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Messages - ipofanes

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926
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 17, 2015, 04:11:38 am »
could it be that WINTER was the extra assoc to "Coldplay"?

927
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 17, 2015, 04:10:14 am »
BOARD

928
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 16, 2015, 04:10:59 pm »
Yes, I think we can afford a bit of sandbagging.

ROULETTE

929
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 16, 2015, 02:29:56 am »
Any idea of a Xyloto association? CAST still seems a bit loose to me.

930
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 15, 2015, 05:54:16 am »
bump

possibly the stall is partly due to http://forum.dominionstrategy.com/index.php?topic=3621.msg549867#msg549867 but at the moment it's not the spymaster's move.

931
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 11, 2015, 12:39:31 pm »
Gah, we cleared TRACK for them. I feel like a sherpa now.

932
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 11, 2015, 03:48:38 am »
Go for it: HEART

933
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 10, 2015, 02:35:23 pm »
Princess

934
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 10, 2015, 02:34:54 pm »

I actually put Russian in my PM to him and said that we went first.  Which I still think I was on the blue team last time.

Is that sinaya komanda or golubaya komanda in Russian?

935
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 10, 2015, 02:13:28 pm »
... gkrieg attempt at Russian ...

I am not getting it, but presume you are not hinting at ROULETTE, that would be illegal.

936
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 10, 2015, 02:11:38 pm »
Back I am! I have fallen sick for a couple of days.

As I understand it we'll not use spoilers this time.

Old fart like me is mostly unaware of today's pop culture. I am learning from Wikipedia that one song title featured as a single reads PRINCESS of CHINA, so there's that. There's TRACKS on an album, this would be my next choice. There is one track that reads "Don't let it break your HEART", which may be my fourth guess. Nothing on the board close enough to DEK's assembly language named "MMIX", which surprisingly is also a track title.

Ok, now reading Kuildeous' musings ... Yeah, CAST went through my head too but CHINA is more specific in my opinion.

937
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 04, 2015, 11:54:26 pm »

938
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 03, 2015, 11:27:56 am »
Congrats to the blue team. Definitely a good set of games, very instructive how spymaster's style has an impact on the flow.

939
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 03, 2015, 07:55:37 am »
ok EgorK, which words did you have in mind when suggesting the clues?

Even if LINK came to my mind as a connection to Otira, I am finding the link rather weak as it's not as if the place lends itself to changing trains. Goppenstein 3 might have done it for me.


940
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 03, 2015, 02:22:56 am »
STREAM

I didn't see anything better. LINK would have been a distant second, and I am still not convinced.

941
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 02, 2015, 04:30:21 am »
ok, STREAM rather than LINK. Looking at the map, it's situated at a river which may pass as a stream. The saddle point is a bit uphill but still within the municipal boundaries. You point at STREAM if there's nothing else you see.

942
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 01, 2015, 03:20:14 am »
I still need your input on this one. Don't want to waste this match ball alone.
Wikipedia says it is a village in New Zealand. So SOUTH has a lot more going for it. So the soapnut clue has been taken care of and we're on our own for the rest.
ALPS should be #2. Railway seems to play quite a role in this village, so maybe LINK?


943
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: December 01, 2015, 01:07:39 am »
ALPS

944
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 30, 2015, 03:20:08 pm »
Wikipedia says it is a village in New Zealand. So SOUTH has a lot more going for it. So the soapnut clue has been taken care of and we're on our own for the rest.
ALPS should be #2. Railway seems to play quite a role in this village, so maybe LINK?

945
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 30, 2015, 02:10:55 pm »
ok, triple or bust. If he gives a 2 clue, I'd go for SOUTH as the extra, for want of something better. Maybe BEAR, as in bearing fruit, but I don't like it much better.

946
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 28, 2015, 12:44:17 am »
pass

We're still ahead but have to hope they don't finish within two rounds.

947
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 26, 2015, 04:32:29 pm »
BERRY

Should we go for SOUTH? I am leaning towards yes. If we're lucky, we only have two to clear instead of three, and three are a lot less likely to connect.

948
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 26, 2015, 02:28:51 pm »
GENIUS

949
Non-Mafia Game Threads / Re: Codenames V -- team play
« on: November 26, 2015, 02:04:53 am »
WASHER seems obvious to me. (These berries are sold by Whole Earth kind of shops for washing clothes.) Then BERRY, then GENIUS, and I am uncertain about the 3rd sapindus. I see nothing better than SOUTH but we can save that for next time.

950
'Well, if TANK and WEAR are on our team, I believe he would give "rhubarb 2" as a clue whereas if we'd be looking for DENT and AUSTRALIA we would expect a clue like "hamstring 2".'

 

Fair enough, but the rules for regular play would allow this sort of thing. Or, one might protest on the grounds that the clue given is supposed to actually "point to" one or more words on the table, and in this case the clue given would be purely a meta-gaming type thing and not a "real clue". But either way, I don't see why the rules for the forum version would be different from the rules for real-life play.

Well, forum games allow for more extensive abuse. You could post a long list assigning a clue to every set of 9/8 words in the grid, and then the spymaster just needs to say the word and it's game over.

It's even easier than that.  Assign each of the words a letter of the alphabet and then just post your first clue as heiuochsw: 9 and you have won the game.

Of course, all these approaches would be thwarted by the rule that clues may only be associated by meaning (so it's illegal to go "bravo 4" if four of your words start with b), but a less obvious stunt than the one I suggested (with more related words) would be a first step on a slippery slope.

It's a game where rules have room for interpretation and this is important to have people know beforehand.
 

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