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Messages - PitzerMike

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101
2012 / Re: Thief Division: Bracket and Results
« on: December 03, 2012, 06:56:33 am »
Hello fellow thiefs.
Good luck to everyone! You will need it in this stacked bracket.

102
News and Announcements / Re: Published!
« on: November 30, 2012, 04:50:52 am »
A big hug to everyone who worked on this or still does.
Well done!  :)

103
Dominion General Discussion / Re: Stupid Pet Tricks
« on: November 28, 2012, 07:22:21 am »
Played a game yesterday IRL where I went for a Bandit Camp and Hunting Grounds and such deck and after I had bought a few Bandit Camps my opponent Embargoed Spoils...how did i miss that!?!
As in, "How did I not realise that could happen"? Because Spoils isn't a supply pile, so (a) you can't Embargo it, and (b) you don't buy Spoils, so you wouldn't be cursed for gaining them even if there were some way to Embargo them.
embargo says when you gain not buy

I'm pretty sure you got it upside down, it's on buy.

104
Dominion General Discussion / Re: DA is out on androminion!
« on: November 28, 2012, 03:26:13 am »
Also graverobbed cards don't seem to go on top of your deck.
There's a few other small ones I can't remember, like ruins don't show up on the card count at the end of the game, or prizes don't get removed after a tournament game (which isn't DA related). Also the German translation of DA stuff is only half done it seems - so it's a mix of English and German.

But it's cool to try DA cards solitaire.
Where can we report bugs?

105
2012 / Re: Dominion Strategy 2012 Champs?
« on: November 26, 2012, 03:17:28 am »
So, I have a question. For the kingdom design challenge it says that we can build a kingdom from any of the expansions. Dark Ages is not mentioned as being excluded. Can we build kingdoms that include Dark Ages cards? Will there be a way to allow the top two players to play these kingdoms?

Exactly my thoughts.

106
"What Victory card costs $5 and gives you 3 VP?"

I know, Duke with 3 Duchies in deck.
Yeah, I don't think I'm being helpful here. :(

107
The best solution is to use a tiny bit of custom code rather than captchas. 

Want to create a new account?

Answer this, what is the best $2 card in Dominion?

The answer to such questions will always be "depends on the kingdom".  :)

108
Rebuild definitely looks more innocent than it is.
From my experience a very basic 3 Rebuild + a few silvers strategy beats all the baseline strategies like BM+X or Double Jack handily because it's just so fast. You need almost no economy, just enough to get 5$ for a few Rebuilds and possibly a few extra duchies. You can also add in one or two terminals like militia to slow down your opponent, setting the bar really high for competing strategies.
However it can be stopped quite easily by adjusting slightly. Just get a single Rebuild and turn the 3 starting estates into duchies + buy a fourth duchy while you can and you should be fine going for any other strategy. Alternate VP may complicate things of course. It definitely looks like a great Duke enabler.

Also Wandering Minstrel was just ridiculous in the few games I've played with it. There was one Scrying Pool + Vineyards game, then a Pirate Ship game with some +buy (I think Market Square), and one with Bridge. In all of these Wandering Minstrel was a huge game changer. I'd also imagine it'd be a great Conspirator enabler.

109
Dominion Articles / Re: Tunnel - (Feedback please)
« on: November 14, 2012, 04:18:44 am »

YW/Tunnel was the number 33 or so opening.  And probably the best non Witch, Mountebank, Masquerade, or Chapel.

I know Mint/Fools Gold was higher.  #3 or #4 maybe?

Also there's a number of Trading Post openings high up there.

110
Variants and Fan Cards / Re: Power Grid promo card
« on: November 09, 2012, 06:33:06 pm »
I designed a card which incorporated this feature about 5 posts up, made it 1VP + 2VP per empty supply pile for $6 (plus a Band of Misfits-like trashing effect); but it cost $1 more for each empty supply pile, to reflect the rising prices of resources in Power Grid. If it's going to be just a victory card then I would suggest 2+1, at $5+$1X (or even 3+1 for $6 + $1X), where X is the number of empty piles.

