Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - -Stef-

Filter to certain boards:

Pages: 1 2 3 [4] 5 6 ... 47
76
Dominion Online at Shuffle iT / Subscription pricing & structure
« on: December 15, 2016, 07:54:54 am »
We are selling two subscriptions, Silver and Gold.
When you buy Silver, you subscribe to Intrigue, Seaside, Prosperity, Cornucopia, Hinterlands, Guilds.
Gold is Silver plus Alchemy, Dark Ages, Adventures, Empires.
You can play with the Base Set for free (2nd Edition).
If you have a subscription, you will be able to invite others to play with those cards; also when they don't have a subscription.

For every transaction you will have to pay a transaction fee of €0.35.
If you're buying from the EU, you will also have to pay VAT.
The percentage depends on the country you're buying from.

Subscriptions always start immediately, and you subscribe for at least one month.
On Jan 1st the Gold variant costs €0.10 per day, and Silver costs €0.07 per day.

We are not selling promo cards. On some future day we will use them for some promotional purpose, but we haven't found the time yet to define or program that purpose. Until that day, everyone buying any subscription can just play with them all.

If you "owned" any expansions on Making Fun, you will get a subscription to those expansions for free in 2017.

Upgrading
While the price for buying is very straightforward, the price for upgrading is a little more complicated.
The client will just show you the price when you're about to buy, but for the curious here is how it works under the hood:

We assigned a weight to all the expansions. We will subtract what you already had from the price.
Alchemy, Cornucopia and Guilds have a weight of 1.
Intrigue, Seaside, Prosperity and Hinterlands have a weight of 2.
Dark Ages, Adventures and Empires have a weight of 3.
You are paying €0.005 per weight per day when buying Gold, €0.007 per weight per day when buying Silver.

Example
Suppose you had all sets on Making Fun, which was everything except for Empires. But you'd also want to play with Empires in 2017.
You purchase the Gold subscription and are only paying for the difference, which is 3 * €0.005 * 365 = €5.47.
Add the transaction fee of €0.35 and possibly VAT.

Example 2
Suppose you only bought Intrigue and Dark Ages on Making Fun, but want to have some more expansions and buy Silver for 2017.
Intrigue is subtracted from the weight, so you are paying for 8 out of 10. It will cost 8 * €0.007 * 365 = €20.44.
Add the transaction fee of €0.35 and possibly VAT.
The fact that you already were subscribed to Dark Ages has no influence on this price, because it's not part of what you're buying.
In 2017, you can play with all expansions from Silver plus Dark Ages.

Example 3
You have nothing from Making fun, but buy a Silver subscription for 50 days. However, after 10 days you realize you'd much rather play with all the expansions and you decide to buy Gold subscription for 50 days.
Under the hood you are buying 50 * 20 = 1000 weight-days, but you already owned 40 * 10 = 400 of those. You are paying for the remaining 600, which will cost you 600 * €0.005 = €3.00
Add the transaction fee of €0.35 and possibly VAT.

77
Dominion Articles / Re: The Peasant-Teacher Line
« on: December 07, 2016, 06:13:24 pm »
I don't really know how to say this, but... how about we all try to keep it friendly?
Sometimes people have opinions about cards that are... not yours. They might even be flat out wrong.
Hurray! Ignorance is bliss! Go beat them in a game of Dominion!

Somehow this was about Dominion cards and turned into something personal rather quickly.
Any way we can get out of that again?

78
Dominion Online at Shuffle iT / Re: The Dominion online 2017 thread
« on: December 05, 2016, 12:17:02 pm »
Does anyone have an update on this? Been a while since I heard anything. Is january 2017 still the target for the new version? If so, will a new IOS app be released at the same time? Because previously we had to wait years for the app, and then great disappointment at Making Fun for making such a bad app where you can ONLY play online (plus great number of crashes).

Eagerly awaiting a new iPhone app to play Dominion OFFLINE! I don't care how much it costs :)

Sorry, but you'll have to wait longer. On January 1st 2017 we'll go live with our web version of Dominion Online. Our first priority now is to get that up & running smoothly. Once we have that in place we'll continue working on dedicated clients and Dominion Offline, but that certainly won't be released early in 2017.

