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Messages - zporiri

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51
Dominion General Discussion / Re: Favorite Alt-VP card
« on: March 19, 2014, 10:45:57 am »
i like duke the best, but probably because it's the one im best with =)

it's better than going for provinces on so many boards, and in many games by the time your opponent realizes you're going for duke he either has to 1. start going for them himself, but is already down at least 1 duchy and has a deck that is less prepared to go for duke/duchy than yours or 2. change his deck to be able to get all 8 provinces

i like the card so much that i made it my avatar =) duke is my favorite card in dominion

52
GokoDom / Re: GokoDom III: Round 2 Results ONLY
« on: March 07, 2014, 10:56:30 am »
zporiri defeats gilds55/lotsoplatinum (not sure if you want f.ds name or goko) 3-0

53
Game Reports / Re: In which Minion wins ...Again!
« on: February 26, 2014, 11:08:22 pm »
Here's an interesting one where my opponent and I split the Minions 5-5. I think my Menageries and maybe my Forager come out in a big way though
http://dom.retrobox.eu/?/20140226/log.50a43c25e4b0addfc4f43029.1393466025024.txt


Code: [Select]
Crossroads, Embargo, Pawn, Squire, Forager, Menagerie, Merchant Ship, Minion, Tribute, Hoard

any source of non terminal money is great for minion. pawn and squire should also be very good here in addition to forager

54
Dominion General Discussion / Re: The Dominion Cards Lists 2014 Edition
« on: February 23, 2014, 05:41:16 pm »
I didn't have time to finish. Please do not count mine.

same here

55
i've always thought that transmute was the worst card in the game, even worse than scout which can be very useful in intrigue games. transmute's main benefit is being able to turn starting estates into gold, but to do this you need to open potion (and there could be no other potion cost cards in the kingdom), buy transmute on turn 3-4 if the potion doesnt miss the shuffle, and at the earliest you can trash exactly one estate with transmute on turn 5 if you draw them together. or, if you bought a regular trasher, you could have played it twice and could be well on your way to buying a gold.

another use is for getting a lot of duchies, by trashing coppers into transmutes and transmutes into duchies. talk about slow and awkward. and getting a lot of duchies is usually only good when there is alt vp or heavy cursers. a lot of kingdoms have alt vp or a curser, but even in those scenarios just building up your economy is usually better.

if i were forced to take transmute or scout in a random game, i would prefer having scout in my deck. at least i could play it and it'd give me some benefit (this biggest complaint about scout is that there is always something better to buy). if a transmute is added to my deck in a random game, there would be many occasions when i would choose not to play it.

anyways, ive always thought transmute was the worst card in the game. id love to hear what other people think as to why it is or isn't (most likely, why scout is worse).

57
Dominion General Discussion / Re: Remembering Your First Game of Dominion
« on: February 13, 2014, 11:06:03 pm »
My first experience was watching a game of Dominion that had a couple of expansions and 5 players. I remember feeling like a genius when i suggest to my friend, if you buy 8 treasuries, eventually you can guarantee buying a province

58
Dominion General Discussion / Re: Procession logs
« on: February 11, 2014, 11:53:45 am »
Procession is one of the cards that benefits most from the home field advantage.

i really like this way of saying "this card works best with other cards from the same expansion"

also, scout must have a horrible road record

59
Variants and Fan Cards / Re: Really bad card ideas
« on: February 11, 2014, 10:40:18 am »
Combos with scout $4
Action
Reveal a scout from your hand. You win
When you buy this, +1 buy, +$4, and put this card and the next card you buy on top of your deck.

you don't even need to put the next card you buy on the top of your deck. you don't need to reveal a scout to win the game the way this card is worded :)

60
Harvest, transmute, mandarin, coppersmith because it's so rare that they're playable. Scout's probably playable more often than any of those 4 cards.

There is no card less playable than scout. Transmute is close, but the other three you listed I've had a lot of games where they shine, or at least come in handy. And any card that can even rarely do really cool things (like the Mandarin/Horn of Plenty trick) I wouldn't want to cut.

