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GokoDom / Re: GokoDom III: Round 6 Results ONLY
« on: April 04, 2014, 11:38:42 am »
TheMirrorMan defeats Simon (DK)
Trade Route, Workshop, Bureaucrat, Conspirator, Cutpurse, Feodum, Quarry, Treasure Map, Cultist, Harvest
Hermit, Menagerie, Urchin, Workshop, Alchemist, Envoy, Farming Village, Procession, Apprentice, Grand Market
Vagrant, Sage, Steward, Storeroom, Salvager, Throne Room, Knights, Altar, Border Village, Harem
Courtyard, Fool's Gold, Hamlet, Baron, Marauder, Moneylender, Sea Hag, Treasure Map, Cultist, Hunting Grounds
Great Hall, Warehouse, Baron, Feodum, Ironmonger, Taxman, Tournament, Bandit Camp, Rebuild, Tribute
Pawn, Masterpiece, Warehouse, Fortress, Trader, Treasure Map, Contraband, Mine, Border Village, Forge
Poor House, Courtyard, Pearl Diver, Secret Chamber, Baron, JackOfAllTrades, Count, Cultist, Governor, Laboratory
Hamlet, Native Village, Masquerade, Wishing Well, Herald, Quarry, Talisman, Counterfeit, Embassy, Laboratory
University, Sage, Remake, Thief, Throne Room, Journeyman, Laboratory, Library, Trading Post, Witch
Stef goes Remake into Grand Market, while I set up a Hermit-Bridge combo, which Stef hadn't seen before. I'm ready on T15 and fire it off for 7 Provinces and a Duchy. Is this combo already out there? Stef didn't know it and I can't find an article on it. If it's not, I'll write a mini-article on it.
Native Village, Forager, Masterpiece, Death Cart, Navigator, Procession, Cultist, Ghost Ship, Farmland, Forge
You could have used one jack of all trades to fuel your spice merchant and build up to double province with throned minions.
with throne, warehouse, minion you could have even used the Jack(s) as draw for your engine. I think this should work even with only 4 minions.
Hamlet, Market Square, Storeroom, Trade Route, Cultist, Horn of Plenty, Market, Rebuild, Soothsayer, Adventurer
Quarry, Trader, Treasure Map, Baker, Ghost Ship, Hunting Party, Mine, Outpost, Rogue, King's Court
Courtyard, Haven, Lighthouse, Woodcutter, Cutpurse, Island, Young Witch, Count, Royal Seal, Trading Post, Farmland
Crossroads, Warehouse, JackOfAllTrades, Smithy, Spice Merchant, Throne Room, Baker, Minion, Venture, Nobles
Game 3: http://dom.retrobox.eu/?/20140311/log.516db980e4b082c74d7c7329.1394560994292.txt
Code: [Select]
Transmute, Herbalist, Squire, Stonemason, Apothecary, Doctor, Caravan, Golem, Hunting Party, Library
This was the most interesting board for me. I have 5/2 and struggled hard between going for an Apothecary deck with the help of Stonemason or if I should buy and overpay for Doctor. I decide to go for the Apothecary route and open Squire/Potion - which maybe should have been Herbalist/Potion, but my opening buys didn't collide, so it didn't matter. My opponent opens Silver/Potion which I didn't like so much. He then picks up a Transmute with $3P over Apothecary, what!? He then uses his Transmute trashing the Estates for Golds and prefers 1 Hunting Party over Double Apothecary and over Double Hunting Party. He later stonemasons Gold into 2 Hunting Parties though. I have a lot of Apothecaries, but he has a lot of Hunting Parties and his deck works so much better while my deck just doesn't come together. He takes the initiative for greening, so I had to green prematurely, but I just weren't able to keep up. He later stopped again to build more what gave me the opportunity to catch up, but his deck was so much better, so this was a clear win for him. I'm interested in feedback on this game. Was my strategy inferior or did I just executed it badly? Should I have opened with Doctor? What would you have done?
so that League 1 becomes The A-Team. I've always pictured Stef as Hannibal.
Cache increases the variance of your deck way more than a $5 Masterpiece, so it combos with all the sifting cards in Hinterlands. It's quite good with Stables particularly, but it's hard to know when to buy a Cache instead of another Stables.
For all the hate here about transmute, I actually like it sometimes. It works well as a starter to turn estates into gold, and then from that point on, acts as a situational-type trasher. Not to mention, it synergies all so nicely with vineyard.
This type of strategy could work really well with Ill Gotten Gains, because A) Each time you play IGG, you can gain a Copper, putting it to immediate use, and B) Your opponent gets a Curse each time you pick an IGG up