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Messages - whaleyland

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1
Dominion FAQ / Re: Five or six players?
« on: April 06, 2018, 08:02:35 pm »
Thank you! That was very helpful and confirmed everything for me.

I suspect the new Base Cards will be almost identical to the old one. All the cards have undergone new artwork tweaks, which older players of the game may want, and they'll probably throw in the new Trash mat just to appease the public. It would be nice if they threw in the new Bane marker card, too.

There is no reason to include new Ruins, Shelters, or Heirlooms in the box because those are all expansion-specific. That being said, the selection criteria for Platinum/Colony is the same as Shelters, so if the former are included, the latter should be too, although I feel none of these actually need to be included. Similarly, Potions are extremely expansion-specific, so I see no reason why they should be included in the Base Cards set. I know why they were included originally – the entire set was envisioned as an alt-artwork set – but now that the Base Cards are is in all the Second / Revised Edition printings, that aspect is no longer needed.

I think the Base Cards should be released as a much smaller expansion and rebranded as the 5-6 player expansion. It should just include 20 Coppers, 30 Silver, 18 Gold, 20 Curses, 6 Estates, and 6 Provinces. That's exactly 100 cards. The Update Packs each contained 80 cards, so the boxes would be just about the same size. Just an idea.

2
Dominion FAQ / Re: Five or six players?
« on: April 06, 2018, 12:09:26 am »
Has anyone actually purchased the Big Box II? How many Curses and Platinums are included? I assume there are 20 extra Curses and 6 extra Provinces, but I haven't read anything about those. Please advise. Thanks!

3
Dominion FAQ / Re: Five or six players?
« on: October 29, 2017, 04:37:33 pm »
Hahahaha! Sorry, couldn't help myself. Gotta love when publishers do something without the developer's knowledge. Anyway, those amounts are so arbitrary, too. If you were to scale the cards in two complete sets of base cards to 6 players, it should be 90 Coppers, 60 Silvers, and 45 Golds. The amounts they chose for the Big Box don't make any sense. They printed too many Silvers and not enough Coppers and Golds to match the proper scales.
I picked those numbers. Just, trying to best use the available space.

lol. I guess I misunderstood what you didn't know about. Still, it is rather funny. I suppose I'll update my combined rules do note the change since that is the only "official" 5-6 player variant now that Intrigue has been turned into a formal expansion. Why did you decide to include more Silver and less Copper? Was it just arbitrary or was there a specific reason?

I suggest that upon updating your complete rules, you provide both versions of the 5-6 player rules, and allow the players to decide which they like better, since Donald wasn't aware of the change.
Yes, that's a good idea. I'll probably put the older rule in a footnote just to reduce clutter.

4
Dominion FAQ / Re: Five or six players?
« on: October 29, 2017, 04:03:06 pm »
Hahahaha! Sorry, couldn't help myself. Gotta love when publishers do something without the developer's knowledge. Anyway, those amounts are so arbitrary, too. If you were to scale the cards in two complete sets of base cards to 6 players, it should be 90 Coppers, 60 Silvers, and 45 Golds. The amounts they chose for the Big Box don't make any sense. They printed too many Silvers and not enough Coppers and Golds to match the proper scales.
I picked those numbers. Just, trying to best use the available space.

lol. I guess I misunderstood what you didn't know about. Still, it is rather funny. I suppose I'll update my combined rules do note the change since that is the only "official" 5-6 player variant now that Intrigue has been turned into a formal expansion. Why did you decide to include more Silver and less Copper? Was it just arbitrary or was there a specific reason?

5
Dominion FAQ / Re: Five or six players?
« on: October 29, 2017, 03:21:43 am »
I believe you don't have to change anything except Copper, Silver, Gold, and Province. I've never heard of needing 32 Potions or 24 Platina.

Neither have I. But the Curse (and potentially Ruins) pile also changes with more players.

The 2nd edition Big Box says that for a five- or six-player game, you should use 80 Coppers, 70 Silver and 48 Gold.

