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276
Variants and Fan Cards / Re: Really bad card ideas
« on: July 12, 2011, 03:20:37 pm »
Government Debt
$3
Action
+$5
The player to the left of you gains a Government Bond card.

Government Bond
$0* (can't be purchased)
Treasure
The player to the right of you may reveal and discard a treasure. If he does, + the cost of this treasure, otherwise that player gains a Curse.

277
General Discussion / Re: Math Nerds...
« on: July 07, 2011, 04:48:53 pm »
Well, I've got a master degree in algebra ~15 years ago, but currently forgot most of it.

278
Other Games / Re: What other games do you enjoy playing?
« on: July 07, 2011, 04:44:43 pm »
Classical games from the East: Go, Shogi, sometimes Xiangqi.

279
Variants and Fan Cards / Re: Really bad card ideas
« on: July 07, 2011, 04:37:56 pm »
Sleeve mat? No, no, this should literally require you to set this card aside up your sleeve.

Though, considering the stereotypical hygiene of gamers, I can't blame you for having a sleeve mat.
Well, I thought to make it put into a player's sleeve, but recognized that it's summer for most of us, and not many players use sleeves.

Communism
$0
Action
Each player trashes a card and gains any card from the supply.

"From each according to his ability, to each according to his need"

280
Variants and Fan Cards / Re: Really bad card idea
« on: July 07, 2011, 02:37:50 am »
Ace up the sleeve
Action
Cost: $4
Choose one: +1 Card; or +1 Action; or +1 Buy; or +1 Coin; or set aside this card onto your sleeve mat.

You may return this card from the sleeve mat to your hand at any of your action or buy phase. If you do, +1 Action and play it immediately.

281
Variants and Fan Cards / Re: Make up your own card?
« on: July 06, 2011, 05:11:22 am »
A simple converter of spare actions into cash:

Corvée (or, if you like, Barshchina :) )
Action
Cost $3
+$1. Return this card into your hand.

Make your villages work for you :)

282
Variants and Fan Cards / Re: Make up your own card?
« on: July 04, 2011, 04:26:44 am »
Another Embargo-like card:

Counterfeit
$3
Action
Put this card on top of one of supply piles. When a player is going to gain a card from a supply pile, he gains the top card from the corresponding pile. You may buy a Counterfeit for its nominal price even if you get it from another pile.

For example, if there is a Counterfeit on top of the Province pile, you have to spend $3 and a buy before you'll be able to buy a province. On the other side, you can put a Counterfeit on the Curse pile to prevent yourself from being cursed. The interaction with Swindler is especially nasty (put a Counterfeit to a supply pile, and then replace an opponent's card with it).

283
Variants and Fan Cards / 2x2 team game
« on: June 25, 2011, 04:30:45 am »
Anyone tried team games 2 vs 2 players - like in bridge, North and South against East and West?

The rules are basically the same, but your attack does not affect your teammate, only opponents. The final VPs are added up. And there should be 20 Curses in setup.

We've tried a couple of times, but I still don't understand well how it differs from a 1 vs 1 game.

284
Variants and Fan Cards / Re: Make up your own card?
« on: June 24, 2011, 09:59:29 am »
Phoenix
Action/Victory
$4
Choose one: +1 Action/+1 Card, or trash this and another card from your hand.
1VP
When trashed, gain another Phoenix.

A variant of Great Hall that synergizes with remake/upgrade/trash for benefit, and opposes Swindler/Saboteur and other trashers. A limited trashing ability makes it useful if there is no other trashers available.

Very strange interaction with Watchtower allows to empty the Phoenix supply in one turn.

UPD: thanks to Thisisnotasmile, it was mistakenly written "Action/Treasure"

285
Variants and Fan Cards / Re: Really bad card ideas
« on: June 23, 2011, 03:59:11 am »
Russian Roulette $4
-4 VP

Reveal the top card of your deck.  If you reveal a victory card, discard your hand.  If any other card is revealed, trash the Russian Roulette.  Each other player gains a Russian Roulette.

It's too powerful having scouts and other look-ahead's. Before playing RR, you should shuffle the discard pile into your deck.

Earthquake
$5
Action/Attack
Trash this card. Each other player trashes a Victory card from hand, or reveals a hand without Victory cards.

F-word
$3
Reaction
When any player says an f-word, you may reveal this card. That player gains a curse.

Archaeological site
$6
Victory
1VP for each 3 cards in the trash pile

286
Variants and Fan Cards / Re: What would you like to see in Dominion?
« on: June 17, 2011, 04:33:20 pm »
People don't like trashing. Probably we need a devastating attack that requires trashing by the player. Something like

Dark Plague (I wanted to call it Nuclear Bomb, but this name does not fit well to medieval settings)
Cost 7$
Action
Trash this card. All other players trash cards from their hands until they have no more than 3 cards.

(It is supposed that when you play Dark Plague, the average card cost of the opponents is higher than 3.5)

287
Variants and Fan Cards / Re: Make up your own card?
« on: June 17, 2011, 04:43:26 am »
Terracotta Warrior
$6
Action/Victory
Trash an Attack card. If you do, gain a Terracotta Warrior.
Worth 1VP for each Terracotta Warrior in your deck.

It's a variation of Duke/Duchy with a taste of Remodel. Are you ready to trash your Goons/Pirate Ships to acquire the victorious terracotta army?

288
Variants and Fan Cards / Re: Make up your own card?
« on: June 17, 2011, 04:06:51 am »
What about a supply-depletion idea:

Genocide
$5
Trash a card from your hand. Gain 4 cards of the same type and immediately trash them.

I see several uses for this card:
  • Helper for gardens and cities
  • Fast game terminator (while the others are polishing their engines, catch 3-4 provinces and genocide the rest)
  • A version of Embargo against Minions and other cards that heavily synergize with themselves
  • Cure for Curse attacks (especially in 2-player games)

289
Variants and Fan Cards / Re: What would you like to see in Dominion?
« on: June 17, 2011, 03:38:06 am »
The card I thought about earlier today that would be interesting is something like
Graveyard
Cost $4(?)
Victory
Worth 1 VP for every curse in your deck.
And it should be combo'd with some anti-chapel card like:

Black Mass
Cost $2
Action
+$4. Gain a curse

290
Dominion General Discussion / Re: First player advantage
« on: June 16, 2011, 08:05:23 am »
The advantage of first player heavily depends on the card set, and we cannot just give the second player a fixed amount of VP (like komi in Go).

For two players there exists a simple auction schema:
1. Player 1 chooses the amount of compensation VP tokens for playing first.
2. Player 2 chooses if she wants to play first or to get the pile of VP tokens.

See http://senseis.xmp.net/?AuctionKomi

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