79
Dominion Online at Shuffle iT / Streaming the new client - 10 Dec 19:00 UTC
« on: December 03, 2016, 08:48:48 am »
We have asked two of our play-testers, Mic Qsenoch and Dan Brooks, to stream some games on the test environment of our new client.
This will happen one week from now, on Saturday December 10th at 19:00 UTC / 14:00 Eastern / 11:00 Pacific.

https://www.twitch.tv/danbrooks

(Dan will stream his perspective, while having a Skype call with Mic)

We will also be looking for more play-testers for the last weeks of this year. We'll be looking for people that...
* can test devices that are currently still untested
* are rather inexperienced with Dominion in general, so we can get more feedback on how to make things more clear
* just anyone, to test higher load and features that require more users (matchmaking).


Edit: if you want to help playtest, please show up in twitch chat for this event. We will also be there and try to enlist people on the spot.
If you can't make it there, you can post a message in this thread afterwards.

80
While it's possible to play "engine" here, and I think the engine should beat any BM strategy, it certainly won't be overwhelming.
The engine has mediocre trashing and a lousy village. Artificer-Ferry is a strong combination though.

You need Artificers, lots of artificers. You correctly open by putting the ferry token on it, but after that you immediately deviate.
Instead, try piling those artificers. With the ferry token you'll quickly be able to take two each turn.

After the artificers are gone you have a deck filled with "super peddlers", which is great but doesn't handle junk cards very well.
I'd try to get a big doctor in, and at some (late) point probably a Squire and a Jack of all Trades. Don't get them too soon, they shouldn't stop your doctor from being effective.
Depending on the draws you might get a second doctor overpay. I'm not looking to double province here, certainly not consistently.
You could take tunnel & gold, but certainly not early. Those cards should not get in the way of your artificer-gaining or your doctor-cleanup.

This would be my plan against a BM player. If the other player is also snatching Artificers, the already weak engine would get even weaker. You need to time abandoning the engine carefully (=after you have enough artificers to have faith in the engine on the other side of the table never coming together).

81
Help! / Re: turn 9; opp: 1 Ghostship, 2 Journeyman me: nothing :(
« on: November 26, 2016, 10:39:53 am »
Open Horse Traders/Silver.

Opening remodel is awkward when hitting $5 is this important and there is no 2-cost you want in your deck.
You need a lot of luck for it to work out (=hit estate the first two times), and even if it does works out the result is not game-breaking compared to the silver/horse traders opening.

82
Dominion Online at Shuffle iT / Re: Black Market?
« on: November 25, 2016, 11:42:13 am »
For split piles, can either card appear in the Black Market, or only the top card?
If a split-pile (or knights or castles, I don't know if you call them split) is chosen, a random card from that pile is chosen.


Why isn't Pirate Ship allowed if Island and Native Village are? Neither needs a setup, except for the mat.
IRL you're right, but in our implementation Pirate Ship is represented with a dedicated counter and not a mat (same as MF).
Island and Native Village indeed need a mat, but that mat is invisible until any cards are put on it anyway.

The whole idea is that no confusing things show up on the screen which you can only understand by realizing some specific card is in the BM deck.

83
Dominion Online at Shuffle iT / Re: Black Market?
« on: November 25, 2016, 08:25:58 am »
Thanks for all your input.

These are the rules for the Black Market deck we'll use on January 1st:
- the deck has 60 random cards you own.
- after every cycle it gets shuffled.
- the decks contents are unknown at the start of the game
- there won't be anything in the deck that would require additional setup.
   -> You'll never find tournament, young witch, hermit, urchin, page, peasant, baker, trade route or pirate ship.
   -> Only when the kingdom already has (potions, spoils, ruins), you might find those cards in the deck.
   -> Cards that require extra mats (island, native village) are allowed in the deck.

Maybe, just maybe, on some future date you will be able to configure these rules yourself or specify the deck completely. But for now, that is too much work for not enough gain.

84
Rules Questions / Re: Multiply modified gain
« on: November 21, 2016, 12:31:00 pm »
Okay.  So Nomad Camp is still when-would-gain, but gain-to-different-location effects are also when-would-gain, and override that.  Villa has the same wording as Nomad Camp, so should operate the same way.
No, Nomad camp is not when-would-gain, at least that's not how I implemented it.

