Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gherald

Filter to certain boards:

Pages: 1 2 [3] 4 5 ... 26
51
Dominion General Discussion / A Dominion: Plunder story by ChatGPT
« on: December 09, 2022, 07:41:11 pm »
It was a dark and stormy night when the notorious pirate captain and her band of cutthroats arrived at the secluded harbor village. They had been searching for the fabled king's cache, rumored to be filled with unimaginable riches, for weeks.

The captain, a fierce and fearless woman known only as the Taskmaster, led her flagship into the harbor, ready to begin the plunder. She had assembled a motley crew of fortune hunters, each with their own set of skills and tools.

Among them was a young cabin boy named Timmy, who had stowed away on the ship in search of adventure. He had no idea what he was getting himself into.

The Taskmaster gathered her crew on the deck and outlined the plan. They would split into two landing parties, one to search the village for clues to the king's cache, and the other to scour the nearby swamp shacks for any sign of the buried treasure.

The first mate, a seasoned pirate known as the Cutthroat, would lead the village search party. He was tasked with finding a mapmaker who could provide them with a map to the treasure.

Meanwhile, the quartermaster, a skilled mapmaker and puzzle solver, would lead the swamp search party. She was tasked with finding any clues that might lead them to the treasure.

The Taskmaster handed out the tools and weapons they would need for the search, including pickaxes, shovels, and swords. She also gave them a small pendant, rumored to be cursed, that would help them avoid any dangers that might be lurking in the swamp.

As the two groups set off on their separate missions, Timmy found himself in the swamp search party. He was nervous, but also excited to be on his first real pirate adventure.

They searched through the swamp shacks, carefully examining each one for any sign of the treasure. As they were searching, they heard a strange noise coming from the nearby woods. It sounded like a siren, singing a haunting and mesmerizing song.

The quartermaster quickly grabbed Timmy and pulled him away from the sound, warning him that it was a trap set by the treacherous swamp sirens. They were known for luring sailors to their deaths with their beautiful singing.

The group continued their search, using the cursed pendant to guide them through the treacherous swamp. Eventually, they stumbled upon a small grotto hidden behind a thick curtain of vines.

Inside the grotto, they found a secluded shrine filled with treasure. There were amphoras filled with doubloons, endless chalices, jeweled eggs, and even a small figurine of a siren.

But the quartermaster warned them that the treasure was likely cursed, and that they should be careful not to touch anything. As they were examining the treasure, they heard footsteps approaching the grotto.

They quickly hid behind some nearby rocks, and watched as a group of pilgrims entered the grotto. They were carrying a large sack of loot, and appeared to be worshipping at the shrine.

The quartermaster whispered to the group that the pilgrims were probably searching for the king's cache as well. She suggested that they follow the pilgrims and see if they could learn any useful information.

The group followed the pilgrims through the swamp, being careful to stay hidden. They watched as the pilgrims entered a small village hidden deep in the swamp, filled with ramshackle houses and muddy streets.

The village was home to a group of wealthy villagers who had made their fortune from a nearby silver mine. The pilgrims appeared to be friendly with the villagers, and were invited into one of the swamp shacks.

The group of pirates watched from a safe distance as the pilgrims entered the swamp shack. They could hear muffled voices coming from inside, but they couldn't make out what was being said.

The quartermaster suggested that they get closer and try to overhear the conversation. She led the group carefully through the swamp, avoiding the muddy puddles and stinking pools of water.

As they got closer to the swamp shack, they could hear the voices more clearly. The pilgrims were speaking to a strange old man who called himself the shaman.

The shaman was a powerful sorcerer, and the leader of the village. He had a reputation for being a trickster and a manipulator, but he also possessed great knowledge of the swamp and its secrets.

The pilgrims were begging the shaman to help them find the king's cache, offering him a large portion of the treasure in return. The shaman listened to their pleas, but remained silent.

The quartermaster whispered to the group that the shaman was likely stalling for time, trying to figure out how to best use the pilgrims to his advantage. She suggested that they wait for the right moment and then make their move.

As the group waited, they heard a sudden commotion coming from the village square. They peeked out from behind the shack and saw that a group of gondolas had arrived in the harbor, filled with heavily armed pirates.

The pirates had come to plunder the village, and they were quickly rounding up the villagers and looting their homes. The pirates were led by the infamous Captain Cage, a ruthless and cruel pirate known for his brutal methods.

The quartermaster realized that they had to act quickly if they wanted to avoid being caught by Captain Cage and his crew. She signaled to the group to follow her, and they crept quietly through the swamp towards the village square.

As they approached the square, they could see that Captain Cage was holding the shaman captive, demanding to know the location of the king's cache. The shaman remained silent, refusing to give in to Cage's threats.

The quartermaster whispered to the group that they had to rescue the shaman and help him escape from Cage's grasp. She suggested that they create a distraction and then grab the shaman and make a run for it.

The group quickly formulated a plan, and put it into action. Timmy and a few of the other pirates would create a distraction by attacking Cage and his crew from behind, while the quartermaster and the rest of the group rescued the shaman and made their escape.

