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Messages - pedroluchini

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76
Dominion: Adventures Previews / Re: Munchkins...???
« on: April 13, 2015, 07:32:27 am »
Genuine question: what don't people like about munchkin? I know it's quite luck-based but I have always thought it to be ok. I haven't played it a huge bunch though.

My biggest gripe with it is that the game tends to degenerate into endless infighting. All the players gang up on whoever is closest to winning, depleting everyone's resources without actually advancing the game towards its end condition. So you get this repeating cycle of build-up/tear-down that lasts hours until someone is lucky enough to get a hand of cards that spell out "YOU WIN NOW."

IMO, Munchkin would be fine as a silly filler game if it had a shorter playtime.

77
I don't understand the argument that says "these special Curses affect the balance of existing Attacks, so we shouldn't do special Curses."

How is that any different from Ruins, which affect the balance of a lot of cards (Vineyards, Fairgrounds, Golem, to name a few)?

78
Variants and Fan Cards / Re: Illusionist (Reserve card)
« on: April 08, 2015, 08:12:25 am »
How about:

Quote
...you may call this to name a card and name a type. All copies of the named card acquire the named type until the end of your turn.

Is there a particular reason you want to restrict this effect to the player's own cards?

79
Also: No matter how tempting it is, do not touch other players' cards; tell them what they need to do and let them do it themselves.

(E.g., "No, that's your discard pile. You don't put the trashed Copper there, it goes in the Trash, which is here. Yes, like that.")

80
I definitely support playing suboptimally in the presence of new players. In my experience, playing a really fancy engine in order to show off this craaaazy game only generates frustration and impatience.

What do you guys think about giving some strategy advice during the game? I try not to be too overbearing, but if I spot a neat combo on the table I point it out and if I see another player is having AP I ask if I can take a look at his hand and try to give some advice.

81
That's some very nice advice! I have a little tutorial that I use to teach the base mechanics to new players, but I never thought about introducing expansions one at a time.

I also like your idea of swapping out Moat in the first game. It may help with making new players feel less dependent on Reactions in the presence of Attacks. Do you have a suggestion for a card to take Moat's place?

82
Variants and Fan Cards / Re: Team Dominion
« on: March 18, 2015, 03:43:21 am »
Embassy is funny; if you buy it, your teammate gains it. Then you and your opponents gain silver, except your teammate gets that too.

...All 4 players gain Silver? Why is that?

83
Puzzles and Challenges / Re: More Dominion Picture Trivia
« on: March 13, 2015, 12:52:58 pm »
4. Explorer + Navigator

84
Since the Castle is among your starting cards, you will be able to play it at least once before your opponent gets any chance to play a Siege. Or am I missing something here?

It could get hit by an extremely lucky Swindler, a lucky Knight/Rogue, or a Saboteur (which will almost act like Castle-seeking missile).

Duh, never mind. You're right; the player is almost guaranteed to have a Castle token before the third turn.

85
It seems really unfair that you could lose your Castle before you even get a chance to play it (and therefore can't pay any tokens to keep it). How about a different penalty?

Quote
When you trash this, you may discard down to 3 cards in hand. If you do, put this in your discard pile.

I think this adds some neat strategic possibilities, like trading one "currency" (handsize) for another (tokens) throughout the game.

It's true that this penalty is nerfed if, for whatever reason, you're already holding 3 or fewer cards (you choose to discard, find that you don't need to, but still get to keep your Castle).

86
I'm curious as to what led Mr. Someone to that hypothesis. Like, are boardgamers less likely to be smokers or something..?

87
You know when you have a colleague with whom you interact every day for months on end until you find him at a party and suddenly realize you don't know his name and now it's kind of too late to ask?

Announcing the new expansion on the blog now feels a bit like that, I'd say.

Besides, everyone and their mom (their Dominion-playing mom) already knows about Adventures. Strategy articles are much cooler and unique to this community. To jump-start the blog revival, one thing you could do is take the current article-of-the-month from the wiki and put it up there.

