a reason why people also don't tend to like them.

106
2012 / Re: Thief Division: Bracket and Results
« on: December 18, 2012, 03:46:41 pm »
Round 3: Rabid 4 vs victory 2


Game 1
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-101255-26525920.html
Bank, Chancellor, Council Room, Counting House, Envoy, Ill-Gotten Gains, Loan, Masquerade, Moat, and Wharf
Nicely played game here from victory.
Playing the higher variance strategy from the 2nd seat of Envoy / Masq / Wharf / Bank.
Against my Masq / Wharf

Game 2
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-102746-25751e25.html
Chapel / Workshop against Chapel Caravan.
On a board without + buy I use workshop to gain 8 caravans, I can then control the pace of the game with Bishop and Mountbank.

Game 3
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-104443-c06d01e6.html
Bureaucrat, Colony, Golem, Inn, Laboratory, Library, Oasis, Oracle, Platinum, Potion, Royal Seal, Smugglers, and Vineyard
Really close game here, I draw slightly better late game to get a turn ahead.
Without + buy victory can equal the score (but lose on turns) several times.

Game 4
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-105623-1bdaac6e.html
Apprentice, Bridge, City, Contraband, Duke, Farming Village, Ill-Gotten Gains, Mine, Scout, and Shanty Town
We both go for  Mine + IGG.
I get several poor draws mid game so fall behind in the race for IGG / Duchy.
So decide to go for the Apprentice + city + bridge fuelled gamble.
I make the game exciting with a double prov turn 20.
But its not quite enough.

Game 5
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-111338-d05799f8.html
Adventurer, Colony, Farming Village, Goons, Highway, Militia, Oracle, Platinum, Smugglers, Trade Route, Treasury, and Warehouse

I have no idea what to open here.
Hardest opening of the match I think.
I get out played thought the game.
But manage to steal the win with a good draw at the end.

Game 6
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-113141-6c781d53.html
Adventurer, Black Market, Bridge, Chapel♦, Embassy, Expand, Fortune Teller, Horse Traders, Inn, Vault, and Young Witch

I go for the safe option, Chapel / Vault + Gold
But I think Inn / Chapel might be better. (do you shuffle in just chapel or inn as well?)


Thanks for the exciting match victory, I really enjoyed it.


2de game: I thought in my chapelled deck mountebank will do no harm; I will just discard a curse, but there was a village too...
    ...and making mountebank stack. I completely lost here just due attacks as i was 3 colony lead here.

5d game: indeed really diffucult how to open. I tend to look at the more experienced player, but apparently he didn't know what to open either!  (warehouse/silver/smugglers/militia)

6d game: don't try to build a bridge/inn. I had to learn it the hard way...
Yes opening chapel/inn lets you trash nicely- a good chance trashing 3 estates.

107
2012 / Re: Thief Division: Bracket and Results
« on: December 16, 2012, 07:57:25 am »
Zappie (victory) vs Simon (DK)
4 - 1

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-032433-c1b319d3.html

Bank + governors. Throwing in a mint greatly helps. My opponent invest less in hamlet + buy and banks, instead went too much governors. upgrading bank could be nice here, but the bank itself is already about +8.

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-034713-6b28b042.html

What to do at 6? cartgrapher / lab / gold? Find the right balance to and win. The bane card was light house, making it a super counter vs young witch.

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-040556-b5bde65c.html
Goons/highway. Spend your 4 on a hamlet for the +buy! And start with ironworks.

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-041556-7c4d38b0.html
Well, i lost here...
Altough i still think opening lighthouse is better than silver vs a witch in the game.

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-043646-8cae9673.html
Bordervillage wharf mountebak.
End this round with a nice curse buy!

108
2012 / Re: Thief Division: Bracket and Results
« on: December 04, 2012, 02:00:33 pm »
Result Zappie (victory) - pecoho (cybaster) =  4 - 2

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-084139-fa854736.html
36 - 38
Familiar + ghost ship = shit2
As i am from a way lowel level than my opponent I tend to shy away from diffucults paths, so i didn't mix the optimistic 3! potions cards here: stone, familiar and scryingpool. At the end pecoho sneaked away a victory from Victory.    (yes, stupid joke)

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-085509-10349845.html
10 - 8
Winning with a secure 2 points is also good, so 10 VP win over 8 VP. Universtity into highway mindless spam. Interesting strat: highway+university -gain border village with Duke-duchy

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-090725-7bea5e79.html
15 - 44
Fucking tournament together with luck = succes

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-093916-71e7989d.html
18 - 5

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-091703-355a078b.html
36 -35
Very interesting deck including herbalist/alchemist; IGG, silk road/hoard.

http://dominion.isotropic.org/gamelog/201212/04/game-20121204-092851-98d4ac30.html
25-24.
Someone might want to masqurade a copper instead of an estate here

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