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Topics - zahlman

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101
http://dominion.isotropic.org/gamelog/201207/10/game-20120710-201630-208fb233.html

On the last turn, my opponent swindles my Princess, and he's definitely been ahead on Provinces, after getting the first Prize and also beating me to the GMs by a wide margin. But Expand saved the day, as I had previously turned my Platinum (the only one gained all game) into a Colony, and then it managed to grab me the last Province to pull out the win. Really felt like snatching victory from the jaws of defeat!

102
Help! / All this gold and I still can't green effectively, wtf
« on: July 10, 2012, 02:44:09 am »
http://dominion.isotropic.org/gamelog/201207/09/game-20120709-234105-1f51f2bb.html

My opponent bought five Cities that were all pretty much totally useless, while I grabbed a couple early Caches and then managed to flood my deck with Gold using a Mint as well as purchases... but somehow I constantly had trouble getting to 8, never mind 11, while my opponent got Platinums and then Colonies with ease despite the Cities being effectively empty cards that could have been at least Silver. Did the initial extra coppers from Cache really hurt that much? Or was it just bad shuffle luck? What else can I do here? There aren't any real engine pieces.

103
Hello, folks. I've been playing on Iso for the last couple months or so while silently lurking ds and f.ds, and ground my way up to lv 18. Don't really know what else to say here... oh, shout out to dondon151, who I recognize from elsewhere on the internets. 8)

104
http://dominion.isotropic.org/gamelog/201206/27/game-20120627-150302-f354d10c.html

We had some great banter during the game and both learned something (me from doing it, opponent from seeing it). Monument and the one Talisman (should I have taken a second?) were also big factors; not sure how essential they are, though.

I'm thinking that trying to compete on Cities (and he really shouldn't have been able to split them evenly; as you can see I messed up turn 11, and probably others too) was actually the worst thing he could have done. Probably he should just go for BM+Vault or something yeah? The two Expands really didn't do him very much good. Is it a mistake on my part to ignore Quarry? It seems like getting to 5 for the Cities is easy enough, but with Talisman and +buy available, I may well have missed out.

I suppose 43 points/18 turns is not super fast, but I really like how the Pawns work here - they get their own +buy to get more Pawns quickly, which power the Cities, which allows using the Pawns for +$1 instead of +1 Action (while they can still dig for Cities). Like any other cantrip, they also insulate against discard attacks (not that there were any on the board, but just as a general consideration), and are fodder for upgrade/remodel/TFB effects. (I wonder if using picking up an Expand to use it for Pawn->City is viable here?) It just felt really neat to play out this synergy (albeit a lot of clicking) and it makes me wonder if there's article potential here (I'm really not good enough to write that up, though).

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