88
General Discussion / Re: Travel!
« on: February 06, 2015, 03:46:33 am »
Amsterdam is a relatively small city, but you can get lots of mileage out of it by exploring it twice -- once on foot, and once in a canal cruise. It's also very picturesque (I heard it's actually illegal to build ugly things in the city center), and you might get a kick out of seeing hundreds-years-old buildings that are still standing in defiance of logic and physics.

On the other hand, Dutch food is so awful that serving it should be considered a war crime.

89
Variants and Fan Cards / Re: Homage to the... Worst Cards?
« on: February 03, 2015, 05:19:27 am »
Pearl Diver is the quintessential might-as-well card.

"I've got $2 and a spare buy. Might as well get a Pearl Diver."

90
Where would one look into to try and fix it? Is knowledge of Javascript/CSS enough?

91
Variants and Fan Cards / Re: Dominion fan card I: Clairvoyant
« on: January 15, 2015, 11:54:36 am »
...And if you are dead-set against "until then", I would reword it like this:

Quote
+1 Action
(At the start of your next turn, some minor bonus)
---
When you put this in play, gain a card and set it aside. While this is in play, when another player plays a copy of the set aside card, +2 Cards. When you discard this from play, return the set aside card to the Supply.

Essentially, Clairvoyant is moving cards from/to the Supply, and that movement needs to be symmetric. Either have both above the line, or both below the line.

92
Variants and Fan Cards / Re: Dominion fan card I: Clairvoyant
« on: January 15, 2015, 11:45:56 am »
I don't think that's clear at all! If the on-play effect of Clairvoyant is "+2 cards when somebody plays the set-aside card", playing Clairvoyant twice should cause that effect to happen twice.
Let's step through it, assuming "until then":

1. You play Throne Room, choosing Clairvoyant.
2. You play Clairvoyant, choosing Woodcutter. You set aside a Woodcutter from the Supply.
3. You play Clairvoyant again, choosing Woodcutter again. You set aside another Woodcutter from the Supply.
4. Someone else plays Woodcutter. You check your Clairvoyant-set-aside cards, see that there are 2 Woodcutters there, and you get +2 Cards twice -- i.e., +4 Cards in total.
5. Your turn comes again. You return Woodcutter to the Supply, as instructed by Clairvoyant when you played it. You return the other Woodcutter to the Supply, as instructed by Clairvoyant when you played it again.
6. Clairvoyant is still in play, but it is no longer doing anything. It will be discarded at the end of your turn, and so will Throne Room.

Again, I think the easiest way to think about Clairvoyant is to compare it with Haven: it moves a card immediately, and moves it again at the start of the next turn. It just so happens that Clairvoyant does something else inbetween these two events.

Here's my issue with "while this is in play":

1. You play Clairvoyant, choosing Woodcutter. You set aside a Woodcutter from the Supply.
2. Someone else plays Woodcutter. You check your set aside cards, see that Woodcutter is there, and you get +2 Cards.
3. Your turn comes again. You return Woodcutter to the Supply, as instructed by Clairvoyant when you played it.
4. Clairvoyant is still in play, and its while-in-play effect is still active. It will be discarded at the end of your turn.

My issues are with steps 2 and 4.
- In step 2, the "while this is in play" clause has to use a tortured wording to refer to those cards that were set aside by Clairvoyant. Either that, or introduce a Clairvoyant mat.
- In step 4, there is a somewhat tricky game state where Clairvoyant is in play but Woodcutter is no longer set aside. I can't think of any way to exploit this ATM, but it seems more elegant to close the loophole.

93
Variants and Fan Cards / Re: Dominion fan card I: Clairvoyant
« on: January 15, 2015, 08:30:39 am »
Here's an attempt to reword it as a Duration:

Quote
Name: Clairvoyant
Type: ACTION - DURATION
Cost: 3
Card text:
+1 Action.
Gain an Action card and set it aside face up. At the start of your next turn, put the gained Action card back onto its supply pile. Until then, when another player plays a copy of the set aside card, +2 Cards

I don't think this needs to be a Reaction. When you play Clairvoyant, it "sets up" a bunch of stuff to happen at a later time, like Haven or Lighthouse.

