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Messages - Drab Emordnilap

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51
General Discussion / Re: Random Stuff Part III
« on: July 28, 2017, 03:04:01 pm »
Today is a celebration. 30 years ago this song was first heard by the world.

It would probably be more appropriate to post that in this forum section:

http://forum.dominionstrategy.com/index.php?board=50.0

52
Dominion Online at Shuffle iT / Repeated Disconnect Alerts
« on: July 28, 2017, 09:53:39 am »
Code: [Select]
Joining game #5525387 on frankfurt.
Drab Emordnilap:  hello
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Drab Emordnilap:  ding
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Often multiple times per turn, often while still playing their turn.


DING

DING

DINGDINGDINGDINGDING


D:


EDIT: I found in the options where I can disable Sound FX, but it still spams the chat log, and it means I don't get to hear the "Your move" alert.

53
General Discussion / Re: GenCon 2016
« on: May 16, 2016, 09:33:38 am »
I'll be there running demos (not of Dominion obviously), like usual.

54
Rules Questions / Re: The One-card Shuffle
« on: May 16, 2016, 09:31:10 am »
I'm also on board with "you can shuffle 1 or 0 cards, but not -1 cards." Shuffling a set of size N is just picking randomly one of N! outcomes, right? 1! and 0! are defined, but -1! is undefined.

55
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: April 29, 2016, 09:28:47 am »
Anyone else feel like expansion releases are a bit anti-climactic compared to adventures? I mostly play brawl and the brawl this week is a repeat, and not a good one either (random decks without discount). Unlike adventures, there's no single-player content. So for me the main impact is to see Yogg-Saron in Trolden videos.

I would be very surprised if they didn't have a "be the elder gods" brawl in the pipe.

56
Hearthstone / Re: Constructed General Discussion
« on: April 28, 2016, 06:56:00 pm »
I only had three of the cards that were changed (Knife Juggler, Ironbeak, and Leper Gnome), and only one I was willing to part with (a second copy of Ironbeak -the other two I already only have one each and want to keep them). Unfortunately, I haven't found a spellbreaker yet.

Unless you're actively using them in a deck, there's no reason not to disenchant nerfed cards -- if you need them again, you can recraft them at no loss, and you might open new copies from packs before that happens.

57
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: April 26, 2016, 12:45:36 am »
The thing with owl vs spell breaker is, now there's an interesting decision between the two. One is still relatively efficient overall, but the other is the cheapest option if all you value is the silence. It's like Windfury vs Windspeaker -- one is more efficient, but the other is the cheapest for just the effect.

58
Dominion General Discussion / Re: House rules you use
« on: April 18, 2016, 08:56:58 am »
We play partnership with four players.

Also, Torturer is a fair enough guy; he only pins you if you consent. He's not a super Militia; he's a Witch with an opt-out clause.

59
Dominion General Discussion / Re: Dominion: Empires Announced!
« on: April 01, 2016, 01:51:54 pm »
I hope we get some cards that give +3 actions.

Crossroads?

60
Other Games / Re: Prismata
« on: March 21, 2016, 08:57:39 am »
IMO, the games take too long, and the board gets "too busy" to appeal to a wide audience.  It's also very inelegant that the line of drone takes up so much of the play area.  It would serve them well to tweak the UI: maybe have stacked 1-hp units reside on top of each other and merely display a count, rather than splay across the board.

Games taking too long, time-wise, can be addressed by playing with shorter turn timers, but that's obviously much more difficult for inexperienced players.

Re:stacking like units, they can't stack all units of the same name, because they may have differences of status (current hp, stamina, exhaust, etc). Even drones are either clicked or Unclicked. They could have two stacks, I guess, for clicked and Unclicked drones, but then you lose some "at a glance-ability" (which is totally a word).

Unrelatedly, I finally made it to tier X last night, after bouncing around tier IX 90%s for a dozen games. My next to last game left me at IX 100.0%, which was ... disheartening.

61
Goko Dominion Online / Re: Adventures Pricing
« on: March 15, 2016, 08:59:58 am »
It's possible to make a credit card payment through PayPal now without having a PayPal account, right?

62
Variants and Fan Cards / Re: Doom_Shark's Unnamed Set
« on: February 29, 2016, 09:26:43 am »
Quote
(Unnamed 2)
Treasure-Attack $4
Worth $1
When you gain this, each other player may gain a curse. If no one does, gain a Gold.

This is almost always better than IGG?

This is much worse than IGG, because it lets opponent choose whether it's IGG or not. Giving the opponent a choice between two options is weaker than either of the two options alone would be. For example, Torturer would be super-broken if it had either attack option locked in; it's balanced by letting the opponent choose which attack is preferable.

But you get a nice gold on top of it, it he doesn't, which is... pretty nice .

 Gaining a gold and Dan effective copper is about the same as gaining two  silvers. Which, isn't awful for four dollars, but it's not beating down the doors either. And this card is strictly worse than just gaining a gold, because your opponent has the option to make it ill-gotten gains instead.