Oh, I must have skipped your post. The rising cost with each emptied pile is cute, i like that. :)
It also makes it so it's not strictly better than duchy at 2+1VP and 5+1$.

111
Variants and Fan Cards / Re: Power Grid promo card
« on: November 09, 2012, 03:28:17 pm »
How about a card that is 2VP + 1VP per empty supply pile.
It would give players some incentive to 3-pile or even 5- or 6-pile if they can ;)
It should probably be priced at 6$.

Edit: After reconsidering the idea I guess it might be too hard to pull off at 6$ but at 5$ it's just strictly better than duchy. So the solution might be to make it 1VP + 1VP per empty supply pile at 4$?

112
Dominion General Discussion / Re: Translations
« on: November 09, 2012, 01:45:17 pm »
Yeah, I guess Vertrauter is ok. The issue was the double meaning of the term and I didn't know the second meaning (animal companion).
The primary meaning is like wero suggested "confidant" or basically any person you know well and that you trust.

113
Dominion General Discussion / Re: Translations
« on: November 09, 2012, 09:39:02 am »
Oh, I see. Well in the context of shamanism it could be "Tiergeist" which means animal spirit/ghost. (like what the Maya believed in)
If we're talking an actual living animal companion, then what Qvist said. "Tierischer Begleiter" could work. But on the art it looks more like a ghost.

114
Dominion General Discussion / Re: Translations
« on: November 09, 2012, 08:16:07 am »
Quote
Venture -> Abenteuer: Although it is a possible literal translation this is really missing any resemblance to the intended meaning of "risky investment". Translated back to English it would be "adventure" which quite obviously is inappropriate. Something along the lines of "Wagnis" or "Spekulation" might be better, but I'm still not really happy with those.
Yes, but it fits the picture where the bored King is about to receive an engaging (or not) story.

Well, maybe I misinterpreted the card, and the intended meaning is indeed adventure. I've never been quite sure about the card art. But since ist's a treasure card I've always been assuming it was venture in the sense of "risky investment". Like trading in stocks but something more medieval - maybe betting money on a tournament contender. :)

Yeah I also don't like "Trickser" like you mentioned.

Overall I'm quite happy with the German translation (ie I've seen much worse).


115
Dominion General Discussion / Re: Translations
« on: November 09, 2012, 04:27:37 am »
I would like to defend some of the German translations that have been criticized because I think that they capture the essence of the cards better than the English original. These are mainly:

Ill Gotten Gains -> Blutzoll: It fits perfectly with the card's mechanic that you gain dirty/bloody money and it takes a toll on your opponents (curse). I definitely like it alot more than "Schwarzgeld" although that might be the more literal translation. I would be ok with "Judaslohn" but it's not really doable for obvious reasons.

Forge -> Kunstschmiede: It captures the essence of the card perfectly. It really is a delicate art to put together all the right "ingredients" (low cost cards), add up their cost and forge something better out of them. And if you make one small error it all goes to waste. Also the girl in the art looks like she's either putting a gem in the sword handle or maybe engraving some sort of text in the sword which for me fits very well.

Hunting Party -> Treibjagd: This hasn't been mentioned yet i think, but the literal translation would have been "Jagdgesellschaft". I like "Treibjagd" much more because again it fits with the card's mechanic as the digging for a card that you don't have in hand feels like a chase.


Here are some that I don't like very much:

Farmland -> Fruchtbares Land: Should have been "Ackerland" in my opinion.

Walled Village -> Carcassonne: Yeah, I get that this is the promo for Carcassonne, but still it should have been "Fort" or something.

Familiar -> Vertrauter: This is the literal translation but it really makes no sense that a "Vertrauter" would be someone bad who hands out curses. I'm at a loss regarding a better translation though. From the image he looks like an undead/ghost or something.

Venture -> Abenteuer: Although it is a possible literal translation this is really missing any resemblance to the intended meaning of "risky investment". Translated back to English it would be "adventure" which quite obviously is inappropriate. Something along the lines of "Wagnis" or "Spekulation" might be better, but I'm still not really happy with those.


Also I agree with ipofanes on "Lehnsgut". I really hope they used that. Well, I'll find out in a few hours when I unwrap my Dark Ages box.

