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Messages - achmed_sender

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226
Dominion: Guilds Previews / Re: So. Guilds.
« on: December 27, 2012, 07:29:19 am »
I miss a non-terminal draw-to-X card. Would be great if there's one in Guilds...

227
Variants and Fan Cards / Re: A couple of cards...
« on: December 15, 2012, 10:34:29 am »
Nice cards and mechanics, which are quite balanced Imo
One little note in reference of Lucky Coin: A when-trashed effect should never be $, it should always be a benefit like gain a card, card-draw and other thing that works also when the card is trashed in an opponents turn (I think attack would also be possible...)

My suggestion for Lucky Coin: When you trash this, each opponent discards a (or even 2) treasure card(s).

228
Dominion General Discussion / Re: Forager + Mine
« on: December 11, 2012, 12:31:04 pm »
Really important with forager is that you HAVE TO trash a card. Thats excellent because when your opponent already bought some trashers you are on the right way with boosting up the trash with treasures because your opponent probably won't buy one.

229
Dominion General Discussion / Re: Worst target for King's Court
« on: November 28, 2012, 10:55:45 am »
Forge can also be very bad when playing with KC. Sometimes you have to take 2 additional coppers...

230
Variants and Fan Cards / Re: Idea for fan expansion - Dominion: War
« on: November 07, 2012, 11:00:58 am »
Quote
Why don't you like Supply Train?

Well, i just think you don't need such a card. When would you buy it? (except of Gardens/Vineyards or Scrying Pool thingies)
You'll need many of them just that it sometimes becomes a village. Its like +1.5 Actions, because you need 2 of them to turn them into a village ( of course if you have 3 it's more...)
But thats just my opinion

231
Variants and Fan Cards / Re: Idea for fan expansion - Dominion: War
« on: November 06, 2012, 03:36:17 pm »
Nice cards, the idea of Conquests is sweet, difficult to say about balancing, but there will be much games you want to ignore them, I think
But when the Pile is about 20 cards cards and the games is over when it's empty, you probably just want to spam conquest-gainers...(especially Field Medic, Heretics and Refugees)
I think Advisors is too cheap. It's basically a peddler with choosing the card draw out of three and additional cycling.
And I don't like Supply Train

232
Dominion Articles / Re: Mystic
« on: November 01, 2012, 11:47:37 am »
There are a few synergies: Library (Draw to X in general): get $2 and redraw if you didn't figure out
Double Tactican/Minion and all strategies that love vitual $
Maybe also nice with TR/KC, 4$/6$ and at least +1 card ( and also mysic self-synergies)

233
Disandvantage: You'll need a second bag or a box for the base cards when you don't want to search them all the times

234
Dominion: Dark Ages Previews / Re: Sage Jokes
« on: October 09, 2012, 11:32:51 am »
Sage will stuck in a tunnel
But when he takes the highway, he can get through and even finds gold there!

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