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51
GokoDom / Re: Announcing GokoDom I: From the Ashes (Sign-Ups Open)
« on: April 05, 2013, 09:56:42 pm »
I will purchase the sets if you match me with Robz so I can quit when I am losing.

52
He's number 4 on the leaderboard right now.

53
Goko Dominion Online / Re: Was this really necessary?
« on: April 04, 2013, 10:38:52 pm »
They must've literally just changed this as it seems to be fixing itself. Now a ton of people are in Counting House also, the second listed room.

No, you just don't understand. Counting House has people in it because Council Room II and III are full, but they don't appear at the top of the list thanks to this brilliant design fix of grouping all the IIs and IIIs together.

Oh, my mistake. That's what I get for going out on a limb and hoping they made a sensible change.

54
Goko Dominion Online / Re: Was this really necessary?
« on: April 04, 2013, 12:51:31 pm »
They must've literally just changed this as it seems to be fixing itself. Now a ton of people are in Counting House also, the second listed room.

55
Goko Dominion Online / Re: Goko Not Loading For Me?
« on: April 03, 2013, 05:36:06 pm »
All I know is I'm glad I didn't buy any expansions yet. I hadn't experienced this before but if it will be a regular occurrence, it's gonna be frustrating!

56
Goko Dominion Online / Re: Goko Not Loading For Me?
« on: April 03, 2013, 08:44:55 am »
Refresh the page a couple of times, if that doesn't work, check goko.com to see whether they are down for routine maintenance; if they are not, just keep refreshing the page until it either works or you get so tired and bored by the whole affair that you'd rather do something else, then go out and do that.

Yeah, definitely tried that - that's about the extent of my computer skills. Luckily it's not enough of a draw for me to sit there and try for more than about 2 minutes until I go find something else to do, so I'm only wasting a bit of my time!

57
Goko Dominion Online / Goko Not Loading For Me?
« on: April 03, 2013, 07:49:53 am »
Is anyone else experiencing problems loading Goko Dominion? For the last three days I can't get in from my regular laptop (although my work laptop did let it load). When I click on it it just goes to a black screen like it's thinking but it never gets any farther. I can log in and play the other Goko games like Forbidden City.

I'm fairly computer-illiterate but I'm guessing there's something simple I need to do, so if anyone has a suggestion, I'd appreciate it so that I can maybe try to play some games this evening.

58
I've always liked Chancellor's "immediately put your deck into your discard pile" but it's trapped on a very weak card.  I'm hoping this idea gets another treatment in Guilds.

See http://www.dominiondeck.com/cards/scavenger

59
General Discussion / Re: FDS March Madness
« on: April 01, 2013, 12:48:25 pm »
Yeah you're right, for some reason i thought Tdog had two teams left but I must have looked at the wrong spot or something.

60
General Discussion / Re: FDS March Madness
« on: April 01, 2013, 12:39:13 pm »
My bracket is more busted than Kevin Ware's leg...

Tooooooooo soon...

But yeah, assuming it plays out with Louisville winning, shraeye has this locked up.

61
GokoDom / Re: Announcing GokoDom I: From the Ashes (Sign-Ups Open)
« on: April 01, 2013, 12:33:25 pm »
The tournament spreadsheet is now linked in the first post!

If you think you're in the tournament, please check to make sure you're on there!

I see that my alt account 'sandstorm 2' also made the tournament

Good way to increase your odds.

62
So I'm not sure if there really is a correct answer for this one, but in the case where you want to increase deck size or buying power, is it important to start taking the extra coppers with your +buys immediately? This is primarily for those slog type games - I'm thinking specifically gardens and duke games. Personally if I'm thinking about pursuing one of these, I typically do not take the coppers until I've committed to "going green" because I feel like it broadcasts to my opponent what my strategy is, but I'm not sure that I'm correct in this. I'm sure it depends on a lot of factors, but I'm just curious to see how other people approach this.

I think you're incorrect. If you know you're going for a Duke or Gardens deck, I would start buying Coppers immediately. It matters what your price point is. With Gardens and Duke, your price point is $4 or $5--in which case, Coppers will tend to average your buying power toward $5, which is a good thing. They are also an extra card (which helps Gardens), and slow your deck down, meaning you cycle more slowly, which is also a good thing in decks like this.