 I guess the general point I'm trying to make is, if you take an effect that's about on power level for the cost, but give your opponent a choice between that and another really strong effect, the card looks really strong, but actually plays weaker then the weaker of the two effects.

 If you play Magic the gathering, a good example is the card titled vexing devil.  It's a 4/3 creature for a single mana, but it gives the opponent the option to take for damage to have it be destroyed. For damage for a single mana  but it gives the opponent the option to take for damage to have it be destroyed. For damage for a single mana is a good rate, and agreed to that size for a single Manna is absurd. But because the opponent has the option of which one would be better for them, the overall card is weak to balanced, even though at first glance it looks ridiculously broken.

63
Variants and Fan Cards / Re: Doom_Shark's Unnamed Set
« on: February 29, 2016, 12:27:06 am »
Quote
(Unnamed 2)
Treasure-Attack $4
Worth $1
When you gain this, each other player may gain a curse. If no one does, gain a Gold.

This is almost always better than IGG?

This is much worse than IGG, because it lets opponent choose whether it's IGG or not. Giving the opponent a choice between two options is weaker than either of the two options alone would be. For example, Torturer would be super-broken if it had either attack option locked in; it's balanced by letting the opponent choose which attack is preferable.

64
General Discussion / Re: [Crowdsourcing] Need help Googling a song
« on: February 26, 2016, 05:24:06 pm »
Since that worked out so well, I have another one. It's an older song, probably from the '80s. It goes something like:

Your heart's been aching but you're too shy to say it
We know the game and we're gonna play it

Earlier, there's a reference to "you know the rules and so do I."

I think this is what you're referring to?

Or this one.

65
Game Reports / Re: do you know what card sucks?
« on: February 23, 2016, 11:34:06 pm »
Complains about Grand Market.

Buys a Grand Market anyways.

/s

66
Variants and Fan Cards / Re: Recover
« on: February 18, 2016, 09:27:57 am »
There's kind of already a thing that exists in the niche of "let you do something on that shitty turn when you're not doing anything" -- Alms. Obviously the effect is very different, but I think it's design from a similar point of view, and it's much cleaner of an effect that what you're trying to do here.

67
Feedback / Re: F.DS is awesome!
« on: February 17, 2016, 09:28:00 pm »
roadrunner...dying memes...metal gear?
What?

Roadrunner dying memes Metal Gear.

I'm not sure how this could be clearer.

68
Variants and Fan Cards / Re: Incidental 9-card Kingdoms
« on: February 17, 2016, 06:30:38 pm »
My favorite solution to this problem is one suggested earlier in the thread: give it to set up clause that adds an attack pile to the game. That may or may not work depending on how complex your card is, in terms of real estate on the card. If you posted the specifics of the card, people might be able to help you tweak it in someway to get around these issues.

69
Dominion General Discussion / Re: Copper or Ruined Market?
« on: February 09, 2016, 10:46:41 pm »
But I think you're better off necro-ing the Ruins thread that starting a new one.

Necro is a Shelter, not a Ruin.

70
General Discussion / Re: Super Bowl 50
« on: February 09, 2016, 08:47:52 am »
And here I thought this was going to be a thread about "Super Bowl 50" versus "Super Bowl L". I am firmly in the "L" camp.

They probably thought it would be too easy to call it "Super Bowl L(ame)".

I thought the prevailing theory was that they didn't want people to assume this year's was a smaller event than Super Bowl XL.

71
Dominion General Discussion / Re: Strategy in Base Act 1, Game 7
« on: February 09, 2016, 08:44:04 am »
One of the things not to forget as the engine player is that extra half-stack of Provinces, that cost $10 and 2 Buys each.  ;)

72
Dominion General Discussion / Re: doubling cube
« on: February 09, 2016, 08:38:38 am »
Is the unstated portion of this mechanic that there is money involved? I'm confused about what exactly the stakes are.

The "stakes" are, that you're not playing just a single game, but a series of games, with the objective to be the first to reach X wins. The doubling cube helps accelerate games (in any game where one player is guaranteed, or nearly so, to win, they can use the cube to prompt a resignation). It also adds some interesting meta game -- if I pass you the cube, and you feel like you have a 40% chance to win, do you take the guaranteed one game loss? Or do you play a doubled game? What about 35% How accurately can you determine who's ahead, anyways?

73
Dominion Online at Shuffle iT / Re: The Dominion online 2017 thread
« on: February 05, 2016, 07:09:53 pm »
Star Realms? I've never had an issue with the desktop version.

74
Variants and Fan Cards / Re: Fire Sale
« on: January 30, 2016, 10:28:04 am »
So what happens when we both bid increasingly impossible amounts? Since bidding an amount you can't pay is specifically permitted.

75
Dominion General Discussion / Re: Usefulness of Journey token cards
« on: January 24, 2016, 11:05:43 am »
Duke and Duchy are more than the sum of their parts. A deck with just 5 Duchies is worth 15 points. A deck with just 5 Dukes is worth 0 points. A deck with 5 of each is worth 40 points.

15 + 0 < 40. The deck is more than the sum of its parts.

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