5701
Puzzles and Challenges / Re: Not a misclick
« on: April 21, 2012, 03:50:02 pm »
Another one, no LIGHTHOUSES and ends game with a win in the same turn (would lose otherwise, and you are even losing on the start of the turn!).
You've KCed a TR. With your first 2 TR actions you managed to gain last few colonies (lets say Remodel + Platinums) and establish a 10 point lead, but are left with a Colony and Golem in your hand.
TR forces you to play the Golem. You draw a Trading Post and a Ambassador. Now, you know that the last 2 actions in your deck areSaboteurSwinder and Jester. You opponent has only 5 cards (all in his hand) and none in his deck or discard.
If you use the trading post first, you will destroy your Colony, Ambassador nothing and Jester andSabSwinder will hit nothing and you end up losing on turns. (Same happens if you play Ambassador first and do not return a Colony, as opponent cannot gain it).
Buut.. If you Ambassador a Colony first, and use TP on nothing, now when your TRed Golem hitsSaboteurSwinder and Jester, you give him curse and destroy his Colony, and you win with 1 point advantage.
You've KCed a TR. With your first 2 TR actions you managed to gain last few colonies (lets say Remodel + Platinums) and establish a 10 point lead, but are left with a Colony and Golem in your hand.
TR forces you to play the Golem. You draw a Trading Post and a Ambassador. Now, you know that the last 2 actions in your deck are
If you use the trading post first, you will destroy your Colony, Ambassador nothing and Jester and
Buut.. If you Ambassador a Colony first, and use TP on nothing, now when your TRed Golem hits