Has this changed with the 2nd edition? My 1st edition Intrigue rules say that you use all the Treasures from Base+Intrigue, i.e. 120 Coppers (including the starting deck cards), 80 Silvers and 60 Golds.

Yes, this is new. Only stated in the new Big Box.
I am unfamiliar with this! I imagine it's just because those are the amounts of those cards in the Big Box.

Hahahaha! Sorry, couldn't help myself. Gotta love when publishers do something without the developer's knowledge. Anyway, those amounts are so arbitrary, too. If you were to scale the cards in two complete sets of base cards to 6 players, it should be 90 Coppers, 60 Silvers, and 45 Golds. The amounts they chose for the Big Box don't make any sense. They printed too many Silvers and not enough Coppers and Golds to match the proper scales.

Regarding Curses and Ruins, the rules are clear that you add 10 cards per player after the first 2 players. So 3 players = 20 cards; 4 players = 30; 5 players = 40; and 6 players = 50. That's why there are 50 Ruins cards and not just 30.

And Oyvind, you keep playing your 5-6 player games! I've played dozens and enjoy them immensely. I've only had a couple that went excessively long, usually because of a new player or an overzealous strategist. We've tried the tandem games before and they are more distracting than anything. You do you. Don't concern yourself with the anti-large-game caucus.

6
Dominion Strategy Wiki Feedback / Re: Official Dominion Merchandise
« on: June 12, 2015, 05:38:17 am »
I've got your merchandise right here.

http://forum.dominionstrategy.com/index.php?topic=12578.0
lol. Thanks DXV. Not quite what I was thinking of, although I suppose if the wiki gets a larger section on the Japanese version of the game, scantily-clad miniatures would make the cut. I do like the mini cards she has.

7
Dominion Strategy Wiki Feedback / Official Dominion Merchandise
« on: June 11, 2015, 10:31:09 pm »
I've been adding a lot of new articles related to official Dominion accessories such as the Collector's Box, Treasure Chest, Play Mat, and Base Cards Mat. In the course of my research, I also discovered the presence of a Dominion mug that had been sold by Cundco.de for about a year. I made a page for Merchandise and added it as the first product, but what I'd like to know is if anybody knows of any other official Dominion merchandise that has been released since the game released. And to be clear, the merchandise has to have been made available publicly, including at conventions. Let me know and if you can add an image for anything that's not readily available online, that would make things much better. Thank you!

8
Dominion General Discussion / The Complete Dominion Companion
« on: August 07, 2013, 07:35:18 pm »
Hey everyone, this is a call for assistance. I've been managing the Dominion Complete Annotated Rules for about three years now but with the release of Guilds, the Dominion series is now, at least officially, done. That being said, I am upgrading my rules into a new, high-caliber version for professional (private) printing and use on digital devices. If you are interested in helping with this project, please check out this BGG thread where I've been posting page samples and asking questions about formatting.

For whatever reason, despite this being a Top 100 File for the past two years, people are not being very helpful this time around, and I could really use the assistance. The following tasks still need to be done before I can release this document:
– Dominion Box covers (including the German double-sized cover) need to be rendered art-only (except Seaside and Base Cards)
– Content needs to be edited thoroughly (This has been ongoing for years, but it never hurts to be extra thorough)
– Many formatting questions need to be finalized (check the BGG thread)
– I still need the 2013 World Championship tournament rules, if they are available anywhere

I think that's it for now. Please check it out either way. If you'd like more to work with, I can send you my current working draft by request. Most corrections can be based off of the current Dominion Complete Annotated Rules version 2.7, available as a link at the top of the BGG thread. Thanks!

9
Dominion FAQ / Re: Goko Story Captions & Card Sets
« on: July 23, 2013, 04:31:27 am »
Good idea. That way it could be expanded by players as they unlock story elements.