The plan worked perfectly, and the group was able to rescue the shaman and escape from the village without being caught. They made their way back to the flagship, where they were greeted by the Taskmaster and the rest of the crew.

The quartermaster told the Taskmaster what had happened, and handed over the loot they had recovered from the grotto. The Taskmaster was pleased with their success, and praised the quartermaster and the rest of the group for their quick thinking and bravery.

The Taskmaster then revealed that she had found a map to the king's cache, and that they would set sail for the fabled treasure the following morning. The crew cheered at the news, eager to finally uncover the riches they had been searching for.

Timmy was thrilled to be part of such an exciting adventure. He couldn't wait to see what other dangers and treasures awaited them on their journey to the king's cache.

The next morning, the Taskmaster and her crew set sail for the king's cache. They followed the map that the Taskmaster had found, navigating through stormy seas and treacherous waters.

They encountered many dangers along the way, including hostile ships, treacherous maelstroms, and treacherous sirens. But the Taskmaster and her crew were skilled and experienced pirates, and they were able to overcome each challenge.

Finally, after many weeks of travel, they arrived at the fabled island where the king's cache was rumored to be hidden. The island was lush and beautiful, with a dense jungle and crystal clear waters.

The Taskmaster and her crew quickly went ashore and began searching for the treasure. They used their tools and weapons to cut through the dense jungle, and carefully examined every inch of the island.

Eventually, they stumbled upon a hidden cave deep in the jungle. The cave was guarded by a fearsome dragon, but the Taskmaster and her crew were able to defeat the beast and enter the cave.

Inside the cave, they found the king's cache, filled with unimaginable riches. There were jewels, gold, silver, and precious artifacts of all kinds. The Taskmaster and her crew were overjoyed at the sight of the treasure, and quickly began filling their sacks with loot.

But as they were looting the cave, they heard a strange noise coming from the entrance. They turned to see a group of pilgrims, led by the shaman, entering the cave.

The shaman was furious at the Taskmaster and her crew for stealing the treasure that was rightfully his. He attacked them with powerful spells, but the Taskmaster and her crew were able to fend off his attacks.

In the end, the Taskmaster and her crew emerged victorious, and they were able to claim the king's cache as their own. They loaded their ship with the treasure, and set sail for home, rich beyond their wildest dreams.

Timmy was thrilled to have been part of such an incredible adventure. He had faced many dangers and challenges along the way, but he had also made many new friends and had the time of his life.

As they sailed back to the safety of their home port, the Taskmaster and her crew celebrated their success and shared their stories of adventure. Timmy couldn't wait to see what other adventures awaited in the next  Dominion® expansion.

52
Dominion General Discussion / Re: Interview with Donald X.
« on: December 08, 2022, 05:00:55 pm »
Working link to the channel: https://shorturl.at/jnAR3

(btw I didn't realize it was still possible in 2022 to create YT videos with such low production quality! Rather impressive, I feel teleported to 15 years ago ;D )

53
Rules Questions / Re: Simple Rules Questions
« on: December 03, 2022, 10:43:06 pm »
Yeah putting into hand is different from 'drawing', drawing doesn't care about type.

There's one that can put several other types of cards in hand while always discarding those with only the Night type: Hunter.

55
Dominion General Discussion / Re: Interview with Donald X.
« on: November 30, 2022, 10:46:52 pm »
Seems the idea isn't to change what the landscape does, but rather satisfy the notion that if something gives you VP at end of game it should be of type "Landmark", because well that's what half the Landmarks do.

But the answer to the question is no, an Ally is an Ally and a Landmark is a Landmark, there is no reason for a particular landscape to have both types unless you also wanted it to be usable both ways, which you don't for something that's per favor.

Theoretically you could imagine a Landmark that changes the game somehow without directly interacting with VP at all (and without being bought like events/projects, and without using favors like allies). That's just not the flavor they were made with.

56
Is there a point to maximum cards in deck if neither Fairgrounds nor Museum are in the kingdom?

OP asked for the largest kingdom setup possible without BM, regardless of deck. If Mouse is used for one of the travelers (still putting out their exchanges even though their use is impossible) then either Fool or a 2E prosperity card would be equivalent for the further +2 cards (Heirloom/Wisp or Colony Plat).  But there's Exorcist for +3 Spirits, so that's a card more.

57
Second landscape can be Way of the Mouse with Trade Route for Platinum/Colony (or Urchin for Mercenary)

58
Let's Discuss ... / Re: Let's Discuss - Archer
« on: November 08, 2022, 09:40:05 pm »
It's simple, both are actually right-handed bows being used by confused lefties :D

59
Variants and Fan Cards / Re: Full art Cards
« on: November 07, 2022, 08:08:12 pm »
I only like the ones with a semi-transparent textbox. Those look really nice

For those w/o, the image is nice of course but the text w/o a background looks cheaply done, not a fan

60
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: November 05, 2022, 05:47:53 am »
Newer bundles of Prosperity 2E + Menagerie are going to ship with a printing calculator

61
Dominion General Discussion / Re: The bad luck thread
« on: October 24, 2022, 01:31:07 am »
Started 2/5 on a Fisherman board..

