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« on: September 08, 2012, 02:21:43 pm »
This is the first half of cards in my expansion. All have been tested a bit, and they seem to work so far.
Facade: $1
Action
+1 Card
+1 Action
Place this on top of any supply pile.
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When you buy this, +1 Buy
-A combination of my previous card, and the idea of making cards cost $1 more. It works really well.
Smuggled Goods: $4
Treasure
$1
+1 Buy
Play a treasure from the trash or supply other than Smuggled Goods. Trash it or return it to the supply. Trash this.
-A one-shot better-than-Gold-or-Platinum. So far, seems appropriately costed.
Treaty: $3
Action/Duration
+2 Actions
+1 Buy
At the start of your next turn, +1 Action, +1 Buy. While this is in play, when another player plays an attack card, it doesn't affect you.
-A villagey Lighthouse. Works pretty well.
Tailor: $2
Action
+2 Cards
When you gain or play this, shuffle a card from your discard pile into your deck.
-Weak, but not all $2's are strong. (See Moat)
Panacea: $3p
Action
+1 Card
+1 Action
Choose one: +1 Card, OR +1 Buy, +$1, OR trash a card from your hand.
-This was in rinkworks' contest, so it may not actually end up in this expansion. Very versatile, and a very fun card.
Prospector: $5
+$1
Trash a card from your hand.
Draw up to 5 cards in hand.
-Contrary to the response this got on another topic, it's actually pretty powerful.
Cathedral: $3*
Victory
2vp
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You may pay any amount for this, so long as you pay at least $3. When you buy this, gain a card costing at most $2 less than you paid.
-Fun tricks with this card.
Professor: $3
Action
+2 Cards
Put any number of cards from your hand on top of your deck.
-Never draw dead.
Canal: $3
Action
+1 Card
+1 Action
Reveal your hand. Discard a card costing $4 or less that is not a Victory card, and gain a copy of it.
-I love this card. It's great with engines that use less expensive components.
Scribe: $2
Action
+1 Card
+1 Action
Name a card costing $5 or less. While this is in play, when you gain the named card, put it on top of your deck.
-So many cantrips. This one is real fun.
Merchant Banker: $4
Action/Duration
+$4
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At the start of your next turn, discard a card.
-This card seems to be the opposite of Envoy. It hates BM decks. For some reason, it keeps hitting $7 in those games.
Missionary: $2
Action/Reaction
Trash two cards from your hand.
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When you would gain a card, you may discard this from your hand. If you do, gain a card costing $1 more instead.
-Silverless Trader variant, that after tweaking, became nothing like Trader.
Assassin: $5
Action/Attack
+$1
Put your deck into your discard pile. Each other player gains a curse.
-The fact that this card reshuffles your deck after each turn it's played makes it easier to play more often.
Archer: $4
Action
+2 Cards
+1 Buy
+$1
-The vanilla card. This one is powerful, but not strong enough for $5
Bath House: $4
Action
+1 Action
+1 Buy
+$1
Trash one or three cards from your hand.
-A real fun trasher. Not sure if it's still too powerful.
Abandoned Village: $4
Action/Reaction
+1 Card
+2 Actions
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When any player gains a Victory card, you may set this aside. If you do, gain a Silver in hand. At the start of your turn, return this to your hand.
-A Village variant with an endgame use. A weaker Village, but still a fun card.
Sneak: $3
action
+2 Actions
+$1
Each other player reveals their hand. +$1 if any cards costing $6 or more were revealed this way.
-Village that gets better late-game.
Thoughts?
Edit: Fixed SG and Missionary.