Dominion cards have a property, their default gain location. For all Dominion cards this is your discard pile, except for Nomad Camp who has it set to the top of your drawpile. Most gain effects just use that default location, some overwrite it.

85
Dominion Online at Shuffle iT / Re: Dominion offline details?
« on: November 19, 2016, 10:32:11 am »
Yes I know we have been quite silent. This is partly because MF still has the exclusive licence right now. If it would be a completely new game we'd just do a public beta. It's also because we want to try to avoid committing to things we can't actually do as much as possible.

Anyway, you asked some questions, here are some answers:

* We're going live on January 1st with Dominion Online. Dominion offline will go live "somewhere" in 2017.
* When Dominion Offline does go live, the group of people with the free subscription will get the option to transfer it to offline.
* The product will never be finished, neither online or offline. We will just continue developing full time in 2017.
  - online will be running in a browser after all. Updating it will go automatically.
  - offline you will be allowed to download the newest version for as long as we make them.
    Off course there will be no need to actually update, because you're not connecting to any other computers, but you might want to, because we probably added some features and fixed some bugs.
* You will be able to buy expansions for Dominion Offline.
* We will show the status of the online client with a couple of streamed games on december 10th.

86
Dominion Articles / Re: Caravan Guard Strategy Article
« on: November 12, 2016, 07:51:54 am »
I think you have some good points, but also overlook some.

1. What you are basically saying is "if $1 + 1 card is better then $2, go for the caravan guards". I think this approximation is reasonable if your next turn is on the same shuffle, and pretty far of if it isn't. Caravan guard in money decks is much worse in small decks, where it is very likely you only get that $1 on the next shuffle, and the Guard missing a shuffle happens all the time.

2. You are considering the money density you have right now. However, the vast majority of Dominion games have a final stage where both players are greening and money density drops. Your money density shouldn't just be >1 right now, it also has to stay that way for the average remainder of the game to actually beat Silver.

3. I think the main use for caravan guard is to get you up to a certain price point without adding the Silvers you'd like to skip. In engines it's terrible as "payload", but can be great as a "kickstarter".


Finally... in an article about Caravan Guard, I think you should also provide some general context. This reads more like "How I'd like to shift your ideas about Caravan Guard". Maybe you could start with describing what the card actually does (a picture?), explain that its usually a mediocre card that is unlikely to hurt you but also not a great investment, and then you can continue with some finer points.

87
Dominion League / Re: Season 18 - Standings
« on: November 07, 2016, 03:33:50 am »
Good luck everyone!

Your mission statement is clear Mic - defend our exclusive club :)

88
2016 DominionStrategy Championships / Re: Announcing Livestreams
« on: November 04, 2016, 11:37:40 am »
Gamesou and I will be playing Sunday evening, 19:30 UTC / 20:30 CET

89
2016 DominionStrategy Championships / Re: Announcing Livestreams
« on: October 27, 2016, 02:29:36 pm »
According to his discord message, Stef will stream his match against DG 18.30UTC today, which is in 2 hours and 40 minutes from this post.

www.twitch.tv/stef_42

Starting about now. Don't blink with your eyes or you'll miss this match between the two fastest players on the planet.

90
Rules Questions / Looking for the edge-case-police: Lost Cities on gain
« on: October 22, 2016, 05:18:32 pm »
Lost City lets your opponents draw a card with its on-gain ability.
Technically speaking you have to pick the order between this one and any other on-gain abilities that might arise.
(For example, a watchtower in your hand)

Of course with the watchtower it doesn't matter at all and the choice is utterly irrelevant.
But is there any edge case where you could want to make that choice?
Or is an online client where this on-gain is always-first or always-last preferable?

91
Dominion Online at Shuffle iT / Re: Unpublished card wordings
« on: October 15, 2016, 06:32:09 am »
I guess you guys will use all new wordings on the cards? This creates the curious situation where some cards will play differently online than physically, as long as the new versions remain unpublished. ...

Yes, we will use the new wordings wherever we can.
No, I don't expect any confusion to come from that.

92
Dominion League / Re: Season 17 - Announcing Livestreams
« on: October 06, 2016, 07:26:12 am »
Gamesou and I will play the championship match this Sunday at 19:00 UTC.

I assume it will also get another announcement once the commentators are known.