10
Dominion FAQ / Re: Goko Story Captions & Card Sets
« on: July 17, 2013, 02:28:26 pm »
Which regrettably isn't going to happen since I am an editor and writer, not a coder. Unless someone else makes a bot for me, I'm going to have to rely on my own game experiences and those of others who have played through the campaigns.

11
Dominion FAQ / Re: Goko Story Captions & Card Sets
« on: July 17, 2013, 01:52:26 pm »
There's always a stickler for copyrights, isn't there? Well that's okay. My book wouldn't be for-profit but you may be correct. I think Goko is outside the parameters of it for now, anyway so I'll let this request die for the moment. However, I really like the concept of a Dominion campaign mode, and it seems to be one of the only things going for the Goko version in my books. Between a storyline, however brief, and cards that are somewhat linked to that story, it is a nice concept. I'll contact them when I feel the time is right.

12
Dominion FAQ / Goko Story Captions & Card Sets
« on: July 17, 2013, 04:38:14 am »
Criticisms of Goko aside, I really would like to get a complete transcript of all the story captions and kingdom cards sets present in the Goko version for my Complete Dominion Companion book that is in the works. Each and every level of the Goko campaign mode has a short snipped story such as: "Only yesterday you were mere heir to the throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command." They are, of course, accompanied by 10 (or 11) Kingdom cards that are used in that game. I want them all, from all the campaigns. I don't play on Goko myself so I haven't collected more than the first five games' stories from Act I.

If anyone on here is a Goko player and feels up to the challenge, I would absolutely appreciate it, as would the community. Those kingdom card sets are interesting, and having a bit of a backstory for each gives the game a bit more depth and theme than it otherwise has.

13
Dominion: Guilds Previews / Re: Preview #1: Baker
« on: June 03, 2013, 03:00:31 pm »
Also the expansion sybol are compasses.. That's a bit surprising I think. I see scientists incoming, and probably an architect or Builder.

I don't think Baker will be a common opening. It's not a power card, and I don't think I'd spent my coin token for it. Chapel/Baker might be good though, allowing you to save up while trashing down.

The symbol is the Masonic compass, not your usual compass. It probably just is something RGG thought could represent "Guilds", even though the Masons were more of a society than a guild.

14
Dominion: Guilds Previews / Re: Theme speculation
« on: March 07, 2013, 04:30:23 am »
I agree that Guilds will utilize the 7 extra cards, but I think there will be only 6 guild cards (one for each player for up to a 6 player game). I think the seventh card will be a blank. And I also kind of think that they may be items that are gained by revealing cards in hand as an action. Players will be limited to 1 Guild per game. Thus:

Barons' Guild – Reveal 5 Estates to gain this card.
Nobles' Guild – Reveal 4 Duchies to gain this card.
Royals' Guild – Reveal 3 Provinces to gain this card.
Silversmiths' Guild – Reveal 7 Silvers to gain this card.
Goldsmiths' Guild – Reveal 5 Gold to gain this card.
Villain's Guild – Reveal 3 Curses to gain this card.

The cards themselves will be slightly unbalanced (like Prizes) but also more focused on what earned the player the Guild. Thus...

Reveal an Estate. If you do, gain a Gold.
Reveal a Duchy. If you do, gain a Silver and an Estate.
Reveal a Province. If you do, gain a Gold and a Duchy.
Once per turn as an action, trade a Copper for a Silver.
Once per turn as an action, trade a Silver for a Gold
At game end, all Curses are worth 1 Victory Point.

15
Dominion General Discussion / Campaigns
« on: August 31, 2012, 11:19:08 pm »
I've been thinking a lot about Dominion as a campaign game, and think that it is entirely doable. But there are various ways to go about it and I'm trying to weigh the pros and cons of each. Here are my ideas:

— Winner Swaps An Estate For A Duchy. Each game, they get to keep and add to their duchies. For 2-player games, the players play five games and determine their combined total scores afterwards. For games with more players, five may still work or the players can play until a player has three duchies (then still play one last game). This version seems the least invasive, but also gives the least real reward.