116
I feel the wiki main page really needs some kind of starting point for people who don't know exactly what they are looking for.
Unless you know the name of the card you're looking for there's no real way to get there.

I think a list of expansions on the main page would already be a big improvement. From there you could get to the expansion page and check out all the cards of that expansion. It also helps with one of the most common questions we get: "Which expansion should I get first / next?"

Edit: Or maybe a link to "List of Expansions" in the navigation that would link to a separate list of expansions page.

117
Dominion World Masters / Re: 2013 Austrian - Tournament season schedule
« on: October 16, 2012, 11:17:19 am »
I hope there will be one in Linz.

Also thanks for the heads up.

118
Dominion General Discussion / Re: Another help me choose an expansion :)
« on: October 15, 2012, 12:08:52 pm »
I have to agree that Base alone gets boring quickly. But Base mixed in with other sets never gets old. You always want a nice mix of a few more complex cards and a few simple cards.

Also there's one thing to consider about Prosperity. If you have only Base + Prosperity and you do random setups, you'll end up playing colony games about half the time. Colony games tend to take a bit longer than the normal province game, so if you prefer shorter games it might not be the best choice for your to start with. As soon as you have more sets to mix in this won't be an issue any more obviously.

119
Dominion Isotropic / Re: Question about optimal strategy
« on: October 03, 2012, 11:15:31 am »
Anyone want to rethink the strategy here as a 3 player kingdom?

Hmm, I wouldn't know where to start. I guess more curses would be flying around ...

120
I especially like kingdoms without actual villages but where you can still construct clever engines using throne-room, golem or similar cards.
I remember laughing to myself when I first played someone who went for pirate ships on a board with no obvious way to play multiple in one turn. Well ... I got crushed by throned pirate ships.

121
Dominion Isotropic / Re: Question about optimal strategy
« on: October 03, 2012, 08:21:03 am »
Hi PitzerMike,


First of all.... sorry for you you had to endure such language. Fortunately this kind of behavior is extremely rare with level 40+ players. I think the sensible response is not to take it too seriously and try to ignore such a person. Eventually just play someone else. Any more energy you spend on it is a waste.

About the game... Basically I think you played very well. Your opponent did not.

Fishing Village/Moneylender would definitely be my opening as well. Quarry is not even considered and I really don't like Silver either. You will need the actions soon (Witch if you can, but courtyard is also very good) and money-wise fishing village isn't much worse then silver. Sure, I can construct some shuffles where silver gets me to $5 and silver doesn't (CCMEE - CCC?E - CC), but not too many and there even are some edge cases where it's the other way around (CC?EE - CCCCE - CM). More importantly: hitting $5 is quite likely already. I want the option to add a courtyard, and silver makes that awkward.

The next decision is on your turn 3, where you get a potion and I once again agree. But this one is trickier then the opening. Having the fishing village in play, you're very likely to get a witch next turn anyway. It should make you lose the curse split, but getting the universities started is easily important enough. If you would have gotten to $4 on a CCCCE hand, I think I'd go for courtyard though. Getting the witch cannot be postponed to turn 7/8.

Your opponent then makes a game-losing mistake by playing courtyard on turn 3. Courtyard can somewhat 'prevent' a clash of two terminals on turn 3, but only if the other terminal doesn't draw. It makes a) his witch miss the reshuffle, b) your curse miss the reshuffle, c) his t4 buy miss the reshuffle. He has nothing to compensate for this whatsoever. If he plays the witch on t3, he may very well get to $3 anyway (fishing village & moneylender) and even if he doesn't (pearl diver & stables) he's much better of then he is now. Now he has a reshuffle containing a fishing village and a courtyard only, and to make it worse he has to draw two cards dead (which is what happened to his courtyard).
I would not even have played the courtyard turn 3 if I didn't have witch in hand (!).

After this the game is basicly over, unless some bizarre luck / bad luck hits either one of you, and it doesn't.