- Clairvoyant gets stronger the more players in a game.  But this happens to other cards as well, like Pirate Ship.
Have you tried "draw up to 7 cards" to balance this?

94
General Discussion / Re: Computer's Memory Wiped
« on: January 13, 2015, 07:17:36 am »
We appreciate your patronage and look forward to your next call.

"We can't wait until your computer breaks down again!"

95
Goko Dominion Online / Re: Goko Never Finishes Logging In
« on: January 12, 2015, 07:44:57 am »
Quote
Everyone has been having problems with it on and off for the last few weeks two years.

FTFY.

96
General Discussion / Re: Life thing
« on: January 09, 2015, 12:17:33 pm »
I don't know -- I'd still be concerned. I feel like if this company was such a positive experience, they wouldn't need to bribe (excuse me, provide financial incentives) to convince people to get their friends interested.

It's not at all unusual for companies (even those that have a great workplace and don't need to "bribe" new recruits) to offer referral bonuses. I don't work in HR so I can't provide any insight into the process, but you can read about it on the interwebs if you're curious.

97
Dominion General Discussion / Re: Translations
« on: January 05, 2015, 03:11:37 pm »
Maybe use "grilhões" for Ironworks?

That means something else --> http://pt.wikipedia.org/wiki/Grilh%C3%A3o ;)

98
Game Reports / A bit of everything
« on: January 03, 2015, 02:06:39 pm »


Code: [Select]
Vineyard, Lighthouse, Develop, Smugglers, Herald, Noble Brigand, Nomad Camp, Cultist, Fairgrounds, Harem
http://gokosalvager.com/static/logprettifier.html?20150103/log.516d48d9e4b082c74d7b7db9.1420309194859.txt

I opened with Lighthouse (then got a couple more) to keep a mild protection against Cultist, and that really paid off. The other player won the split and was chaining them like crazy, but I ended up with only 3 Ruins in my deck.

At some point I realized that Heralds aren't bad as a mild defense against Looters, and then I remembered that Ruins can power up Vineyards, and actually there's all sorts of subtle synergies here, and holy crap this board is amazing for Fairgrounds!

I started collecting one of each -- even buying a Curse to reach that elusive 20-named-cards mark where Fairgrounds are worth 8VP.

(...Just ignore turn 12, where I idiotically overpay for Herald and forget that the only card in my discard is a Ruined Market.)

I had a lot of fun with this game, but still... 27 turns isn't that impressive, is it? Did we both get distracted by all the shiny stuff and failed to see a faster, more straightforward strategy?

99
Dominion General Discussion / Re: Translations
« on: January 01, 2015, 06:15:34 pm »
@Co0kieL0rd: Yeah, you could start a new thread or just PM me. I enjoy looking at translations -- Dominion card names are tricky words whose meaning can be hard to capture in other languages, and I'm genuinely interested in seeing how others handle the problem.



By the way, I've been looking through the translated card names out of curiosity and I see some of them include a comment, e.g. for Peddler:

Quote
Italian: Ambulante (lit. wanderer)

Now, I also speak Italian and that doesn't sound right. It's true that ambulante means wanderer, but in this context what's meant is probably venditore ambulante. A literal translation back to English would be wandering vendor, i.e. a hawker or... a peddler. In the end, the Italian card name is pretty accurate, though it goes through a few etymological loops.

I dunno, is there an interest in this sort of short analysis (kind of like Bulbapedia does for Pokémon names)?

100
Other Games / Re: Temporum
« on: December 30, 2014, 02:28:52 pm »
If it's any consolation, I would expect anyone putting off all of their scoring until the end to lose by a margin.

Do you mean a large margin or a small margin? By definition, anyone who loses does so by "a margin," right...?

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