93
Dominion Online at Shuffle iT / Re: Scripting Dominion
« on: October 05, 2016, 06:08:12 pm »
And when nothing else helps, PMs to Donald have been very helpful too. Unfortunately most of those questions had to be secret (2E) but I guess from here on I can ask them in de rules section of this forum again. The answers to those questions... I can imagine you'd want to add them to your document.

Yes, please! Anything not already public would be very appreciated. I'm in the process of updating my doc now. I haven't actually found anything confusing, the cards are pretty simple, but I'm sure there's something.

Well, here you go. I made an effort to extract the parts of these PMs that were 100% about Dominion rules.
(which just means I get to conceal all the dumb questions I asked and Donald was also willing to answer)

Quote from: Donald X.
Quote from: Stef
Suppose I gain a Villa and then lose track of it (topdecking with Watchtower) obviously the putting into hand will fail.
I assume though the +1 action and the returning-to-action-phase are still happening?
Yes. Lose-track never stops anything except moving a card.

Quote from: Donald X.
Quote from: Stef
My question was about buying two expeditions and then playing outpost (using Villa). Now does the outpost "make the number of cards to draw equal to 3" (usually turning a 5 into a 3, but in this case turning a 9 into a 3, and thus nullifying the expeditions) or do the expeditions still do their work? (i.e. outpost only affects the "regular" draw, and the extra draw is unaffected by outpost).
Outpost makes the default number drawn 3; Expedition adds to that. If you buy 2 Expeditions, buy Villa, play Outpost, you get 7 cards.

Quote from: Donald X.
Quote from: Stef
Slightly less likely to happen, but does the same thing apply to Pilgrimage?
Suppose I start by gaining a copy of Ill Gotten Gains, do I get to know if my opponent responds with Watchtower before making the other decisions for Pilgrimage?
Given the phrasing of Pilgrimage I am going to say that here you choose the cards first, then gain them in any order. If you picked a full 3 cards to gain, you would gain one before having to decide which of the other two to gain next; but you picked them all at once.

So then, you could pick to gain Mandarin and Gold, gain Mandarin first putting Gold on top, then gain the Gold.

Quote from: Donald X.
Quote from: Stef
I had to code some priority of setup rules, and I was just wondering if you ever thought about this / perhaps already wrote some rules down for it.

Defiled Shrine: Landmark
When you gain an Action, move 1 VP from its pile to this.
When you buy a Curse, take the VP from this.
Setup: Put 2 VP on each non-Gathering Action Supply pile.

Young Witch: Action Attack
+2 Cards
Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing Coin2.png or Coin3.png to the Supply. Cards from that pile are Bane cards

I would prefer using common sense (which would come down to just do young witch first, or retroactively apply the defiled shrine if you happened to start with that one).
Another interpretation would be to resolve them in the order of drawing the randomizer cards (but that could lead to weird results with future cards, if you need some setup rule that affects all piles to actually affect all piles but it doesn't?)
Ideally everything happens.

The two things that add cards are Young Witch and Black Market. So deal out everything without accounting for those; then if either is out, resolve one, then if the other is now out, resolve that one (meaning, add the card for Young Witch, or determine the contents of the Black Market deck). Obv. Young Witch can add Black Market and the Black Market deck might have Young Witch in it. If they are both out then I think currently ordering between them doesn't matter.


Quote from: Donald X.
Quote from: Stef
If a pile is double embargo'd and I have a haggler in play, do I have the option of resolving embargo-haggler-embargo?

i.e. does a double embargo'd pile spawn two gains of one curse each, or is it one gain of two curses?
Let's see. The new card phrasing is:

Embargo: Action, $2
+$2
Trash this. Add an Embargo token to a Supply pile. (For the rest of the game, when a player buys a card from that pile, they gain a Curse.)

And the new rulebook says: "This is cumulative; with three Embargo tokens on a pile, buying a card from that pile will give you three Curses."

Well it's a rule about the token, is how I would look at it in the most technical way. The card is pretending it isn't involved, it just places the token (because otherwise how do you make it cumulative the right way). The rulebook of course is not trying to cover every situation and be so clear as to be confusing, e.g. "buying a card from that pile will give you a Curse three times" would make people go "what huh."