But to comment on the possibilities after turn 9...
You definately do not need to turn to buying silvers. In fact they would still be bad. (bad as in rather have nothing then silver). You still want to decrease the deck-cycle, to maximize use of your universities. I would probably even add courtyards over fishing villages on less-then-$5 turns. Your cities will draw enough cards soon to hit gold anyway, and platinum soon after. Being the only player that can get >1 card/turn, you're in complete control of the game.

Hearing that from such a good player as yourself makes me very :D

Great insight on the courtyard play. I hadn't considered all the implications. Also I now realize that with good enough draw I wouldn't need any silver. My first city definitely should have been a third witch in light of that.

It's fascinating how a game can basically be over after only a few turns.

122
Dominion Isotropic / Re: Question about optimal strategy
« on: October 03, 2012, 03:10:24 am »
Thanks everyone. I also didn't like quarry here because there was no +buy. Although it could get me the witch(es) more reliably.
Or maybe add it later on, when cities are activated to further sprint ahead - but at that point most action cards that you want should mostly be gone already.

Your opening is just about correct.  The silver's long term help doesn't help enough to warrant that short term gain.  FV is just too helpful in the cycling of this sort of deck. 

With that said, I don't really like the T3 potion that much.  I feel like you should have grabbed witch, FV, or courtyards only as this would help win you the curse war, as this is of main importance as there's no way to trash this.  Also with so much cycling with this sort of deck, you'd likely still be able to grab universities/cities at a good rate when you transition over. 

Quarry is no good here, it's pretty useless in a deck here.  There's just no +buy or $6/$7 actions you'd want. 

His anger probably stems from some really bad shuffle luck.  Never gets to connect a single FV with +cards.

Yes, I definitely would have wanted a courtyard or two in my deck. My reasoning for the potion was that I didn't mind so much losing the curse split (and after his 5/2 opening i certainly didn't have much hope of winning it). But with my 3 universities to his zero i would be able to grab those cities quickly and they'd be activated when the curses were gone. All those actions and the good draw from witch/courtyard/cities would help me deal with the curses just fine.

Also from turn 9 on would I want any silvers to not run out of money or just load up on fishing villages? I feel I needed at least one silver to be able to afford gold.

Oh, and welcome Ludgate :)

123
Dominion Isotropic / Question about optimal strategy
« on: October 02, 2012, 12:17:08 pm »
I just had a game on Isotropic with the following cards: City, Colony, Courtyard, Fishing Village, Hoard, Moneylender, Pearl Diver, Platinum, Potion, Quarry, Stables, University, and Witch.

Opening 4/3 i bought a moneylender and fishing village thinking the moneylender would help me get a witch pretty quickly and more importantly get rid of my coppers. The midgame plan was to get a potion and some universities that would ultimately allow me to gain many cities and win the game. At the end of my turn 9 my opponent made the following remark and resigned thereafter: "I'm sick of playing luckers that don't actually know how to play optimally, please, go fuck yourself, Quarry was a way better option to moneylender"

I don't think he was very happy with my play. I would like to hear some opinions. I preferred moneylender because it would also get rid of all the coppers during the midgame where I would be low on money anyway (considering my opponent opened witch) and pretty much just gaining cards with universities. But with stables on the board the coppers might not matter that much and quarry might be the better choice.

Here's the log of the game (I'm InASlump): http://dominion.isotropic.org/gamelog/201210/02/game-20121002-082604-5ca51e8b.html

Anyway I believe the key was not so much luck, but the decision to go for universities. In the absence of +buy that's the only way to grab all those cities.
What do you think, was I lucky? And also how would you have played this kingdom?

124
Dominion Articles / Re: Dark Ages: Scavenger
« on: October 02, 2012, 07:01:12 am »
Scavenger looks pretty cool.
I'd like to play with Dark Ages cards right now but I have to wait for the German release (October 15th).

125
Dominion General Discussion / Re: Pronounciations and plurals
« on: September 11, 2012, 04:31:32 am »
I say DOOK-ee.  Always have, always will.  I mean, a DOOK-ee is run by a DOOK, so why would I call it a DUTCH-ee?  I don't call it a KONG-dom.

Well, duchy is fine if you can imagine a duchy being run by a douche.

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