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Messages - TWoos

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76
Dominion General Discussion / Re: Interview with Donald X.
« on: December 11, 2012, 02:56:33 pm »
These days when I explain Dominion to a set of non-gamer friends I only use five cards instead of ten. It all fits in memory that way. For their second game, I roll out a full set of ten cards. Of course if you have an experienced boardgaming audience then you can start with ten to begin with.

Do you have a specific set of five that you use?

77
Dominion General Discussion / Re: Homage to the Best Card
« on: December 11, 2012, 01:42:44 pm »
Wait, there's a question? The second is obviously crazier.

Watch out -- edge cases incoming.  Can you think of when the first would be crazier?

The real question for the edge case experts is to find a situation in which each of them is the best play of all possible plays.

That seems unlikely compared to the actual best option.  Perhaps edge cases where crazy1 is better than crazy2 and vise versa would be easier to find.

78
Dominion General Discussion / Re: Homage to the Best Card
« on: December 11, 2012, 01:01:54 pm »




I couldn't decide which was crazier.

79
Dominion General Discussion / Re: Interview with Donald X.
« on: December 11, 2012, 09:57:07 am »
If the game didn't include any cards anyone hated, it wouldn't include any cards anyone loved either. You are complaining about a tiny number of things that some people absolutely adore. Don't play with Tournament and Knights if you don't like them. They are slam dunks for me.

It struck me as amusing that Tournament and Knights are in different sets.  How can you have a Tournament without Knights?

80
Dominion Articles / Re: Playing engines - Stalling
« on: December 09, 2012, 08:32:14 pm »
Since stalling has the meaning of an engine that has stopped working, idling would probably be a more intuitive term.

81
The thing is, I don't think guided's example there:

Quote
3b. I choose to activate Mint's when-buy condition before Talisman's. I trash all my treasures from play.
4b. Talisman is no longer in play, so I am not able to trigger its when-buy condition.

...is correct. Guided writes that, since the Talisman is no longer in play after you resolve Mint, you no longer activate its on-buy effect, even though it was in play when you bought Mint. But here Donald writes:

Quote
The resolution of the first won't stop us from trying to resolve the second. So isotropic has Royal Seal / Mandarin right.

—in other words, even though Royal Seal is no longer in play after you resolve Mandarin, you still activate its on-gain effect, since it was in play when you gained Mandarin. So I think guided is wrong: if you have Quarry and Talisman in play and buy Mint, Mint tries to trash your Treasures, and Talisman tries to gain you an extra Mint, and both effects go through in either order.

So in this case, even though Betty is no longer about to gain a Province, you still activate Trader's would-gain effect, since she was about to gain one and Trader's effect was triggered, but Alex just decided to activate Possession's simultaneous would-gain effect first.

The difference is that Royal Seal is reacting to something that happened.  It's a fact, it occurred.

Trader reacts before the effect it is reacting to actually occurs.  So if that effect is no longer about to occur, Trader cannot do anything.


Besides, you really can't have it the other way.  Suppose the initial card is gained by the possessing player, and now you have the silver being gained.  Reveal Trader again.  The possessing player gains the silver... and then there's another silver being gained.  Reveal Trader again.  And again.  And again.  So, you get the initial card, plus as many silver as you like, up to the whole stack.

Since that's obviously not acceptable, just give up.  You can't gain an extra silver this way.

82
This might be the exception to triggering multiple effects.

Both are would-gain.  If you take the Possession effect first, instead of Betty gaining a card, now Alex is.  So, Trader can no longer trigger, that effect was canceled.

If you take Trader first, Betty is now gaining a Silver, and Possession can still trigger to get that Silver.

I think I've read this as a ruling somewhere before, but I can't swear to it.

83
Rules Questions / Re: endless chain of drawing cards
« on: December 08, 2012, 08:11:02 pm »
I'm sure that BGG has a play mat that you can print out...
Does anyone know if there is such a thing? It would help me this Christmas when I shall introduce my family to Dominion.

