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Messages - microman

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126
Dominion Articles / Re: Dark Ages Combos: Altar+Highway
« on: August 25, 2012, 04:12:20 am »
In a colony game I think this is still viable but will be more dependant on having actions and draw because you'll need to play 6 highways in order for altar to do its thing which also means you'll need to win the highway split.

You can win Colony games by driving the Province pile before opponent(s) ramp up through plats into colonies. Assuming your deck is fast enough at driving Province piles, and 3+/turn is plenty fast.
Man that sounds like a sick combo! :o  Not enough people are giving altar enough credit. :'(  It is a good card, and in the right scenario, amazing! :)

127
Dominion Articles / Re: Watchtower (v2)
« on: August 24, 2012, 02:41:40 am »
Not to brag, but I thought of the altar/cultist combo before DXV mentioned it in his secret history of the cards article. ;)
And no one relpyed. :( What now!? :P

I would say that it's not exactly a stand-out "why didn't I think of that?" combo.  Altar+Cultist is just one of the general combo (Trasher)+(Card with on-trash benefit).  The Altar+Cultist combo just gets bonus points for fun thematic flavour! :P

Yah, I have to agree with you, it probably wouldn't be the strongest combo out there. :)

128
Dominion Articles / Re: Watchtower (v2)
« on: August 23, 2012, 10:57:14 pm »
Watchtower combos with dark ages:
*Really cheap attacks with squire
*Really cheap triple silvers with feodum
*Risk free rats
*Using rats/fortress to gain the whole rats pile
*Gainers/Remodels and Fortress
*Horn of plenty/Cultist combos
*Catacombs to get around when cards like graverobber, university and procession specify actions
*Top decking golds with market square if you have an extra buy or get hit by an attack
*The usual combos with Gainers and TFBs, especially strong ones like Altar
*Rebuild your overgrown estate into nothing and trash your hovel (not that useful)
*I can't think of a good use for Hunting Grounds' effect, but maybe someone else can

I also thought that cultist/altar wouldn't be too bad either.  You would want to start off with your necropolis for the +2 actions but then you could trash the cultist for the on trash effect and just gain another cultist via altar.

Not to brag, but I thought of the altar/cultist combo before DXV mentioned it in his secret history of the cards article. ;)
And no one relpyed. :( What now!? :P

129
Dominion Articles / Re: Watchtower (v2)
« on: August 19, 2012, 03:22:45 pm »
Watchtower combos with dark ages:
*Really cheap attacks with squire
*Really cheap triple silvers with feodum
*Risk free rats
*Using rats/fortress to gain the whole rats pile
*Gainers/Remodels and Fortress
*Horn of plenty/Cultist combos
*Catacombs to get around when cards like graverobber, university and procession specify actions
*Top decking golds with market square if you have an extra buy or get hit by an attack
*The usual combos with Gainers and TFBs, especially strong ones like Altar
*Rebuild your overgrown estate into nothing and trash your hovel (not that useful)
*I can't think of a good use for Hunting Grounds' effect, but maybe someone else can

I also thought that cultist/altar wouldn't be too bad either.  You would want to start off with your necropolis for the +2 actions but then you could trash the cultist for the on trash effect and just gain another cultist via altar.

130
Dominion Articles / Re: Watchtower (v2)
« on: August 19, 2012, 11:36:05 am »
You know what all of you didn't mention, that is a good card combo with watchtower.  Upgrade!  Not only do you reduce your hand size as you trash cards, you get to top deck all of your upgraded cards and then draw them.  Especially works well with any village in hand. I used it the other day and it really works!

131
Dominion Isotropic / Re: Staying up or what?
« on: August 18, 2012, 02:48:56 am »
they have said no but they could change their minds.

132
Dominion Isotropic / Re: Staying up or what?
« on: August 18, 2012, 02:47:07 am »
I agree 100%, not to disrespect you donald, who has decided to not have it open to the public.  :)  It would give players like me,(who dont have other people to play DA with in real life, or the money to purchase right now at this given time), the chance to play it while patiently waiting to be invited on goko.com.  ;)   Anybody elses' input would be greatly appreciated.
                   
                       thanks, microman

133
Goko Dominion Online / Re: Ask FunSockets anything!
« on: August 18, 2012, 02:35:33 am »
How long will it take for players like me, that have a skill ranking of 22 on isotropic, but are new to the forum, to be able to play on goko.com :)

134
Dominion: Dark Ages Previews / Re: Procession Interactions
« on: August 18, 2012, 01:20:40 am »
Yes, that also sounds right to me. :D  BTW, i am new to the forum.  This is my first post.  I play on isotropic all the time and I am really hoping to get on goko sometime soon :)

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