— Winner Swaps A Copper For A Silver. This mode can definitely balance the game in favor of the previous game's victory, but I doubt it will be enough for that player to win the game if they are skilled. For this mode, I think five games total would still be best regardless of player count, with a total victory points for each player determined after the fifth game.

— Winner Keeps A Kingdom Card. This mode gives the option for the winner of a game to keep one single Kingdom card from the previous game in their deck. They can retain this card over the course of the entire campaign. Think of it as a Black Market reward that keeps on giving. Same rules as Copper; five games, winner determined from total victory points after the fifth game.

— Only Replace Empty Piles. This mode is something entirely original, I believe. Instead of replacing all ten Kingdom piles at the end of each game, only empty piles are replaced. That includes basic card stacks. Run out of Provinces? Too bad! Out of gold, the game may go into overtime. No curses, I don't think anyone will mind. In this mode, each game goes faster than the previous as partially depleted piles remain in play for the next game. Empty piles at the end of the game are replaced with new random piles, as are the starting cards. Player decks are removed from the game at the end of a game, though each player still starts with 3 Estates and 7 Coppers, leaving the Supply piles alone. The Trash remains untouched throughout the entire campaign. End-game conditions are the same. Winner is determined after the seventh game rather than the fifth. This mode may also work well in combination with the first idea, of the winner adding replacing an Estate with a Duchy. Perhaps the very first game of the campaign should use Shelters. Each game should have Platinum and Colony, since Provinces will be running low by the end.

Of these ideas, I like the last best, but it violates the rules of the game more. However, I think it provides for a better campaign experience. I'm going to try it tomorrow if I have time. Tell me what you think. The current campaign rules on BGG are not entirely to my liking.

16
Regarding the small problem of designating which expansion a card belongs to, you could always use multiple expansion icons at the bottom. I mean, for most it would just be an Alchemy (or Intrigue, or Seaside, etc.) and Treasure Chest icon but you could always have three icons for some cards. Sure it could get crazy, but it would certainly make things a bit more clear when trying to figure out when to use Colony or Potion and whatnot.

17
Dominion General Discussion / Re: Dominion Card Categories
« on: August 27, 2012, 01:35:27 pm »
And what is "Cantrip"?

>.<

Theory - how hard would it be to code something so that on your first visit to this site, you're automatically re-directed to the FAQ?

lol. Right. Sorry, was writing at butt-early in the morning and once again forgot that most of these-style questions have a place with answers. Funny coming from a guy who makes such a document. Sorry!

18
Dominion General Discussion / Re: Dominion Card Categories
« on: August 27, 2012, 05:44:24 am »
Agreed as I organize cards by their printed types in a different section and most "type" cards still fit in a category. Perhaps basic cards do not and I would be fine having a category simply be "Basic". Also, if some cards clearly fit strongly in multiple categories, having a "Village-Drawer" category is alright with me. I mean, currently we have ACTION-ATTACK-KNIGHT-VICTORY as a type, which is pretty crazy. If cards only fit in a subcategory, then lets just make them both a formal category (i.e., if there are no "Terminals", then we'll just have "Terminal Draws" and "Terminal Treasures"). Finally, I think categories should be broad enough to include possibly future cards where appropriate, such as my correction in the previous sentence from "Terminal Silver" to "Terminal Treasures".

Besides "Villages", aren't "Markets" any card with +Buy that also has +Something else? And what is "Cantrip"?

