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Messages - Gherald

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626
Innovation General Discussion / Re: Winning condition
« on: March 18, 2013, 11:29:57 pm »
Yup.. lol, happened just now.

627
Innovation General Discussion / Winning condition
« on: March 18, 2013, 11:19:08 pm »
No one has achieved anything (1-9 and the other four are still available)

No 10 cards have ever been drawn or played.

With a single action, I end the game and win.

What happened?

628
Dominion Isotropic / Re: This Was a Triumph
« on: March 15, 2013, 10:01:42 pm »
So much win to go out with this.

629
Dominion Isotropic / Re: The Future of Isotropic
« on: March 14, 2013, 02:28:47 am »
It will go back to what it was before -- a really great actual cards game.

With plenty of expansions.

630
Dominion Articles / Re: The Hand-size reduction fallacy
« on: March 10, 2013, 01:18:47 pm »
Libraries <3 Hamlets

But remember fishing villages have the advantage of staying in play and adding actions and coin next turn.  So in practice they combo very well as well, since you're not likely to draw a hand of 5 villages (you probably played 1-2, even 3 last turn)

631
Variants and Fan Cards / Re: Really bad card ideas
« on: March 10, 2013, 01:13:31 pm »

632
Dominion Isotropic / Re: The Future of Isotropic
« on: March 10, 2013, 01:04:19 pm »
Seeing this official cutoff date for the first time.  Had to disable Adblock Plus.

Well, it's been a fun run.  Four more days until I can start being a lot more productive -- or just browse reddit instead : )

633
Dominion Isotropic / Re: No thanks, Goko
« on: March 09, 2013, 07:36:16 pm »
In the literary interpretations, some people start with 5 coppers and curses

634
Goko Dominion Online / Re: I'll miss Isotropic!
« on: March 09, 2013, 07:00:14 pm »
Maybe if it had automatch I would tolerate all the other things that are awful about it.

635
Dominion General Discussion / Re: Homage to the Best Card
« on: March 04, 2013, 05:03:30 am »

636
Variants and Fan Cards / Re: Really bad card ideas
« on: February 18, 2013, 09:46:00 pm »
Empty Recycle Bin $4, Action

When you play this, trash your discard pile.

637
Game Reports / Re: Game from the tournament - how would you open?
« on: December 16, 2012, 02:54:03 pm »
I think Jack/Chapel is pretty solid.  Grab a walled village on your next $4 to trim loose copper before jacking it up.

638
Dominion General Discussion / When is silver bad?
« on: December 10, 2012, 03:43:00 am »
First of all please set aside the obvious action-happy engines based around conspirator and scrying pool and even minion.

Such obvious cases aside, what are some good examples of decks, kingdoms, and/or game stages in which buying silver -- or even accepting a "free" silver will actually worsen your deck?

We all know Colony games make massing silver less interesting, but can we quantify this more or give good examples of when to "avoid" silver?

For example if you have more Platinums than coppers, silver starts looking pretty meh.

639
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-175923-90a5cbf1.html

See my lucky break:

— three, three pilin''s turn 6 —
three, three pilin' gets +1 action and +$1 from the Fishing Village.
three, three pilin' restores the Horse Traders to the hand and draws 1 card.
three, three pilin' plays a Horse Traders.
... getting +1 buy and +$3.
... discarding 2 cards.
three, three pilin' plays a Gold and 2 Coppers.
three, three pilin' buys a Platinum.

Kind of a messy game, I end up winning despite the 7-3 curse split.

No chat comments.. for my part I was too stunned to've been automatched with him :)

640
Dominion General Discussion / Re: Now I feel like a hipster...
« on: September 06, 2012, 11:07:34 pm »
I always say Settlers with and w/o Cities & Knights is the difference between checkers and chess.

This is but a mild exaggeration.

641
Dominion General Discussion / Re: Now I feel like a hipster...
« on: September 06, 2012, 01:40:26 am »
My next family game of Settlers just got a little more interesting..

642
Dominion General Discussion / Re: Province Theft
« on: September 05, 2012, 01:32:22 am »
Yeah, but I guess he's right to mention Possession + Ambassador

643
Game Reports / Re: Cache/Estate opening
« on: September 05, 2012, 01:23:54 am »
Yeah... I guess the main thing is I fully expected to lose to a university/smithy engine starting 5/2, and was really surprised this worked out.

Opponent was ranked 30 like me -shrugs-

644
Game Reports / Cache/Estate opening
« on: September 04, 2012, 10:41:45 pm »
cards in supply: Bazaar, Cache, Farmland, Merchant Ship, Nomad Camp, Oracle, Potion, Remodel, Silk Road, Smithy, and University

http://dominion.isotropic.org/gamelog/201209/04/game-20120904-193925-806200ed.html

645
Dominion General Discussion / Re: Hinterlands First Game?
« on: August 28, 2012, 12:21:13 am »
New players should never experience Margrave nor Tunnel, put both on your banned cards list ::)

Border Village
Cartographer
Stables
Nomad Camp
Spice Merchant
Oracle
Crossroads

I'll leave it at that, since all 10 hinterlands is just silly.

I'd definitely add a fun attack and some trash from another set since Noble Brigand and Develop are silly.  Maybe Trader.  Definitely not JoaT unless you forbid yourself from buying it.

646
Dominion General Discussion / Re: The Red Tape Pin
« on: August 27, 2012, 11:52:49 pm »
Gaining an Inn isn't super helpful since you have to shuffle actions into a deck full of silvers, but I guess it works if we're apprenticing them.

To do it without KC or Scheme or Inn:

Scry an action-only deck entirely into your hand, play 5 bureaucrats with the necessary TR/villages, draw 2 silvers then play apprentice and chapel (or better yet Bishop them away FTW), and discard a second Scry and Scav it.

647
Dominion General Discussion / Re: The Red Tape Pin
« on: August 27, 2012, 11:12:28 pm »
Only watchtower is banned?

I'll mention the obvious KC KC KC Scheme Scheme Scheme Bureaucrat Bureaucrat

But really, don't be greedy.  KC KC Scheme Scheme X --- where X is any attack card is fun enough.  Drain the copper pile with Monty!

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