KC, throne room, procession scout in games with no villages or cantrips to get + actions.
Scout, and then herald, wishing well or mystic.
Scout with great hall or crossroads.
Not saying it's a good card, just would rather have it more often than those other 4 cards.
Also not saying there's never anything cool you could to with those other 4 cards, just that I would rather get rid of them so more usable, more interesting cards are
in more kingdoms.

KC and throne room can still be very good in games without +actions or cantrips as long as thereis a good card-drawer. if smithy is on the board, a KC or throne room engine is still very viable, especially if there is trashing

61
this would be even better than black market with tactician. it would be absolutely bonkers lol. you can play a silver and turn it into a lab, and not have to discard it when you play the tactician

63
GokoDom / Re: GokoDom III: Third Theason Thign-up Thread
« on: January 21, 2014, 03:29:19 pm »
in
all sets

64
Dominion General Discussion / Best Dominion Moments 2014
« on: January 01, 2014, 12:21:01 pm »
It's 2014 now, so it's time for the best Dominion Moments of 2014!

This thread is for showing off the funny and strange moments in Dominion where maybe something unusual happens, you get ridiculously lucky or unlucky, or anything you think is worthy of being shared. Remember to include the log! =)

Happy New Year and gl, hf!

65
Dominion General Discussion / Re: How do you deal with Possession?
« on: December 14, 2013, 06:40:42 pm »
How do you deal with Possession?

Once I find out, I'll tell you.

66
Rules Questions / Re: Haggler/Black Market
« on: December 13, 2013, 02:15:23 pm »
This thread made me nostalgic for Black Market... stupid Goko adventures.  :(
It is possible to buy Black Market with real money.

No, not real money.  You can get it with Coins.

You can get them with gokocoins, which cost real money...

67
Dominion Articles / Re: Combos/Counters Article list
« on: December 11, 2013, 02:49:57 pm »
I remember a game against ehunt I think in the DSC where I played Hoard/Gardens/Royal Seal.  It was extremely powerful and to this day the only time that I have achieved the Bominator CR achievement.

Bominator?

I think bombinator was buying only treasure and victory cards, but i might be wrong

68
Variants and Fan Cards / Re: Revised versions of published cards
« on: December 11, 2013, 02:48:03 pm »
<insert joke here about guide being way too over-powered since scout is already one of the best cards>

69
Tournaments and Events / Re: Dominion Team World Cup Discussion Thread
« on: December 04, 2013, 05:52:49 pm »
TerminalCopper (Germany) defeats zporiri (USA B) 4-2



Code: [Select]
Fishing Village, Forager, Philosopher's Stone, Ironmonger, Scout, Counterfeit, Ghost Ship, Mine, Adventurer, Grand Market
zporiri 43 - terminal copper 21
I thought about going mine into GM's, but figured counterfit does it much better since it provides you $3 instead of $2 when trashing coppers. I really don't want many fishing villages here with the only draw being ghost ship (only being +2). i pick up iron mongers for the actions, knowing my deck will be eventually all actions and i want the cantrip draw (so basically, in this game i think vanilla village is better than fishing village-not many times you can say that lol. anyone agree/disagree?). he gets up and going faster than me and gets out to a 3-1 GM lead, but once my deck gets going it is unhurt by ghost ships and i win the GM split 6-4 and eventually the game.



Code: [Select]
Duchess, Tunnel, Nomad Camp, Plaza, Salvager, Young Witch, Cartographer, Merchant Ship, Rebuild, Stables, Vault

terminalcopper 24 - zporiri 23
I really feel like I deserve to win this one. I do get the 5/2 split and open rebuild/duchess. i figure duchess will help economy which can struggle to get to $5 in rebuild games. i ignore tunnels at first; winning the duchy split is far more important. i end up winning the duchy split 6-2. i am in control, but lose on a 3 pile to do all the duchesses i was taking. i was aware it could be a problem, but i lost really unuckily. on his second to last turn he is able to rebuild duchy into province, and then salvage a rebuild and buy a province, turning his 8 point deficit into a 1 point lead. i buy an estate to tie, and there is one duchess and two piles gone. on his next turn, he has no cash but gets his other salvager and trashes a young witch and buys an estate to win buy one. it was annoying cuz there were some turns i didnt take a duchess, but if i had i couldve 3 piled sooner. also annoying because the only way he wins is if he picks up his salvager on each of hist last two turns. but i guess you make your own shuffle luck lol.