Here's a slightly formalized version of your list:
— Attacks
—— Reduction Attacks
—— Curse-Bulking Attack
—— Looter Attacks
—— Sifter Attack
—— Trash Attack
—— Treasurer-Bulking Attack
— Benefit Trashing
— Cantrip
— Draw-ers
— Gainers
— Reduction Trashing
— Sifters
— Terminal Draws
— Terminal Treasures
— Variable Effects
— Villages

19
Dominion General Discussion / Re: Dominion Card Categories
« on: August 27, 2012, 02:44:16 am »
If some nice list/chart/thing could be created, I would love to include it in my Dominion Complete Annotated Rules. I'm definitely not the one to do the task. I am a compiler, but not a rules judge. I just take the information and run with it. As it is, for version 3.0 of my rules, which I plan to release once Guilds and any intervening promo cards are released, I want to remove two sections of my rules and place them in a quasi-official BOOK OF DOMINION based largely on the articles collected here. It would be a history book mostly, with other thoughts and quips of Donald X. regarding Dominion from through the years. The indexes will finally be numerated so people who wish to print it can still use it, and various sections will be moved around a tad bit.

The Version 3.0 layout I hope to be:
Front Cover
The Story of Dominion
Table of Contents
Foreword & Introduction
Section 1: Components & Expansions (including card count)
Section 2: Preparation
Section 3: Playing the Game
Section 4: Reading a Card
Section 5: Additional Rules
Section 6: Basic Cards
Section 7: Kingdom Cards
Section 8: Non-Supply Cards
Section 9: Tournament Rules
Section 10: Recommended Sets of 10
Appendix A: Credits, Contributors, and Version History
Appendix B: Publisher Information
Appendix C: Indexes
– By Expansion
– By Type
– By Function (this is what we're working on)
– By Cost
– By Illustrator
– By Name
Back Cover (to be created)

While we're at it, if anyone has any suggestions for the organization, please feel free to make them. I won't start working on this for a while to make sure that my current version is balanced, but I would definitely like to include an Index by Function in the back of the final book.

20
Dominion General Discussion / Quick Complaint
« on: August 26, 2012, 02:22:04 am »
Can someone please change the title of "The Secret History of Dark Ages" to "The Secret History of the Dark Ages Cards" so it looks like the other eight threads in "The Bible of Donald X." forum? It's driving me crazy. Thanks!  ;D

21
Dominion General Discussion / Dominion Card Categories
« on: August 25, 2012, 04:01:36 am »
Despite my extensive knowledge of the game, I'm not a great star at the lingo associated with the game. One of the things that even Donald does is says things like "we needed another Village...". I now know what that means, but similar statements suggest that many, if not most, of the cards released for Dominion fall into specific card categories or types. Below is a list of all the cards thus far produced for Dominion, including Dark Ages. If anyone is bored or feels like getting their name recognized in version 2.6 of my Dominion Annotated Rules, please try your hand at organizing the cards by formalized (or semi-formalized type). A group effort will work as well. Thanks!

Dominion cards by alphabetical order:

