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Messages - kazztawdal

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51
Variants and Fan Cards / Re: Curse Variants
« on: July 07, 2011, 01:25:17 pm »
What about a new type of cards that cannot be trashed?
They have the potential to cause all kinds of rules problems (such as when an Upgrade compels you to trash them).

"If you attempt to trash this card, you must trash the top card of your deck instead.  If you cannot [i.e. your deck and discard pile are empty because you're playing weird] you may trash this card."

oh, wait, duh, this can happen if you draw your whole deck

that's actually probably ok though

52
Variants and Fan Cards / Re: Curse Variants
« on: July 07, 2011, 01:19:30 pm »
What about a new type of cards that cannot be trashed?
They have the potential to cause all kinds of rules problems (such as when an Upgrade compels you to trash them).

"If you attempt to trash this card, you must trash the top card of your deck instead.  If you cannot [i.e. your deck and discard pile are empty because you're playing weird] you may trash this card."

53
Variants and Fan Cards / Re: Really bad card ideas
« on: July 06, 2011, 03:50:27 pm »
Retribution - $7
Action - Reaction

+2 Cards, +2 Actions

If an opponent plays an Attack card that would affect you, you may reveal this card from your hand.  The Attack does not affect you and your opponent must trash the Attack card.  He must also discard a number of cards equal to his Attack card's cost.  If the Attack card has a Potion in its cost, he must trash those cards rather than discarding them.  If the Attack card is "Possession," your opponent also loses the game and is no longer allowed to play Dominion.

54
Variants and Fan Cards / Re: Really bad card ideas
« on: July 06, 2011, 01:38:41 pm »
Setup: Each player is assigned a color and takes 10 Stock tokens of that color.

Stock - $X
When you buy Stock, choose any card in the game with at least one card remaining in its pile.

Stock costs as much to buy as the number of cards remaining in that pile.  Place one of your Stock tokens on that pile and trash this card.

Whenever somebody gains a card from a pile with one of your Stock tokens on it, you gain 1 VP token.  When that pile is empty, take back your Stock token.

During your Buy phase, you may remove any number of your Stock tokens.  You gain +$X, where X is the number of cards remaining in that pile.

55
Variants and Fan Cards / Re: Really bad card ideas
« on: July 05, 2011, 02:02:22 pm »
Mango Plantation
$2 - Victory

When you gain this card, trash it and any number of other cards from your hand.  Gain a number of Mango Tree mats equal to the total number of trashed cards with a cost of at least $2, including this one.

At the start of each turn, place a Mango token on each Mango Tree mat.

During your Buy phase, you may remove 10 Mango tokens from your Mango Tree mats.  If you do, gain a Treasure card.

56
Variants and Fan Cards / Re: Really bad card ideas
« on: June 28, 2011, 03:28:34 pm »
Well, if we're going to go that route:

Fish
$6
Action-Attack
Name a card.  Each player who has that card in hand must pass all copies to you; put these cards in your hand.  For each player that did not pass you a card, +1 Card.  If the card you draw is the card you named, repeat this process.

Should probably cost $20.

57
Variants and Fan Cards / Re: Really bad card ideas
« on: June 28, 2011, 02:17:51 pm »
War - $3
Action - Attack

Each player reveals the top card of his deck.  The cards with the highest revealed cost are discarded; all other cards are trashed.

If your card had or shared the highest cost, +1 Action, +1 Card, +$2.

58
Variants and Fan Cards / Re: Really bad card ideas
« on: June 23, 2011, 04:02:45 pm »
They do; when you draw one, you get another.

Hobo
Action
$0

Choose one: Gain a random card from the Trash pile, or gain a card costing $0.

59
Variants and Fan Cards / Re: Really bad card ideas
« on: June 23, 2011, 02:16:57 pm »
Beggar
Action-Curse
$0

-2 VP

You may trash a Treasure card from your hand.  If you do, during this turn's Clean-Up phase, put this card into the player to your left's discard pile (instead of your own).

I dunno. Beggars tend to stay where the money is. I'd almost say that if you trash a Treasure, gain another Beggar.

That'll make it a pretty bad card.

True.. I was sort of imagining you going, "okay, i'll give you a copper if you get the hell out of here"

60
Variants and Fan Cards / Re: Really bad card ideas
« on: June 23, 2011, 01:07:55 pm »
Beggar
Action-Curse
$0

-2 VP

You may trash a Treasure card from your hand.  If you do, during this turn's Clean-Up phase, put this card into the player to your left's discard pile (instead of your own).

61
Puzzles and Challenges / Re: Potential Puzzle: Buying every card
« on: June 15, 2011, 10:04:55 am »
lol, amazing

62
Puzzles and Challenges / Re: Potential Puzzle: Buying every card
« on: June 14, 2011, 02:48:03 pm »
Do you have to buy them, or does gaining cards qualify?

Ah, sorry, yeah.  "Gaining" them is fine.

Do they have to remain in your deck, or can you trash them? If the latter, I see watchtower being in every suggested solution.

Great point... as it's just for fun anyway, I suppose people could write a solution either way.

63
Puzzles and Challenges / Potential Puzzle: Buying every card
« on: June 14, 2011, 01:21:29 pm »
In a solitaire game using the stardard pile-size of a non-Colony 2-player game, what is the quickest way to buy (or gain) all but one of each Kingdom card, Treasure card, Victory card, and Curse?  You can, of course, determine the Kingdom cards, and assume perfect draw luck.

I don't think we necessarily need a solution to get people's contributions for legal answers.  In fact, it might be fun to share solutions outright and see if people can improve on them.  Up to you guys.

I'll submit something after work.

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