TerminalCopper (Germany) defeats zporiri (USA B) 4-2
Fishing Village, Forager, Philosopher's Stone, Ironmonger, Scout, Counterfeit, Ghost Ship, Mine, Adventurer, Grand Market
zporiri 43 - terminal copper 21I thought about going mine into GM's, but figured counterfit does it much better since it provides you $3 instead of $2 when trashing coppers. I really don't want many fishing villages here with the only draw being ghost ship (only being +2). i pick up iron mongers for the actions, knowing my deck will be eventually all actions and i want the cantrip draw (so basically, in this game i think vanilla village is better than fishing village-not many times you can say that lol. anyone agree/disagree?). he gets up and going faster than me and gets out to a 3-1 GM lead, but once my deck gets going it is unhurt by ghost ships and i win the GM split 6-4 and eventually the game.
Duchess, Tunnel, Nomad Camp, Plaza, Salvager, Young Witch, Cartographer, Merchant Ship, Rebuild, Stables, Vault
terminalcopper 24 - zporiri 23I really feel like I deserve to win this one. I do get the 5/2 split and open rebuild/duchess. i figure duchess will help economy which can struggle to get to $5 in rebuild games. i ignore tunnels at first; winning the duchy split is far more important. i end up winning the duchy split 6-2. i am in control, but lose on a 3 pile to do all the duchesses i was taking. i was aware it could be a problem, but i lost really unuckily. on his second to last turn he is able to rebuild duchy into province, and then salvage a rebuild and buy a province, turning his 8 point deficit into a 1 point lead. i buy an estate to tie, and there is one duchess and two piles gone. on his next turn, he has no cash but gets his other salvager and trashes a young witch and buys an estate to win buy one. it was annoying cuz there were some turns i didnt take a duchess, but if i had i couldve 3 piled sooner. also annoying because the only way he wins is if he picks up his salvager on each of hist last two turns. but i guess you make your own shuffle luck lol.
Herbalist, JackOfAllTrades, Wandering Minstrel, Cultist, Horn of Plenty, Mystic, Pillage, Torturer, Vault, Bank
terminal copper 43 - zporiri 36I thought about a tortuerer chain, but with cutlist on the board and the only trashing being JOAT which simultaneously gives you silvers which doesnt help in engines and can't trash coppers, i decided to go more or less cultist BM, as does my opponent. he gets $5 more often in the beginning, and that's all she wrote.
Warehouse, Bureaucrat, JackOfAllTrades, Militia, Mining Village, Thief, Worker's Village, Saboteur, Trading Post, Vault
terminal copper 48 - zporiri 30A BM game with a decent amount of options. I choose to go trading post over JOAT, hoping to rid my deck of coppers and flood with silvers but it doesnt work as well as id hope. JOAT was definitely better here, which my opponent did. i greened sooner than i wanted to, but i needed to keep up with my opponent. i was outplayed here.
Chapel, Moat, Apothecary, Tunnel, Noble Brigand, Plaza, Quarry, Silk Road, Worker's Village, Fairgrounds
zporiri 63 - terminal copper 56I love me some alternate victory. I almost always go alternate victory (and as a result I can adjust my clocks extremely well), and this board was begging for it. Extremely weak board (only 5+ is fairgrounds) and a cheap kingdom victory card (tunnel) to go with silk roads. i was extremely surprised to see my opponent do something else (apothecary engine), since i dont think there is anyway it can run out all the provinces on its own. very early on i pick up SR with $4, and silver or copper with $3 or less. NB doesnt help too much since my opponent bought more coppers than silver or gold. i thought i was going to get 6 SRs, but my opponent gets $8 and 2 buys to get the last two. 5-3 turned out to be enough, but it made me nervous not getting 6 of them. after SR are gone, i buy tunnels and estates for the 3 pile.
Embargo, Lighthouse, Sage, Herald, Moneylender, Quarry, Spice Merchant, Treasure Map, Junk Dealer, Margrave
terminal copper 45 - zporiri 36an extremely interesting end game, and if you only read one of these logs, make it this one. i thought about a herald type engine, but thought the necessary trashing would take to long. im afraid my opponent might go for this, so i open embargo and embaro herald (shouldve just been a silver in hindsight). i basically go margave BM, but he greens so fast that i dont get as many golds or margraves that i would like. he trashed more than me so i thought i was more equipped for a long haul, but his deck was better. anyways, there were some intresting buys at the end, i think my opponent shouldve bought an estate over a province at one point. anyways, i get a double buy and get the last two estates to go down by 5 with the only VP left on the board in the last province (duchies and estates are gone). my opponent brilliantly starts getting lots of embargoes, knowing if he can get 1 on province he will win (i went first).
good series, and thanks to terminal copper! really bummed i didnt get at least a tie here, that rebuild game will eat away at me for the rest of the day
here are the logs:
http://dom.retrobox.eu/?/20131204/log.516d4ab2e4b082c74d7b8473.1386192004507.txthttp://dom.retrobox.eu/?/20131204/log.516d4ab2e4b082c74d7b8473.1386192612292.txthttp://dom.retrobox.eu/?/20131204/log.516d4ab2e4b082c74d7b8473.1386193188509.txthttp://dom.retrobox.eu/?/20131204/log.516d4ab2e4b082c74d7b8473.1386193728967.txthttp://dom.retrobox.eu/?/20131204/log.516d4ab2e4b082c74d7b8473.1386194770999.txthttp://dom.retrobox.eu/?/20131204/log.516d4ab2e4b082c74d7b8473.1386195655866.txt