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Messages - Drab Emordnilap

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76
General Discussion / Re: Thoughts on Audible?
« on: January 19, 2016, 05:43:47 pm »
I listen to podcasts while working out. Same idea (more engaging than music).

77
Other Games / Re: Prismata
« on: January 16, 2016, 12:52:33 pm »
Congrats on being amongst the worst Prismata players ever!

That was true before the bug.  :o

I started playing again fairly recently, after having gotten access when someone passes out keys here a while back. The game is fun, but the options of playing bots for little reward, or waiting half an hour to lose a match against silverspawn or someone, aren't ideal.

78
Dominion General Discussion / Re: 5 Ways to Win Dominion
« on: January 12, 2016, 01:02:25 pm »
Geez, I just noticed the guy rated Dominion a 4/10 in his profile. He likes FLUXX better than Dominion. To him Dominion is just fodder for his series of "5 Ways to Win" videos. I wish he'd stick to games he likes and knows well.

You can share information about a game without personally enjoying the game or rating it highly. That doesn't excuse _incorrect_ information, but I don't think his rating of the game is relevant to whether the video has issues or not.

79
Dominion General Discussion / Re: 5 Ways to Win Dominion
« on: January 12, 2016, 08:41:28 am »
What's with all the hostility going on here, guys? If some random person watch this video, and then read these comments (the hostile ones, not the snow ones, you guys are cool), what do yall think they would think of us? There's ways to disagree with someone without coming off as an angry lunch mob, how dare he not be correct on his internet video, if I made an Internet video it would be much more correct rabble rabble rabble.

81
Other Games / Re: Prismata
« on: January 11, 2016, 05:25:37 pm »
Apparently a bug made me show up as number two on the leaderboard today.





I'm so skilled, I'm under -9000.

82
Variants and Fan Cards / Re: Cloister - a cheaper Forge?
« on: January 08, 2016, 09:30:15 am »
You may trash up to 3 cards from your hand. If none of them share a type, gain a Province.

OK, I trashed a copper. Can I have a Province now?

83
Variants and Fan Cards / Re: Variant: Balanced base Dominion
« on: January 08, 2016, 09:26:06 am »
I could sit here and argue with exactly how powerful or not powerful each of these changes makes these cards, but there's one common theme that pervades them, and it goes directly against the purpose of a "base set" -- all of these changes make the cards more complicated.

You have to remember, Dominion is a complicated game already. Sure, there's more complicated games that exist, but for the average person, just getting the rules right is complication enough. At least starting out, minimizing complexity where possible is really important, even more so than ensuring every card is as "balanced" as possible. And hey, dominion already has this neat self balancing feature where, for the most part, all the players have equal access to any given card that might be "too good" in any given set. And I'll players have equal opportunity to recognize when those cards that are usually "too bad" are actually useful.

Really, the main thing, though, is if dominion were printed with the base at where all the cards were this complex, it wouldn't exist today. Power level has to be secondary to that. They can't all be the best card ever.

84
I was just gonna leave the thread up but you're right I should edit out the links.

You should have changed the links to go to the wiki page for Witch.

85
Variants and Fan Cards / Re: Cloister - a cheaper Forge?
« on: January 07, 2016, 03:03:22 pm »
"You may trash any number of cards from your hand that don't share any card types. If you trashed at least three, gain a Province."

86
My favorite part is that they filled in an Isotropic user name.

87
Your deck is Oasis/Oasis/Native Village/Poor House/Poor House/Province. No matter which five of the six cards you draw, you can play oasis, discard province, play native village setting aside the province, play both poor houses, and buy a new province, indefinitely.

88
Rules Questions / Mission and Outpost
« on: January 05, 2016, 11:46:04 pm »
This came up at a tournament I was running:

If someone plays Outpost, and in the same turn buys Mission, what turns do they take and why?

89
General Discussion / Re: WiiU/3DS Registry
« on: January 04, 2016, 02:01:28 pm »
either wading through trash in 100 Mario Mode, or having to enter codes for each course you want.

If you haven't tried the bookmark site, you ought to. It's much more convenient than entering codes, now that it exists.

90
We can argue the difference between 93% and 97%, but that's not "far more."

No? I think saying "King's Court is skippable more than twice as often as people think" counts as "far more".

91
Other Games / Re: Mario Maker
« on: January 04, 2016, 11:02:32 am »
Fort Hammer: BB6A-0000-0158-B152

After many months, I finally took the time to finish my fourth level. I'm glad I waited, since checkpoints allowed me to make a much more extensive course. I even used the new bumpers in a bonus room, taking advantage of the fact that non-Mario entities pass through them! Lots of secrets to be found, and hopefully the level is good enough to warrant replaying in order to find them. Please give it a shot if you have the time!

I enjoyed this level very much! You obviously put a lot of work into making it not only play nicely, but look visually appealing also. That last boss fight is quite difficult if you die, since the checkpoint doesn't give you a fire flower back.

At least unless you find the hidden shellmet. Did you intend that to let you skip the boss? You can just crouch on the donut blocks and Bowser Jr. can't stop you from passing by without defeating them.

