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Game Reports / Governor + Minion is weird...
« on: March 13, 2013, 03:09:19 am »
Got to play with governor + minion in a recent game (+ oasis) and its just a really weird dynamic, because the governor +3 card has absolutely no downside, the + gold actually clogs your opponents deck with terrible silvers, and the remodel just helps a lot, but also potentially lets your opponent protect good hands.
A few thoughts:
1) Not sure this strategy is actually better than pure Governor zerg-rush, but I think colonies help a lot in that regard.
2) Pretty sure with any village support this becomes degenerate on this board, the fact that the only thing to do with bonus Gov cards was oasis kept the local systems in line.
http://dominion.isotropic.org/gamelog/201303/13/game-20130313-000410-4447de91.html
Am I late to the party on this interaction, and was there something better to be doing?
A few thoughts:
1) Not sure this strategy is actually better than pure Governor zerg-rush, but I think colonies help a lot in that regard.
2) Pretty sure with any village support this becomes degenerate on this board, the fact that the only thing to do with bonus Gov cards was oasis kept the local systems in line.
http://dominion.isotropic.org/gamelog/201303/13/game-20130313-000410-4447de91.html
Am I late to the party on this interaction, and was there something better to be doing?