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Messages - pinkymadigan

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126
Goko Dominion Online / Re: An offer to Donald X.
« on: December 12, 2012, 12:37:39 pm »
[...] DougZ programmed Iso on his own and got 99.9% of the rules right on the first try.

LOL.  You only ever saw the fifth try.  :-)

Still, let's check your bug squashing timeline vs Goko's...

It's probably about the same.

But didn't Doug do his work on top of a regular job? And by himself? And in a cave, up hill both ways in 7 feet of snow?

You forget, Goko are working on other games and are working on something much bigger than Isotropic.


And I would not dream of discounting the work they do on the UI, etc. I do prefer a nice UI (though Goko's is still a bit off the mark - cards need to all be on one screen, the dig for your WW card in this stack of everything is beyond silly, etc).

BUT; basic gameplay issues (rules related) are either not prioritized highly, or they take forever figuring out how to solve them. That's my main point. We still have active procession bugs, but we're gonna go ahead and release Cornucopia to keep the cash flowing in...

127
Goko Dominion Online / Re: An offer to Donald X.
« on: December 12, 2012, 12:25:52 pm »
[...] DougZ programmed Iso on his own and got 99.9% of the rules right on the first try.

LOL.  You only ever saw the fifth try.  :-)

Still, let's check your bug squashing timeline vs Goko's...

It's probably about the same.

But didn't Doug do his work on top of a regular job? And by himself? And in a cave, up hill both ways in 7 feet of snow?

128
Goko Dominion Online / Re: An offer to Donald X.
« on: December 12, 2012, 12:08:08 pm »
[...] DougZ programmed Iso on his own and got 99.9% of the rules right on the first try.

LOL.  You only ever saw the fifth try.  :-)

Still, let's check your bug squashing timeline vs Goko's...

129
Goko Dominion Online / Re: Tutorial Error
« on: December 10, 2012, 10:43:58 am »
Also, in number 7, they tell you not to "by" Gardens too early.  And also make you buy a Gardens on your first turn.

Don't think I've seen this reported at getsatisfaction, did you report it yet?

EDIT: Didn't see it so I went ahead and reported it there for ya.

130
Goko Dominion Online / Re: Goko is offensive to actual fans of Dominion
« on: November 29, 2012, 05:24:17 pm »
nitpick: not sure i agree with the "much longer" line. as of right now it has been in public beta for just about as long as the private beta was, about a week or two difference. and the private beta was actually the same or longer if you add in the time between the failed release and public beta status.

I thought about that right after I posted it. I can't give a definitive timeline myself, but it feels like it has been public a long time. I guess I also was truncating the 'back to beta' period mentally, as a significant amount of that time it did not work properly for me and there were very few updates (since they stopped keeping the 'live' product in sync with the beta product).

Anyhoo. Ya know. Stuff.

131
Goko Dominion Online / Re: Goko is offensive to actual fans of Dominion
« on: November 29, 2012, 12:40:22 pm »
it is being tested out the wazoo. And you can even see the results of the feedback.

I'm not sure if it counts as testing out the wazoo if you're forced to stay in beta status because you tried to launch live and failed in spectacular fashion.

Well, what happens with the test results is a different matter. It took a long time for the card halo colors to change (and even then I suspect that color blindness was not taken into account). It also took a long time for the buttons to show up. They may be slow to implement changes, but there is still a lot of testing. At least they didn't have only one or two rounds of testing for only a week before going live.

You might be missing CF's point.

They did try to launch after a dismally short playtest period that uncovered a lot of bugs that they didn't bother to fix.

Then, regardless of the fact that many of the gameplay bugs were only fixed with duct-tape, they launched after smoothing out the security bugs and only slightly improving their server load capabilities.

The product has been in 'public beta' for much longer than the private beta, and they are really taking your money, so I'm hesitant to say it's even qualified to be a beta. After all, if it continues to suck and goes belly-up in a few months, you still lost your money.

132
Goko Dominion Online / Re: Kotaku Article
« on: November 28, 2012, 10:01:03 am »
My guess is every time they need more money they do a little press release to try to get a few more unwary suckers to buy into their half built product.

133
Goko Dominion Online / Re: Goko Survey
« on: November 27, 2012, 09:41:05 am »
We just use the randomizers and punch each other if we look while shuffling.
You play ping pong on Feng's table, don't you?

134
Goko Dominion Online / Re: Adventure mode in desperate need of rehaul
« on: November 13, 2012, 11:40:53 am »
I know its technically a beta.

I can't stand this. If it's a beta there should be an open refund policy at the very least. You can fool yourself all you want, but if they are taking your money, I'm not calling it a beta. I'm calling it desperation.

135
Thanks for the info.  Any idea when the site will be considered officially launched?

I don't know about anyone else, but I'm sick of this "It's still in beta" crap. If they are taking your very real money, then it's as good as launched.

136
Goko Dominion Online / Re: Private beta not closed
« on: October 22, 2012, 09:21:29 am »
According to a recent e-mail from Goko, the private beta should be closed now. But I can still access it. What's going on ?
What did you expect? It's Goko.