Code: [Select]
Herbalist, JackOfAllTrades, Wandering Minstrel, Cultist, Horn of Plenty, Mystic, Pillage, Torturer, Vault, Bank
terminal copper 43 - zporiri 36
I thought about a tortuerer chain, but with cutlist on the board and the only trashing being JOAT which simultaneously gives you silvers which doesnt help in engines and can't trash coppers, i decided to go more or less cultist BM, as does my opponent. he gets $5 more often in the beginning, and that's all she wrote.



Code: [Select]
Warehouse, Bureaucrat, JackOfAllTrades, Militia, Mining Village, Thief, Worker's Village, Saboteur, Trading Post, Vault
terminal copper 48 - zporiri 30
A BM game with a decent amount of options. I choose to go trading post over JOAT, hoping to rid my deck of coppers and flood with silvers but it doesnt work as well as id hope. JOAT was definitely better here, which my opponent did. i greened sooner than i wanted to, but i needed to keep up with my opponent. i was outplayed here.



Code: [Select]
Chapel, Moat, Apothecary, Tunnel, Noble Brigand, Plaza, Quarry, Silk Road, Worker's Village, Fairgrounds
zporiri 63 - terminal copper 56
I love me some alternate victory. I almost always go alternate victory (and as a result I can adjust my clocks extremely well), and this board was begging for it. Extremely weak board (only 5+ is fairgrounds) and a cheap kingdom victory card (tunnel) to go with silk roads. i was extremely surprised to see my opponent do something else (apothecary engine), since i dont think there is anyway it can run out all the provinces on its own. very early on i pick up SR with $4, and silver or copper with $3 or less. NB doesnt help too much since my opponent bought more coppers than silver or gold. i thought i was going to get 6 SRs, but my opponent gets $8 and 2 buys to get the last two. 5-3 turned out to be enough, but it made me nervous not getting 6 of them. after SR are gone, i buy tunnels and estates for the 3 pile.



Code: [Select]
Embargo, Lighthouse, Sage, Herald, Moneylender, Quarry, Spice Merchant, Treasure Map, Junk Dealer, Margrave

terminal copper 45 - zporiri 36
an extremely interesting end game, and if you only read one of these logs, make it this one. i thought about a herald type engine, but thought the necessary trashing would take to long. im afraid my opponent might go for this, so i open embargo and embaro herald (shouldve just been a silver in hindsight). i basically go margave BM, but he greens so fast that i dont get as many golds or margraves that i would like. he trashed more than me so i thought i was more equipped for a long haul, but his deck was better. anyways, there were some intresting buys at the end, i think my opponent shouldve bought an estate over a province at one point. anyways, i get a double buy and get the last two estates to go down by 5 with the only VP left on the board in the last province (duchies and estates are gone). my opponent brilliantly starts getting lots of embargoes, knowing if he can get 1 on province he will win (i went first).

good series, and thanks to terminal copper! really bummed i didnt get at least a tie here, that rebuild game will eat away at me for the rest of the day :P

here are the logs:
http://dom.retrobox.eu/?/20131204/log.516d4ab2e4b082c74d7b8473.1386192004507.txt
http://dom.retrobox.eu/?/20131204/log.516d4ab2e4b082c74d7b8473.1386192612292.txt
http://dom.retrobox.eu/?/20131204/log.516d4ab2e4b082c74d7b8473.1386193188509.txt
http://dom.retrobox.eu/?/20131204/log.516d4ab2e4b082c74d7b8473.1386193728967.txt
http://dom.retrobox.eu/?/20131204/log.516d4ab2e4b082c74d7b8473.1386194770999.txt
http://dom.retrobox.eu/?/20131204/log.516d4ab2e4b082c74d7b8473.1386195655866.txt

