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GokoDom / Re: Announcing GokoDom I: From the Ashes (Sign-Ups Open)
« on: April 05, 2013, 09:56:42 pm »
I will purchase the sets if you match me with Robz so I can quit when I am losing.
They must've literally just changed this as it seems to be fixing itself. Now a ton of people are in Counting House also, the second listed room.
No, you just don't understand. Counting House has people in it because Council Room II and III are full, but they don't appear at the top of the list thanks to this brilliant design fix of grouping all the IIs and IIIs together.
Refresh the page a couple of times, if that doesn't work, check goko.com to see whether they are down for routine maintenance; if they are not, just keep refreshing the page until it either works or you get so tired and bored by the whole affair that you'd rather do something else, then go out and do that.
I've always liked Chancellor's "immediately put your deck into your discard pile" but it's trapped on a very weak card. I'm hoping this idea gets another treatment in Guilds.
My bracket is more busted than Kevin Ware's leg...
The tournament spreadsheet is now linked in the first post!
If you think you're in the tournament, please check to make sure you're on there!
I see that my alt account 'sandstorm 2' also made the tournament
So I'm not sure if there really is a correct answer for this one, but in the case where you want to increase deck size or buying power, is it important to start taking the extra coppers with your +buys immediately? This is primarily for those slog type games - I'm thinking specifically gardens and duke games. Personally if I'm thinking about pursuing one of these, I typically do not take the coppers until I've committed to "going green" because I feel like it broadcasts to my opponent what my strategy is, but I'm not sure that I'm correct in this. I'm sure it depends on a lot of factors, but I'm just curious to see how other people approach this.
I think you're incorrect. If you know you're going for a Duke or Gardens deck, I would start buying Coppers immediately. It matters what your price point is. With Gardens and Duke, your price point is $4 or $5--in which case, Coppers will tend to average your buying power toward $5, which is a good thing. They are also an extra card (which helps Gardens), and slow your deck down, meaning you cycle more slowly, which is also a good thing in decks like this.
With IGGs, it's a little trickier. Always taking the Coppers can really help even out your shuffles and make sure you win the IGG race, because you are more likely to hit $5. However, doing so will really slam on the breaks toward getting Provinces, and sometimes that's problematic. I guess if it's the sort of set where your deck can be quickly rebuilt after IGG, then taking the Coppers was a mistake that will only slow you down. But if you're planning to just win the IGG race and then drain Duchies (probably the more-likely result in an IGG game), take the Coppers from the beginning.
I know I stopped because it seemed rather pointless and depressing to play on Iso once its death date got announced.
im not a fan of the scoring system where the points double each round. you get 32 points if you pick the winner correctly, buy you also get 32 points if you pick all the first round games correct, which is much harder. [not complaining, still looking forward to competing against you guys in the MM brackets! ]
Lookout/Workshop into Vineyards seems exceptionally strong here, especially since FV is in the kingdom.