Everywhere else in Dominion, these things are multiple triggers, and people must be used to that. Probably if it were one lump someone would eventually report it as a bug. Not for a long time, since it's a rare situation, but still. And they're separate no matter what for e.g. Trader. So let's go with, it's separate triggers, one per Curse.

Quote from: Donald X.
Quote from: Stef
My draw pile and discard are empty, my -1 card token is on there, I have 3 cards in hand and play Library (or watchtower).

Do I lose the -1 card token?
Yes. You lose the token when trying to draw a card, even if there weren't any. You don't make it as far as trying to draw the card; you instead lose the token. In the case of Library and Watchtower of course you then keep going. As you may have guessed, Library with 7 cards in hand would not remove the token.

However you only lose the -$1 token when making $1 or more $, not when making $0 (e.g. Harvest with an empty deck).

Quote from: Donald X.
Quote from: Stef
- If I Summon a Hireling, do I already get the extra card on my next turn?
You get the card.

Quote from: Donald X.
Quote from: Stef
Suppose you play a Rabble, and I reveal Copper, Estate, Duchy.
Do you get to know if I put the Estate or the Duchy on top?
Yes. They were revealed, and nothing ever said to conceal them. That would also apply to e.g. Oracle.

In practice no-one would show you irl, but there would have to be a general rule to fix that, and it would be a weird general rule. The card itself sure doesn't want to say, "then conceals them, then returns them in any order they choose."

94
Dominion League / Re: Season 17 - Announcing Livestreams
« on: October 02, 2016, 02:01:18 pm »
streaming my last match against ADK right now

95
Any updates on the possibilty of a Cage match on the new client? I'm sure everyone here would love to see the Villa cage match.

Sorry, not happening. MF is selling subscriptions and they have an exclusive license to online Dominion in 2016. Don't expect anything "official" (like f.ds championship matches or league matches) on our system, or matches like these that would otherwise promote their system.

Maybe we'll make an exception in the second half of December, but certainly not now.

96
Dominion Online at Shuffle iT / Re: Scripting Dominion
« on: October 01, 2016, 11:16:19 am »
Dear f.ds,


One of the cards I posted here is in conflict with the Dominion rules, even though it would have been fine pre Adventures.
Why o why haven't you complained about that yet?

Why o why didn't you read my rules document to find out how Beggar works? ;) It's the one place were all rulings and explanations are collected, so it should really be checked for all cards.

My problem here was that I assumed I knew how beggar worked. Therefore I wasn't looking for any additional information. Not in your rules document, not on the wiki.
I would like to say "I learned from my mistake" but in reality it's quite unlikely it hasn't already happened for more cards, and it will probably also continue to happen.
Not making any assumptions simply isn't an option.

When I am in doubt, your rules document is certainly something I do consult. And I also check the wiki.
And when nothing else helps, PMs to Donald have been very helpful too. Unfortunately most of those questions had to be secret (2E) but I guess from here on I can ask them in de rules section of this forum again. The answers to those questions... I can imagine you'd want to add them to your document.

97
Dominion League / Re: Season 17 - Results
« on: September 29, 2016, 11:56:41 am »
vsiewnar - Stef      2 - 4

98
Dominion League / Re: Season 17 - Announcing Livestreams
« on: September 28, 2016, 12:59:42 pm »
playing against vsiewnar, just about right now.

https://www.twitch.tv/stef_42

99
Dominion Online at Shuffle iT / Re: "Features" threads
« on: September 28, 2016, 07:05:09 am »
Not sure if this is the right place to ask, but here goes:

Now that the base set and Intrigue have had their cards changed, will the removed cards be available on the new client? I would like to be able to play with them still, but I understand that they were removed for a reason. Maybe if they're only available in custom games?

We won't have them at launch. If people continue to ask for them we might add them later but honestly I don't see the point. Those cards were removed with good reasons.

It's very much like adding a Copper to your deck. Yes being able to spend $1 more now is nice, but are you still happy when you realize that drawing that Copper prevented you from drawing your Laboratory?

100
2016 DominionStrategy Championships / Re: Signups 2016 f.ds Championship
« on: September 27, 2016, 08:49:27 am »
/in

Pages: 1 2 3 [4] 5 6 ... 47

Page created in 1.962 seconds with 19 queries.