Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - jamespotter

Filter to certain boards:

Pages: 1 2 3 [4]
76
Variants and Fan Cards / Re: Card That Name! -- Episode 1: Assassin
« on: October 05, 2012, 08:02:44 am »
Assassin
$5 Action - Attack
+1 Action
+1 Card
+$2
Each other player reveals cards until he reveals a victory card, trashes the card and discards the rest. Then he may gain a card costing $1 less or $1 more than the trashed card of his choice.
_________
While this is in play, when you play an Attack (edit: Action), trash Assassin.


This is an interesting take on Assassin, but the targeting of victory cards is way too strong for any cost card. Also, if it hits a province, a vast majority of the time the player will not be able to gain anything, which makes it even more devastating. I would suggest allowing this attack to include action cards as well. The rest of the card is a cool idea, though.

77
Variants and Fan Cards / Re: Card That Name! -- Episode 2: Blood Money
« on: October 04, 2012, 10:21:08 pm »
Blood Money
$6*-Treasure
+$4
+1 buy
Trash a card from your hand costing $3 or more, or reveal a hand with no cards costing $3 or more and gain a curse.

When you buy this card, you may trash a treasure card costing $2 or more from play. If you do, this card costs $2.

I think this card fixes the "Too powerful when you run out of curses" problem, without being absolutely devastating to the user. The buy can be used to help it feed itself. I also added several things that prevent a first turn buy...it's just too good as an opening.

78
Variants and Fan Cards / Re: Card That Name! -- Episode 1: Assassin
« on: September 29, 2012, 06:04:51 pm »
I've played around with this card name, too.
Here's my most recent idea:

Assassin
$5 Action-Attack
Each other player discards an action or treasure card from their hand, or reveals a hand without any actions or treasures. For each treasure card discarded in this way, you gain a silver. If any other player has 3 or less cards in their hand, they may draw 3 cards.


The wording at the end is awkward, but I couldn't figure out how to phrase it. This is a semi-targetted discard attack that I figure fits the theme. The last clause is to make stacking Assassins disadvantageous. (After all, they are pretty expensive to hire.) I changed an earlier version that forced you to discard an action, and was consequently terrible against big money, to make this one.

Pages: 1 2 3 [4]

Page created in 0.044 seconds with 18 queries.