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Messages - Captain Stupendous

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26
I really like this card. It offers some interesting decisions, and isn't just another copper trasher. It certainly is a niche card, but a nice niche card at that.

27
Variants and Fan Cards / Re: Another way to break the -1 buy rule.
« on: October 07, 2012, 09:18:57 am »
No, Highway is worth $4 without a source of +buy or card that cares about the cost. There's a big difference between $4 and $5, but having Highway still benefits your deck. This is actually worthless in that situation.

True. Maybe you're right, this card might belong better in Dominion: The Dustbin (of Dead Variants).

28
Variants and Fan Cards / Re: King of the Slums
« on: October 07, 2012, 09:13:27 am »
No, I'm not sure. Like I said in my first post, I haven't playtested it at all and I think it might be worth $6 or possibly (but probably not) even $7. It's hard to gauge how much gaining ruins hurts you, especially since this card makes ruins not nearly as bad for you as they normally are. What do you think it should cost and/or what tweaks does it need to make it balanced?

29
Variants and Fan Cards / Re: Another way to break the -1 buy rule.
« on: October 07, 2012, 12:52:19 am »
Hey there, thanks for the replies and the honest criticism! I think that King's Road would probably work better without the +action; then in order to use it effectively you'd have to have built a strong village/+buy deck. As to it being worthless without a source of +buy or gainer, I'm okay with that because isn't highway nearly worthless without a source of +buy or card that cares about the cost as well? As to it being overpowered, I think that the absence of a +action will help remedy it, and for $6 (I'm thinking of boosting it to $7) it needs to be something that you can build your engine around. Also, while three of them may get you free provinces, you will also need to get +3 buys in order to get one province, which is possible, but the -buy does make it a lot more difficult to eat up all the provinces than a strong bridge deck. All this being said, I haven't playtested this card at all, so I could just be dead wrong. I also liked Powerman's idea, and I'd be interested in seeing a card that fleshed his idea out more fully.

30
Variants and Fan Cards / Re: King of the Slums
« on: October 07, 2012, 12:37:11 am »
I would say that you can gain one, then choose whether to gain another one, then choose whether to gain a third one.

31
Variants and Fan Cards / Another way to break the -1 buy rule.
« on: October 06, 2012, 08:17:37 pm »
(modified to reflect lack of +1 Action)
So, I saw the other thread about breaking the -1 buy rule, so I figured I'd post my card that has -1 buy :P

KING'S ROAD, action, $6 (maybe 7?)
-1 buy
-------
While this card is in play, all cards cost -$3.

My defense for this card having -1 buy comes from Highway. Without a source of +buy or cards that care about the cost of other cards, market is strictly superior (I know that saying that phrase in this community is dangerous :P) to highway. In fact, under those circumstances, highway becomes almost brokenly underpowered, basically becoming a peddler, which Donald has confirmed is worth around $4. Almost never will you want to buy a $4 cost card over a $5 cost card, although granted it could occur. Just as without a source of +buy or gain a card up to X card highway is grossly underpowered, King's Road relies on one of those two cards as well. However, with one of those two relatively common types of cards, I think King's Road would be fun and powerful, but not overly so. Again, this card has not been tested so I'd love to hear everyone else's opinions!

32
Variants and Fan Cards / Re: King of the Slums
« on: October 06, 2012, 06:27:44 pm »
How could I forget to add Looter?!?! Oh, well. Thanks guys, I'm glad you liked the idea! I'm hesitant to allow the player to choose which ruins out of three that they want to gain from the pile, as I feel that this might make the King overpowered, especially in the end game. If you pick one of these up in the end game instead of a duchy, when you're unlikely to see any gained ruins very many times, then you can just abuse the ruin gaining effect, basically buying a card that has the potential ability of +5 cards, +1 action. I feel that gaining ruins from the pile has to be risky to offset the fact that gaining ruins from the pile doesn't hurt you at all on the turn you do it.

33
Introductions / Re: Greetings and Thanks!
« on: October 06, 2012, 03:26:56 pm »
Ah, thanks jonts26!

34
Variants and Fan Cards / King of the Slums
« on: October 06, 2012, 03:18:36 pm »
Hello everyone, I've had several custom cards bouncing around in my head for a while now, and I'll probably post a whole custom set on here eventually. For now though, I'd love to hear feedback regarding a card I recently came up with. It hasn't been playtested at all, so I'd be interested to hear how balanced you think it is, as well as any ways to make it better. Also, I'm not that experienced with typing up mock cards, so I'm sorry if the wording is a little rough.

King of the Slums
Action-Looter $5
You may gain up to three ruins, putting them into your hand. Choose up to three ruins from your hand. Play the first one three times, the second one twice, and the third one once.


My main concerns were that I wasn't sure how high to price it, since the cost of gaining ruins is pretty steep, but it can be a terrific card to play. Also, I worried that it might prove to be too strong of a counter to cultist/marauder attacks. Any thoughts?

35
Introductions / Re: Greetings and Thanks!
« on: October 06, 2012, 03:08:30 pm »
Haha, I hadn't realized that when I registered; I've always just gone by Captain Stupendous whenever I play as a guest on iso and figured I'd keep the name. Now I remember Captain Frisk, who are the other two?

36
Introductions / Greetings and Thanks!
« on: October 06, 2012, 02:19:02 pm »
Hello everyone,

Captain Stupendous here. I've been a long-time lurker on here but I decided to finally make an account. I just wanted to introduce myself to everyone on the forums and say thank you to everyone who has enhanced my enjoyment of Dominion over the past few years.

To begin with, I'm a college student studying at a small, Christian liberal arts school. I love playing board games, and got started on games such as Risk and Axis & Allies, but after discovering Board Game Geek and the Dicetower quickly branched out in my choice of games. I first played Dominion at my cousin's house shortly after it first came out, and I immediately fell in love with it. I have since bought all the expansions and consider Dominion to be the best game ever created, elegantly combining depth of strategy with easy to learn rules and short play time. Some of my other favorite games are War of the Ring, Empires of the Void, Neuroshima Hex, Duel of Ages, and Heroscape, to name a few. I'm an English major and enjoy reading just about anything that's written well.

Now that you know a little bit about me, I'd like to thank everyone on this forum for making it the vibrant, intelligent, and (mostly) civil place for Dominin discussion that it is. I've learned so much about the game here, and enjoyed reading the thoughts of Theory, rrenaud, Rinkworks, Geronimoo, WanderingWinder, and everyone else who has contributed to the discussions! You've all helped me to appreciate and enjoy the beauty of Dominin so much more, so here's a hearty thanks to you!

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