Abandoned Mine
Adventurer
Alchemist
Altar
Ambassador
Apothecary
Apprentice
Armory
Bag of Gold
Band of Misfits
Bandit Camp
Bank
Baron
Bazaar
Beggar
Bishop
Black Market
Border Village
Bridge
Bureaucrat
Cache
Caravan
Cartographer
Catacombs
Cellar
Chancellor
Chapel
City
Colony
Conspirator
Contraband
Copper
Coppersmith
Council Room
Count
Counterfeit
Counting House
Courtyard
Crossroads
Cultist
Curse
Cutpurse
Dame Anna
Dame Josephine
Dame Molly
Dame Natalie
Dame Sylvia
Death Cart
Develop
Diadem
Duchess
Duchy
Duke
Embargo
Embassy
Envoy
Estate
Expand
Explorer
Fairgrounds
Familiar
Farming Village
Farmland
Feast
Feodum
Festival
Fishing Village
Followers
Fool’s Gold
Forager
Forge
Fortress
Fortune Teller
Gardens
Ghost Ship
Gold
Golem
Goons
Governor
Grand Market
Graverobber
Great Hall
Haggler
Hamlet
Harem
Harvest
Haven
Herbalist
Hermit
Highway
Hoard
Horn of Plenty
Horse Traders
Hovel
Hunting Grounds
Hunting Party
Ill-Gotten Gains
Inn
Ironmonger
Ironworks
Island
Jack of All Trades
Jester
Junk Dealer
King’s Court
Knights
Laboratory
Library
Lighthouse
Loan
Lookout
Madman
Mandarin
Marauder
Market
Market Square
Margrave
Masquerade
Menagerie
Mercenary
Merchant Ship
Militia
Mine
Mining Village
Minion
Mint
Moat
Moneylender
Monument
Mountebank
Mystic
Native Village
Navigator
Necropolis
Noble Brigand
Nobles
Nomad Camp
Oasis
Oracle
Outpost
Overgrown Estate
Pawn
Peddler
Pearl Diver
Philosopher’s Stone
Pillage
Pirate Ship
Platinum
Poor House
Possession
Potion
Princess
Procession
Province
Quarry
Rabble
Rats
Rebuild
Remake
Remodel
Rogue
Royal Seal
Ruined Library
Ruined Market
Ruined Village
Saboteur
Sage
Salvager
Scavenger
Scheme
Scout
Scrying Pool
Sea Hag
Secret Chamber
Shanty Town
Silk Road
Silver
Sir Bailey
Sir Destry
Sir Martin
Sir Michael
Sir Vander
Smithy
Smugglers
Spice Merchant
Spoils
Spy
Squire
Stables
Stash
Steward
Storeroom
Survivors
Swindler
Tactician
Talisman
Thief
Throne Room
Torturer
Tournament
Trade Route
Trader
Trading Post
Transmute
Trash
Treasure Map
Treasury
Tribute
Trusty Steed
Tunnel
University
Upgrade
Urchin
Vagrant
Vault
Venture
Village
Vineyard
Walled Village
Wandering Minstrel
Warehouse
Watchtower
Wharf
Wishing Well
Witch
Woodcutter
Worker’s Village
Workshop
Young Witch

Have at it!  :o

22
I agree. Having official tourney rules makes things a lot better and more fair.

Do you have a link to the 2012 Tournament rules? I have the 2011 rules but wanted to see how the expansion set arrangement has changed since last year. Next year, I assume, will be the big change with all the planned expansions presumably released by then, but I'd still like to see this year's setup to modify my Dominion Annotated Rules properly in the Tournament section. Thanks!

23
Rules Questions / Re: Dominion Complete Annotated Rules FAQs
« on: August 22, 2012, 12:48:28 pm »
I'm still relatively new to these forums and am not sure what "BoM" refers to. Regarding the Dark Ages forums, I was rather hoping someone else had the time to sift through Donald's responses because I do not have the time anymore. It's okay if no one does, but it was just a hope.

I did just discover (on the homepage, go figure) the Bible of Donald X. which I will look through and see if anything should go in the document. I've been considering again adding the non-errata regarding Throne Room and the one other card that should have been written as "You may". I had them as officially errata in version 2.0, I believe, until I was told that Donald explicitly stated there was no official errata, at which point I removed the comment entirely. Perhaps that should return to the footnotes.

24
Rules Questions / Dominion Complete Annotated Rules FAQs
« on: August 22, 2012, 03:22:54 am »
Greetings Dominion fans,

I am just about ready to release my Dominion Complete Annotated Rules, version 2.5, but would first like to ask people if there are any additional FAQ items answered by Donald X. that are not currently included in the document. I added virtually everything written in the "Complete and All-Encompassing Dominion FAQ" in version 2.1 and a few items from that have now appeared in the official rules, but I would love to add any additional items if there are some.

In addition, since Donald frequents this site...frequently...if you have FAQs that are not addressed in the card descriptions, official rules documents, or above-mentioned FAQ series, please post them here to get quick and timely responses that I can include in my document. I plan to upload my rules within a day of Donald posting his Secret History of Dark Ages, so act now!

25
All this talk about Castle Builder gets me wanting a Secret History of the early development of the game, a prequel to the Secret History of Dominion. I haven't read the early history of the game under the name Castle Builder, but I would love to include some of that info in my Dominion Annotated Rules.

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