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Council Room Feedback / Re: New Method to Rate Cards?
« on: June 24, 2011, 02:59:39 pm »Because Dominion is, at best, NP-Hard.
I think you're underestimating the complexity of Dominion.
Probably. Dominion is more likely EXPTIME-Complete.
Because Dominion is, at best, NP-Hard.
I think you're underestimating the complexity of Dominion.
A lot of arguments and disagreements come when people speculate on others' motives. We tend to ascribe negative motives more readily to others than to ourselves.
Here, if you're really upset at what your opponent is doing and you are convinced that he is deliberately trying to make you suffer, it seems like you have a nice solution to this problem: the resign button. The fact that you don't use it implies that you believe you have some small chance of success, in which case his play is more than justified and you should not ascribe him such malevolent motives.
People who don't know about or understand the unwritten rules of being civil are typically people who just are not civil. Making a list for people to follow wouldn't actually help anything, it would just try to force the issue. Also, I don't want people to "gg" because they feel they have to, I want them to "gg" because they want to. If they feel forced, it defeats the purpose.
People who want to be civil and don't know how will learn on their own.
Contraband proscribing?
+shuffle speed = more use for all cards including itself
And then if you are going to make a complicated model, why not just solve Dominion?
https://github.com/rspeer/golem
My hypothesis (may be very wrong):
I think in most games with (insert powerful $5 card here), both player's will buy it which skews the win rate towards 50%, overall meaning top players like theory have a lower win rate than usual if a powerful card is in the setup, which hurts the effect with. I'm not easily going to accept an explanation of "some of the top player's need to work on how they play powerful $5 attacks".
I find that the Duke strategy is usually best in a catch-up scenario when your opponent has stalled and hasn't mathematically eliminated you.
I've only been playing Dominion with my newbie friends, so I don't have any experience related to this question. What is a good "optimal" deck size?
This question is prompted by my games of Dominion last night, where my newbies and I played a few 3-person games and I'd always end the game with the largest deck. Most of the time I'd end with 40-60 cards, while my friends would always have 5-10 fewer cards than me.
I can't help but think that maybe you guys (the more experienced players) are playing with decks of 15-20 cards for super optimized engines.