92
General Discussion / Re: WiiU/3DS Registry
« on: January 04, 2016, 10:55:41 am »
Alright, I think I'm sold.

The part where you can play everyone else's level they've created -- that's free (assuming you have an Internet connection), right?  It's not a subscription?

Yeah, Nintendo's online service is free. I mean, you have to own the console and appropriate game, obviously, but it's not a subscription (like Xbox Live or Playstation Network). It's possible they'll release paid DLC at some point (they have for games like Super Smash Bros and Mario Kart 8), but all the updates for Mario Maker (adding things like checkpoints, bumpers, new costumes, etc) have been free so far as well.

And if you're looking for levels to play...



Here's a compilation of f.DS member profile pages on the Super Mario Maker Bookmark site.

Donald X.
Drab Emordnilap
Dsell
LastFootnote
Tables

93
General Discussion / Re: WiiU/3DS Registry
« on: January 04, 2016, 10:16:34 am »
As a postscript, here's a post from a few months ago. You can see the total time from when the question was asked, to me making a level and uploading a video of it to YouTube, was about 40 minutes.

New question -- to what can you attach Chain Chomps?  Could you leash it to a Cheep Cheep?  Could you link a bunch together into a Chain Chomp Centipede?  Could you attach them all to a flying cannon to make a flying Chain Chomp Medusa head (that, sadly, does not continue to grow hair)?

I made you a video.




94
General Discussion / Re: WiiU/3DS Registry
« on: January 04, 2016, 10:10:32 am »
Mandatory "Mario Maker is the best Wii U game hands down" plug.

Can someone elaborate?  TBH, I haven't looked into it much, as making my own Mario levels sounds like a lot of work.


Super Mario Maker is, not so secretly, two games in one. They even hid them right there in the title.

The game that gets all the press is Mario Maker, and it's hard to say it doesn't deserve it. They took something that's notoriously hard (level design), and gave people tools that are not only functional and accessible, but actively FUN. Literally any person can create a functional level in two or three stylus strokes, removing what would previously have been a huge barrier to entry to exploring any kind of Mario level you can imagine. The closest comparison would be to Little Big Planet (also one of my favorite games ever), but where Little Big Planet doubles down on just how open-ended their editor is, Mario Maker is laser-focused on their titular IP, and putting the ability to create in ANYONE's hands.

The second game, the one that gets mentioned less often, is Super Mario. Even if you don't think you could ever make a fun level (and you totally could), or even if you're certain creating levels holds no appeal for you, you're in luck -- millions of other people feel otherwise, and they're spending their time to create the biggest Mario game ever, just for you (and everyone else). The game come with a few dozen courses included on the disc, mostly to show off the kinds of things that are possible within the engine, but the quality (and quantity) of levels available to play on the Creator servers is staggering. Certainly, not everyone is the next Miyamoto, but there are so MANY people creating levels, that even if you're only playing the 99.9th percentile of level quality, you'll never run out of levels to play. If you want to play a random cross-section of levels, sorted by difficulty, the 100-Mario challenge will serve you up endless variety (with unlimited "skips" to pass right on by levels you don't enjoy), and if you prefer a more specific selection, Nintendo's new Super Mario Maker Bookmark site lets you search for levels and bookmark them, automatically adding them to your queue on the Wii U. (The ingame level filtering features exist, but are much less comprehensive.)

To sum it all up, Super Mario Maker would be worth its salt even as either half of the game, separately. The combination of the two, however, scales exponentially in value. (Someone will tell me I mean manipulatively or logarithmically shortly.) If you're looking for more specifics about the features or mechanics, I can go into more details about those, but let me close by saying this: I thought, when I bought the Wii U, that I was buying it for Super Smash Bros. It turns out that somehow, even before it existed, I was buying it for Super Mario Maker.

95
General Discussion / Re: WiiU/3DS Registry
« on: January 04, 2016, 09:41:46 am »
Mandatory "Mario Maker is the best Wii U game hands down" plug.

96
Feedback / Re: Garden victory points
« on: December 30, 2015, 03:44:11 pm »
Did the game end by resignation? There's a known issue with cards in play(?) not being counted for endgame totals if the game ends mid turn.

97
Other Games / Re: Mario Maker
« on: December 30, 2015, 08:08:44 am »
https://supermariomakerbookmark.nintendo.net/courses/BB6A-0000-015B-B152

The new bookmark site makes it really convenient to play levels later -- I can add a level to my bookmarks while I'm at work, so I don't have to remember to do it later. :)

However, I can't get this level to load. Is the code correct for sure?

98
New event

Silent Treaty (0)
Trash all curses and attack cards that give curses from your hand. All opponents do the same.

Does Ambassador count as an attack card that gives curses from my hand?

You're probably thinking of Masquerade.

99
Dominion General Discussion / Re: Dominion t-shirts?
« on: December 29, 2015, 09:28:53 am »
Did they really have to use the app icon?

100
Hearthstone / Re: Constructed General Discussion
« on: December 24, 2015, 10:58:50 pm »
So, I'm clearly missing something. But what's the strength of the Golden Monkey thing? It seems like a lot of hoops to jump through, just to transform your deck into all legendary cards. Nothing guarantees youll get _good_ legendary cards, though, right? And you could just put the good legendary cards in your deck to start with?

Like I said, I know I'm the one missing something; I'm just curious what it is.

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