It could be this, but I don't have a BGG account to check the download.  (It's the first hit on Google.  Interestingly, most of the results seem to be for somewhere to lay out the supply, rather than a playing aid.)

I downloaded that one before.  It's a player mat, and it's very useful for a new player, not so much for anyone else.  There are better fan-made mats with areas for set-aside, duration, and so on.

84
Dominion General Discussion / Re: Math in Dominion
« on: December 06, 2012, 08:39:36 pm »
Math & Comp Sci major, still in college.

85
Dominion General Discussion / Re: Typos in DA Rulebook
« on: December 06, 2012, 02:48:17 pm »
Thanks Donald X.  I found the errors again.  $ sign missing on page 5, 6th line from bottom.  Another on page 7, 10th line from top.  And the Sir Martin cost is page 15, 8th line from top.

Again, it's not really that important, but I was just wondering if anyone else noticed it.
The one you didn't catch is "Dark Ages includes two Treasure cards with rules on them. They are in the Supply if selected..."

Ahhh.  I downloaded the PDF from RGG's website.  All of these errors are corrected in that document.

86
Variants and Fan Cards / Re: Conform
« on: December 06, 2012, 12:29:03 pm »
True.

Mine, for example, increases the value of your hand by one coin.  This would increase the value by two, if you chose Silver.  And it's not terminal...

Yeah, I think I've convinced myself it should be $6.

87
Dominion General Discussion / Re: Typos in DA Rulebook
« on: December 06, 2012, 12:25:21 pm »
I don't see any errors in my copy.  Can you be more specific where they occur?


88
Variants and Fan Cards / Re: Conform
« on: December 06, 2012, 11:20:54 am »
good point. how about this instead:

Conform, $6, Action
+1 Action

Gain a card costing $3 or less. Put it into your hand.

That's really interesting.  It reminds me of Band of Misfits, but not really.

I think the cost could be reduced to $5, perhaps.  Needs play-testing of course. 

89
Other Games / Re: Christmas wishlist help
« on: December 06, 2012, 11:10:55 am »
I can always be persuaded to play a game of 7 Wonders, and that says a lot about a game...

I've been curious about other opinions of this. 

I like 7 Wonders a great deal, but I refuse to play it 2-player anymore.  The pseudo third player is too much of a distraction to enjoy the game.

How do the rest of you feel about it?

90
Variants and Fan Cards / Re: Ghost Town - village for handsize reduction
« on: December 04, 2012, 03:22:39 pm »
$4
+2 Actions
If you have less than four cards in hand, draw until you have four cards

your thoughts? too niche?

...fewer than four cards...


91
Goko Dominion Online / Re: Goko is offensive to actual fans of Dominion
« on: December 04, 2012, 09:29:37 am »
This thread is offensive to actual fans of threads.

That post is offensive to actual fans of posts?

Your meta-post is offensive to actual fans of meta-posts?

Your quote of a quote is offensive to actual fans of quotes of quotes?



So quoted.

92
Goko Dominion Online / Re: Goko is offensive to actual fans of Dominion
« on: December 04, 2012, 09:08:12 am »
This thread is offensive to actual fans of threads.

That post is offensive to actual fans of posts?

Your meta-post is offensive to actual fans of meta-posts?

Your quote of a quote is offensive to actual fans of quotes of quotes?

93
Dominion General Discussion / Re: IRL Dominion setup
« on: November 29, 2012, 04:30:51 pm »
For me, the play area doesn't matter.  I'm usually playing on a small table where I don't have the luxury of organizing that.  What I am incredibly particular about is the set-up of the kingdom.
__________________________
     
C     P     D     E     C
     
P     G     S     C     P
   
K     K     K      K     K
                                (B)
K     K     K      K     K
__________________________

Victory on top, money underneath, followed by the kingdom cards.  The kingdom cards must be organized from most expensive to least expensive going from upper left to lower right.  If a bane (or any other action related extra pile) is present, it goes to the far right in between the two rows of kingdom cards.  Treasure related extra piles go in the treasure row.  My friends have learned to just let me do the set up and either get the starting decks prepared or hand me stacks.