71
rene kuroi (japan A) defeats zporiri (usa B) 3.5-2.5. i feel like i lost 2 of these games because of possession :( thought i definitely could've won this series, especially after leading 2.5-1.5 with 2 games remaining. thanks for the games rene kuroi!

zporiri wins 35-24
http://dom.retrobox.eu/?/20131130/log.5132d720e4b07f4f52105404.1385828245319.txt
he outplayed me at the beginning but i thought his mid and late game were poor. he greened WAY too early-with a 3-1 GM edge, no reason to green when he did, which gave me life.

rene kuroi wins 19-6
http://dom.retrobox.eu/?/20131130/log.5132d720e4b07f4f52105404.1385829414815.txt
he uses possession and my better deck to win. i was trying to get a lot of nobles and sneak a 3 pile ending, but he did that after he double possessed me, so i never got the chance.

zporiri wins 22-16
http://dom.retrobox.eu/?/20131130/log.5132d720e4b07f4f52105404.1385830199995.txt
i win the highway+market battle. no draw in this game but it didnt matter, was still able to sneak out some provinces and end the game by draining markets.

tie 38-38
http://dom.retrobox.eu/?/20131130/log.5132d720e4b07f4f52105404.1385830776688.txt
he greened early and i was happy to sneak a tie out with a good way to use +buys to get anything more than 7 points a turn

rene kuroi wins 36-19
http://dom.retrobox.eu/?/20131130/log.5132d720e4b07f4f52105404.1385831591740.txt
lost this one to horrible shuffle luck. my strategy was going to be the same as his but never could get around to getting labs.

rene kuroi wins 67-53
for some reason i was thinking baker was a good counter to possession and loaded up on them instead of hunting parties. woops lol. i had a big goons advantage early but it didnt matter.
http://dom.retrobox.eu/?/20131130/log.5132d720e4b07f4f52105404.1385833783646.txt

72
I'm very much looking forward to the Rabid vs RTT match, which (I think) will determine if Sweeden or Germany advances.

73
Variants and Fan Cards / Re: New Dominion Cards by... Me!!!! :D
« on: November 27, 2013, 10:14:29 am »
Sweeper (Action, Cost:3)

+1 Card
+1 Action

Choose a card in your hand. Discard it, or trash it.

this should cost $4. being able to open with 2 cantrip trashers is too strong, i think

74
Goko Dominion Online / Re: It Gets Worse
« on: November 27, 2013, 10:11:15 am »
"Goko is currently undergoing routine maintenance."

Is this a good or a bad sign?

good. it can't get much worse lol

75
Dominion World Cup – Round 1: Eggplantation (Australia) vs. zporiri (United States B), Table 3


Game 1: http://dom.retrobox.eu/?/20131114/log.5070529651c34c5abec034ad.1384470806592.txt
VP score:
- Eggplantation (P1): 27
- Zporiri (P2): 52

Game 2: http://dom.retrobox.eu/?/20131114/log.5070529651c34c5abec034ad.1384472191966.txt
VP score:
- Eggplantation (P2): 28
- Zporiri (P1): 37


Game 3: http://dom.retrobox.eu/?/20131114/log.5070529651c34c5abec034ad.1384473261348.txt
VP score:
- Eggplantation (P2): 29
- Zporiri (P1): 36


Game 4: http://dom.retrobox.eu/?/20131114/log.5070529651c34c5abec034ad.1384474605808.txt
VP score:
- Eggplantation (P1): 36
- Zporiri (P2): 23


Game 5: http://dom.retrobox.eu/?/20131114/log.5070529651c34c5abec034ad.1384475766608.txt
VP score:
- Eggplantation (P1): 29
- Zporiri (P2): 42


Game 6: http://dom.retrobox.eu/?/20131114/log.5070529651c34c5abec034ad.1384476806413.txt
VP score:
- Eggplantation (P2): 31
- Zporiri (P1): 48


Final Results:
Score:
- zporiri: 5
- Eggplantation: 1


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