With IGGs, it's a little trickier. Always taking the Coppers can really help even out your shuffles and make sure you win the IGG race, because you are more likely to hit $5. However, doing so will really slam on the breaks toward getting Provinces, and sometimes that's problematic. I guess if it's the sort of set where your deck can be quickly rebuilt after IGG, then taking the Coppers was a mistake that will only slow you down. But if you're planning to just win the IGG race and then drain Duchies (probably the more-likely result in an IGG game), take the Coppers from the beginning.

The IGGs I totally understand - that's how I've always gone with that route. I'm guessing then that I'm worrying too much about showing my strategy then. I guess when I think about it, it's not really such a huge deal if they know I'm going for Dukes as long as my deck will be optimally positioned for it.

63
So I'm not sure if there really is a correct answer for this one, but in the case where you want to increase deck size or buying power, is it important to start taking the extra coppers with your +buys immediately? This is primarily for those slog type games - I'm thinking specifically gardens and duke games. Personally if I'm thinking about pursuing one of these, I typically do not take the coppers until I've committed to "going green" because I feel like it broadcasts to my opponent what my strategy is, but I'm not sure that I'm correct in this. I'm sure it depends on a lot of factors, but I'm just curious to see how other people approach this.

64
General Discussion / Re: FDS March Madness
« on: March 25, 2013, 10:19:51 am »
Current Standings After First Weekend

1. Ozle - 44 points
2. zporiri -42 points
3. HME - 41 points
4. shraeye - 40 points
5. D Bo - 38 points
6. Cuzz - 37 points
6. Tdog - 37 points

Interestingly enough, Tdog has the most possible points left, with his entire Final Four remaining. I'm sure we're in for some great games this coming week too, but what a crazy first weekend!

65
General Discussion / Re: FDS March Madness
« on: March 22, 2013, 09:32:38 pm »
Half of my Final Four is gone already. Awesome.

66
Goko Dominion Online / Re: Number of games on Goko
« on: March 22, 2013, 11:14:46 am »
I know I stopped because it seemed rather pointless and depressing to play on Iso once its death date got announced.

I did the same thing, especially that last week. Maybe I should've binged though!

67
General Discussion / Re: FDS March Madness
« on: March 21, 2013, 07:30:45 pm »
Apparently I have no idea how to pick an upset. Good thing it's early!

68
General Discussion / Re: FDS March Madness
« on: March 21, 2013, 02:33:13 pm »
im not a fan of the scoring system where the points double each round. you get 32 points if you pick the winner correctly, buy you also get 32 points if you pick all the first round games correct, which is much harder. [not complaining, still looking forward to competing against you guys in the MM brackets! :) ]

Yeah, I like the extra weighting and that was the default, but that might actually be a bit too much. Maybe I should've changed it to like 1, 2, 4, 6, 8, 10. I didn't really think much of it at the time, but that could make things interesting at the end!

69
General Discussion / Re: FDS March Madness
« on: March 21, 2013, 12:56:15 pm »
UConn fan?


70
General Discussion / Re: FDS March Madness
« on: March 21, 2013, 11:01:22 am »
I'm seeing your name listed under the "players" section, so hopefully it went through. I can see what you mean about the site though. It's been fast in years past so I hope it's not slow throughout the tourney.

Anyway, 7 people isn't too shabby considering the late notice. Best of luck to everyone. I am not especially confident in my picks this year!

71
General Discussion / Re: FDS March Madness
« on: March 21, 2013, 09:48:41 am »
It's hockey.

72
General Discussion / Re: FDS March Madness
« on: March 21, 2013, 09:38:54 am »
Pretty much the last call here - games tip off in about 2.5 hours, but I believe brackets lock in less than 90 minutes.

73
pass
Power Grid

74
Game Reports / Re: I Opened Duchess-Cache!
« on: March 20, 2013, 04:33:42 pm »
Lookout/Workshop into Vineyards seems exceptionally strong here, especially since FV is in the kingdom.

Lookout is a card that I am just terrible with and it always scares me that I'll be forced to trash something good. If you went this route, would you just get the opening Lookout, or eventually pick up others off of Bridge/Workshop turns? I can see why the early trashing is beneficial, but I'm not sure how to transition after that.

75
Good luck with your first child! My wife just had our first three weeks ago and it's been pretty exhausting, but it's well worth it!

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