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« on: September 10, 2012, 12:57:35 pm »
I'll be posting my quickie thoughts below. Sorry that I'm unable to blockquote on this, I was typing my thoughts (for voting) in Notepad and then kept on typing the whole thing. And I'm not too familiar with the cards from newer expansions. So apologies if I can't tell whether it's a variant of some other card.
Also one of the cards here is mine.
Poirot - Like this idea, pretty interesting.
Holmes - You really need to stack up on these for a megaturn, but gaining a Gold and putting it on the mat...not sure.
Marlowe - Seems too powerful since you can search for two different cards to trash.
Brown - Trash this for a Nobles/Harem or Duchy, maybe? Decent but not interesting enough.
Hardy - Too many functions for a $1 card
Marple - Awesome if your hand is stuffed with victory cards. Not sure...
Spade - Seems okay. You do get a Gold on your next turn, but may be able to do this on $4?
Bobbsey - This card is like a Terminator for Estates. It may also mean that you'll also be discarding a lot of useful cards if you play it, but at this cost, you can't really complain.
Columbo - Looks fine, not too sure of the second part though.
Dupin - Trash up to 4 cards that I choose? I suppose this is ok.
Rockford - Feels too powerful to me for a $4 card.
Magnum - Simple and may hurt your hand if you're unlucky. I'm ok with that.
Fletcher - If you can stack this like a KC or TR, or an engine, it feels broken.
Chan - Engine breaker, money breaker. I know there's only 1 token but I no likey.
Wimsey - Not sure if serious, but at least there's no problems of draw games if this is in the game!
Carter - Looks good for a $1 card.
Queen - This hurts so much since it either means the whole hand is discarded or trashing an otherwise useful card into a Curse. Too powerful.
Tracy - I suppose this is okay, but at $6 I would prolly just get the gold directly instead of this.
Campion - Feels complex, and what happens if I play a Coppersmith (or multiples)? Also swingy.
Vance - Feels like a plague that spreads out. One thing for certain is that this supply pile will run empty real quick once a player got a copy.
Dover - Multi-functional attack that pretty much does something bad to other players once it's involved. Not sure if like.
Alleyn - Interesting idea.
Shayne - I suppose this is okay, it also means I can gain ANY action card of any combinations? If there's two really awesome cards like KC, I'd trash this asap and get them. Really depends on the board.
Hammer - A random card doesn't feel right. Also this also means a random card up to $6...that's a lot of cards.
Charles - I like this but at $2 it's too low for my liking.
Wolfe - Copper/Curse killer I guess, you might need just 1 copy early to clear out your Coppers or Curses later on.
Beresford - Pretty flexible card made by the set aside section of the card. I think that probably would worth more than $4.
Warshawski - Feels good.
Withers - I think you can call this an Action-Duration? I can't tell if +$3 next turn for $3 is the right cost. I think it could be more expensive.
Blackie - I really like the concept (since I had a similar one from the Cursed Village thread). This also makes Ruins go away from the deck.
Templar - VP feels tacked on. I think it's ok otherwise.
Temple - Pretty simple. I like.
Falcon - Wha...this card is too good.
Drew - $3 for a +2 card and curses for other guys is too cheap.
Mason - I like this one.
Drummond - So is this a +$2 card? It feels weird. Also I find it hilarious if the Drummond token is put on the Drummond pile.
Moto - Feels similar to a card up there.
Bradley - I like this idea, but not sure how it really works in play. If I trash a Province I can replace it with another Province or a Colony, and trigger a faster endgame?
Monk - This feels pretty strong in a heavy trashing game.
Silver - King's Court with Red Bull, getting wings that last for a second and then falling off a cliff immediately afterwards. Feels a bit too powerful.
Quin - This limits my combinations (probably intentional). So if I get a Gold, I'm forced to find a $1 card that is probably non-existant in the game. I might be able to get two decent action cards, or maybe a Silver and an action card.
Lanyard - I think I really like this card.
Spenser - I'm not sure if this is too powerful or not. I think it is, but this needs to be playtested.
Morse - I...am confused.
Stone - This looks pretty intriguing.