With Lucky Coin heirloom in first hand

62
Variants and Fan Cards / Re: Really bad card ideas
« on: October 21, 2022, 11:18:00 pm »
Rename
$3, Action

Name a card. Name it something else. For the rest of this turn, all copies are named the new name.

63
Dominion General Discussion / Re: The bad luck thread
« on: October 10, 2022, 12:32:57 pm »
My opponent played a Barbarian, trashing one of my Provinces..

I gained a Farmland, trashing (my only) Farmland from hand and gaining the last Province for the win during their turn.

64
Applies equally to Village Green + Way of the Mole (just that people normally use VG as a normal village component)

65
Rules Questions / Re: Inheritance + Garrison
« on: October 01, 2022, 02:12:27 pm »
One more edit.. the point of the Workshop example was that if "leaving it there" prevented Experiment from being returned to the supply pile when it were played with new Prince, then why wouldn't "leaving it there" also prevent Workshop from being moved to your discard pile when Workshop was played with new Prince?
You mean with new Overlord/BoM, but yeah; I understand the point now.

So it's as you say, "leaving it there" is indirectly keeping things that are set aside from return to their piles (or being trashed), by not letting them enter play to begin with for those things to happen. Alright!

66
Rules Questions / Re: Inheritance + Garrison
« on: October 01, 2022, 01:44:39 pm »
Before if you Princed a Horse (or Experiment/Encampment), the Horse would go back to its pile on the next turn. It doesn't now.

67
Rules Questions / Re: Inheritance + Garrison
« on: October 01, 2022, 01:39:04 pm »
> . If you play a Workshop using Overlord, it can gain itself (and move to your discard pile). If you play a Graverobber or Rogue using Necromancer from the trash pile, it can also gain itself (and move).

This has nothing to do with anything I've said, but okay?

Fairly certain you are both wrong here. As I mentioned IIRC Experiment/Encampment did move themselves before the "leaving it there" text was added, so it seems clear to me that it's what's keeping things set aside. Prince's most recent change is what made it work with Horse for instance, so yeah.

68
Rules Questions / Re: Inheritance + Garrison
« on: October 01, 2022, 12:45:29 pm »
A simple errata to fix it could be if Garrison itself just said "This turn, when you gain a card, add a token here if this is in play".
Something like this would be the best solution. It'll be clearest to all players and also the most balanced bc being the only player to buy Inheritance + Garrison is likely an 'i win' button for most boards

69
Rules Questions / Re: Inheritance + Garrison
« on: October 01, 2022, 11:20:33 am »
In the case of things like Experiment and Encampment, Inheritance and Prince both say "leaving it there" so that takes care of them not moving themselves; no need to invoke a notion of them not "finding themselves" from not being in play.

I can't swear to it but in the old versions of Inheritance/Prince I believe they *did* move themselves ? -- so, the notion that they couldn't possibly find themselves to move becomes even sillier, it's the "leaving it there" that keeps them set aside.

70
Rules Questions / Re: Inheritance + Garrison
« on: September 30, 2022, 05:40:12 am »
I'm not sure what's "floating around" here, the set aside garrison that's played is a discreet place to keep track of them, following the text that's simply on the card.

Yes the ruling specifies that because command cards like BoM don't put it in play [from the supply] it can't collect tokens, but it seems arbitrary that this also have been conceived for Inheritance which doesn't play from a shared supply, and I think by most players' reckoning would be collecting tokens w/o issue unless they noticed that rule's "not in play" text and that of course being set aside also is not in play. Oh well, if that's indeed the way it's meant to be then so it is, just seems unexpected and arbitrary to me that it have been intended to work this way.

71
Rules Questions / Re: Inheritance + Garrison
« on: September 30, 2022, 02:23:56 am »
I guess this rule clarification can cover the situation ("it's not in play, so you can't put any tokens on it"), though it seems arbitrary that being set aside is equivalent to being played from the supply for token purposes

Quote
"If you play Garrison with a card like Band of Misfits it's not in play, so you can't put any tokens on it"

72
Rules Questions / Inheritance + Garrison
« on: September 30, 2022, 01:51:48 am »
My opponent bought Inheritance for Garrison and when playing estates they'd get $2 -- yet it seems no tokens are put on the set aside Garrison card from cards gained. Is that how it's meant to work?

73
With Souk/Gamble I had $22 and 7 buys on turn 6, bought two provinces and opponent resigned

74
Dominion General Discussion / Re: Dominion: Plunder
« on: August 28, 2022, 07:57:09 pm »
Reports have come in that fans are already encamped around game stores, waiting for their turn to draw this into their hands to reveal and play it for a victory point

75
Bought a Captain, played it with City State to play a Camel, exiled a Captain, still considered to be in the "when you gain" moment, discarded Captain from exile.

Pages: 1 2 [3] 4 5 ... 26

Page created in 0.586 seconds with 18 queries.