Trash goes to the right also?

94
Rules Questions / Re: TR - Possession & Outpost
« on: November 29, 2012, 02:29:52 pm »
Oh!  I didn't realize it would be a choice.

I can't decide if I really want to play a game with Throne Room, Possession & Outpost, or if I hope never to see that combo come up.

95
Rules Questions / Re: TR - Possession & Outpost
« on: November 29, 2012, 01:28:54 pm »
The Possession - Outpost case was laid out in the Alchemy rules, so we know for certain that Outpost's rule does not look ahead.  I suppose the language on it could have been slightly more clear, that Outpost cannot give you an extra turn when you've already had two or more.  (Specifying the past tense.)

It amuses me that playing Outpost on the Outpost turn actually hurts you, so I wondered if there was a way to turn it against the other player.

For even more wackiness, think about what happens when you play Outpost on the first turn of a Throne Roomed Possession?

I think it should be the following:

'B' takes a possessed turn (playing Outpost!), draws three cards in cleanup.

'B' takes a normal turn with the three card hand.  Draws 5 in cleanup.

'B' takes another possessed turn.

'B' takes a normal turn.

96
Dominion General Discussion / Re: IRL Dominion setup
« on: November 28, 2012, 09:13:20 pm »
I couldn't see it either, until I highlighted the post, trying to select it.  Suddenly, the post scrolled left and there it was.  Very odd.

97
Rules Questions / TR - Possession & Outpost
« on: November 28, 2012, 09:10:30 pm »
What happens when you Throne Room a Possession, and on the second Possession turn, have the other player play Outpost?

Allow me to call the Possessed Player 'B'.

What I thought is that the text on Outpost, which prohibits B from having more than two consecutive turns, would not allow B to take that extra turn.  B just had two turns, after all.  So, B would go into his regular turn...  but with only three cards.


98
Variants and Fan Cards / Re: Cards which increase prices.
« on: November 28, 2012, 07:21:41 pm »
"While a copy" and "While at least one copy" mean the same thing.  Don't confuse "While a copy" with "While this copy".

I'm not sure if you're disagreeing with me or not, but in the case where you are:

I have a card called Foo. Foo reads:


Foo - $3
Action

+1 Card
+1 Action
----------------
While one or more Foos is in play, cards cost $1 more.


I play a Foo. I check its conditional statement ("While one or more Foos is in play,..."), and it evaluates as true. Cards cost $1 more!

I play another Foo. Hmm, it has a condition also, but "one or more Foos is in play" is still true, so cards cost $1 more again. Now all cards cost $2 more.

I've understood your position from the beginning.  However, repeating the same conditional sentence twice doesn't make it change.

99
Variants and Fan Cards / Re: Cards which increase prices.
« on: November 27, 2012, 10:55:35 pm »
A card that increased prices could cause a confusing game state if any of these and a Highway were out. Would a copper cost 1 or 0?

Yuck.  You would have to add text to say that increases happen before decreases?  Suddenly, I don't like this idea anymore.

100
Variants and Fan Cards / Re: Cards which increase prices.
« on: November 27, 2012, 10:53:00 pm »
Maybe the text could read something like 'While a copy of <this card> is in play, all costs are increased by one'.  This way, multiple copies do not increase the costs further, the max increase is one.

I don't think this'd work the way you want it to; each copy of the card would still have this ability, so the price of everything would increase by one for each copy of the card.

I suppose you could change it to: 'While one or more...'

But that's not needful.  The text simply needs to be clear that the increase does not occur for each card.  That's what 'While a copy' means.

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