137
Goko Dominion Online / Re: FunSockets Livestream
« on: August 24, 2012, 11:50:30 am »
This whole Q&A is all nice and fine, and the answers overall seem somewhat reasonable, but I'm slightly shocked that there seems to be no project schedule or something. It's just like, we're doing what's most urgent at the moment, everything else we're going to do some time in the future, and we have no idea how long this whole development will ultimately last. There seem to be no milestones or something, barring the one last week they've blown.

That doesn't sound like a serious project management, but rather something like "let's get it done... some time...".
I kind of get the feeling that they are serious when they say they play games. A little too serious about playing, and not making them, though.
It's great to have a corporate culture that encourages after work activities, but I kind of imagine the goko staff sitting around playing games all day waiting for a buyer to come through or the 8 million to dry up.

138
Goko Dominion Online / Re: FunSockets Livestream
« on: August 23, 2012, 09:33:30 pm »

1. You are making an awful lot of assumptions here. "Very little intention of delivering a good product"? There's every sign that they wanted to make a good product, but of course intentions are not enough. The following saying applies here: "never ascribe to malice that which is adequately explained by incompetence".

2. There was and is no NDA. An NDA is a legal agreement that you sign. As far as the beta goes, there was just a request to refrain from discussing it on public forums. Nobody signed anything (as far as I know).

No, I use NDA loosely, as it's much simpler than saying that Goko reserved the right to eliminate our access to the beta for speaking publicly on any flaws/bugs/features/lack thereof/etc. (not quoted, but similar to email we all received).

I am making assumptions. I am assuming that the incompetence is because the competence of the development staff did not matter to upper management. I think we've all been shown enough examples of that incompetence to know it's true. You all have dodged saying it, attributed my posts to me being rude, but deep down you are all agreeing. I simply am holding them to the same standard that the card game lives up to. A game as excellent as Dominion deserves an electronic implementation at least as good as the mediocre game that is Ascension.

You all want a better product than the one being delivered. A lot better.

139
Goko Dominion Online / Re: FunSockets Livestream
« on: August 23, 2012, 08:45:04 pm »
Well I have to say I like her as a person but Goko as an overall company currently seems a little off to me. I liked the answer that everyone played Dominion but I wonder whether or not her answer that basically was 'we just want you to have fun with our games!' will carry through to the actual product.

@pinky you registered to ask questions without well structured grammar at the last minute and then when you were granted an answer... this?  ???

I'm plenty active in the BGG and goko beta testing forums. Excuse my grammar, please, I do not think it is the norm for my posts to have substandard grammar.

But yes, this.

Goko has been infuriating me the past month or so. I'm venting everywhere I can. Dominion is a great game, but the Goko implementation is far from great. I want it to be excellent and I'm not seeing it.
Why vent everywhere you can? People are venting enough and if Goko is smart, they will take the constructive criticism and ignore the vents for the most part, just like any other company/star/etc.

Mark my words, this company's goal is to be bought. It doesn't matter what they do with the criticism. They can stick it in their ears and play board games all day every day for all I care. What is important is that they gobbled up licenses with very little intention of delivering a good product, solely so that someone else can come in and buy the company for the licenses.

Also, it's important that people know what's going on. They need to be very wary of this company. I was one of, if not the first to break NDA with the security flaws. For some reason they haven't kicked me out of the beta yet. I think it's because it's completely unimportant how much bad press they get as they are just sitting around waiting for someone to buy them.

It's been pointed out that their top management has a list of companies they've started and sold over the past 10 years at a little under a company a year. History repeating and all that junk...

140
Goko Dominion Online / Re: FunSockets Livestream
« on: August 23, 2012, 08:00:48 pm »
Well I have to say I like her as a person but Goko as an overall company currently seems a little off to me. I liked the answer that everyone played Dominion but I wonder whether or not her answer that basically was 'we just want you to have fun with our games!' will carry through to the actual product.

@pinky you registered to ask questions without well structured grammar at the last minute and then when you were granted an answer... this?  ???

I'm plenty active in the BGG and goko beta testing forums. Excuse my grammar, please, I do not think it is the norm for my posts to have substandard grammar.

But yes, this.

Goko has been infuriating me the past month or so. I'm venting everywhere I can. Dominion is a great game, but the Goko implementation is far from great. I want it to be excellent and I'm not seeing it.

141
Goko Dominion Online / Re: FunSockets Livestream
« on: August 23, 2012, 06:39:04 pm »
I learned that I no longer care about this implementation. I guess I'll be sticking to the cards until a real company gets a hold of this.

Trisha, I would run screaming from Goko. They are leaving you out there high and dry. It's so obvious that this company is failing that it's spilling out the sides of your video. Your reputation can only be bolstered by leaving now and going anywhere else.

142
Goko Dominion Online / Re: FunSockets Livestream
« on: August 23, 2012, 06:29:38 pm »
UGH UGH UGH UGH UGH.

Offline play answer was so vague and non-committal.

143
Goko Dominion Online / Re: FunSockets Livestream
« on: August 23, 2012, 06:04:09 pm »
The list in the other topic did not have any questions regarding offline play - how far off the radar is it, if it is on the radar at all?

144
Goko Dominion Online / Re: Ask FunSockets anything!
« on: August 23, 2012, 05:56:49 pm »
No one asked how far off the radar is offline play yet?

EDIT: OUCH.

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