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Dominion General Discussion / Re: Duplicate Dominion, An Idea For Competitive Dominion
« on: July 11, 2011, 03:58:04 pm »For a sufficiently large, electronic tournament there might be some marginal fairness gain by implementing some light duplicate principles:
1. All tables play the same board for each game.
2. The initial deck order is randomized for each seat, but duplicated per-seat between tables.
3. Players are awarded points based on placement in each game, based on the placing record for that seat and that board across all tables.
4. (possibly helpful?) The shuffle order immediately after the opening (and only this one shuffle) for each seat is duplicated between tables.
It's not quite as scientific as your solution, or nearly as complicated as some mentioned here but in the informal tournament I'm currently organizing, I have two rounds. The first round everyone is divided into groups, with each group having the same $2/$3/$4 card in the supply each round. In addition, several games are played 1 on 1 within the group to attempt to weed out instances of randomness and bad draws. The best players are likely to win out in the end given a sample of several games. Since the order is not completely random, it also compares strategy based around (potentially) the same opening. It is only after this that they would make a "cut" to round two, with only one or two people in each group winning.