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Messages - qmech

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126
General Discussion / Re: Random Stuff Part II
« on: December 13, 2015, 07:17:40 am »
Or it may be better to throw and catch errors.

Yes.  sudgy, this is a very common pattern, and people who think gotos are dangerous designed language features exactly for your situation.  If you're in a language without exceptions (which is what this feature is normally called) try looking up the standard work around.

127
Dominion General Discussion / Re: what makes a good non-engine game?
« on: December 12, 2015, 09:34:52 pm »
importantly, there shouldn't actually be any bm cards, as in, you should not be able to look at the kingdom and estimate how many turns it would take to get 4 provinces, or anything simulatable like that.

This seems overly strict.  It's becoming less and less common, but there are still times when you have to decide between something BM-esque and something more enginey.  A board where that decision was extremely difficult would be very interesting to watch if the players took different lines.

128
General Discussion / Re: A question in probability
« on: December 12, 2015, 05:35:58 pm »
It makes all sorts of expected value calculations unexpectedly easy.

>:(

129
Hearthstone / Re: Arena General Discussion
« on: December 12, 2015, 07:54:12 am »
The kinds of decks you can build with the basic cards are not so very different from the kinds of decks you might draft in arena, in that you'll be unlikely to have game-winning combos so it's all about fundamentals, which in Hearthstone right now are tempo and value, probably in that order.  So look up some recommendations for decks using only the basic cards, then play some ladder games against people who (at least at first) are likely to be in a similar situation to you.

Watching pro players streaming is a good way to improve, although you have to be lucky enough to choose somebody who's explaining things at your level.

For arena, do you know about Heartharena?  It's a website that will take you all the way through the process of a draft, making recommendations and often explaining them, finishing with an overview of your deck and how they expect it to play.  I still find it extremely useful, even if I don't use it all that often.

130
Goko Dominion Online / Re: Waiting for Adventures On-line
« on: December 09, 2015, 02:50:08 pm »
point salading

That's a new one for me.  For anyone in the same boat, it's a (not terribly flattering, hence Accatitippi's disclaimer) term for games in which each turn you have lots of options, but you're going to score points whatever you do.  This means you can have games where people do wildly different things and still you have no real idea of who is winning until you count up.

BGG is unable to agree whether any particular game actually counts as point salad, with the possible exception of Castles of Burgundy and Chess.

131
Hearthstone / Re: Constructed General Discussion
« on: December 08, 2015, 03:29:09 pm »
It's the best feeling when you kill Tirion, then drop an Acidic Swamp Ooze.  :)

I think it feels better when you just silence the Tirion.

Or Harrison Jones.

Oh yeah, I just love the feeling when I silence Harrison Jones!

I tech Owl in Freeze Mage to silence Loatheb.

132
Goko Dominion Online / Re: Trolling thy name is Making Fun
« on: December 07, 2015, 02:11:08 am »
I've not been having any problems at all, and haven't for quite a while.  I'm sorry you guys are having trouble, but I want to share my positive experience in case people are unnecessarily put off playing the game they love: you might be one of the lucky ones, undecided observer.

133
Hearthstone / Re: Constructed General Discussion
« on: December 05, 2015, 05:15:31 pm »
Ah, Repentance should be at least half, yes.  Somehow I didn't get there from Pally-Snipe.

134
Hearthstone / Re: Constructed General Discussion
« on: December 05, 2015, 02:54:40 pm »
Just pulled a Mysterious Challenger out of a pack.  The only secrets I have are Eye for an Eye, Get Down, Pally-Snipe and Sacred Trial, though.

Bad luck on only having one secret.

135
Hearthstone / Re: Tavern Brawl Discussion
« on: December 05, 2015, 09:43:47 am »
Definitely violent agreement.  :D

They'll multiply if you can play them multiple times per hand, or just play and then return to hand, though.

If you mean cards in deck then you can only multiply by removing something from play, either to hand or in some Malorne type way.  You can get multiple copies of a minion in play with one copy in your deck, but you can't get multiple copies of the card in your deck just by playing it a lot, even multiple times per turn.

I was querying whether your "they" meant cards, which is what the previous posters were discussing.  Apparently it didn't, it meant minions in play.

136
Hearthstone / Re: Tavern Brawl Discussion
« on: December 05, 2015, 09:33:31 am »
I think we're now in violent agreement.  The original question was whether you could stuff your deck with copies of X just by playing X a lot.  You can't, but I don't think you are claiming that you can.

137
Hearthstone / Re: Tavern Brawl Discussion
« on: December 05, 2015, 08:49:49 am »
That's not a card, it's a minion.

Maybe it's easiest if I just say explicitly how it works.

You start your turn with some number of cards in your hand.  If you

- play a card, it resolves and then a copy goes into your deck;
- discard a card through something like Soulfire, it is gone never to be seen again;
- still have a card in your hand at the end of your turn, a copy goes into your deck.

Resolving a minion card means summoning the corresponding minion.  There is a distinction between minion cards in hand and minions on the board, but this is the first time it's really come up.

138
Hearthstone / Re: Tavern Brawl Discussion
« on: December 05, 2015, 08:36:10 am »
That's true, but you removed a copy of the card from your deck when you drew it in the first place so the effect is the same.

139
Hearthstone / Re: Tavern Brawl Discussion
« on: December 05, 2015, 08:25:38 am »
If you mean cards in deck then you can only multiply by removing something from play, either to hand or in some Malorne type way.  You can get multiple copies of a minion in play with one copy in your deck, but you can't get multiple copies of the card in your deck just by playing it a lot, even multiple times per turn.

How can you play a card a lot if you don't remove it from play somehow?

Cards go back in your deck when you play them, not when the minion they spawn dies, so you can play a minion then redraw its card whilst the first minion is still on the board.

140
Hearthstone / Re: Tavern Brawl Discussion
« on: December 05, 2015, 06:49:25 am »
They'll multiply if you can play them multiple times per hand, or just play and then return to hand, though.

If you mean cards in deck then you can only multiply by removing something from play, either to hand or in some Malorne type way.  You can get multiple copies of a minion in play with one copy in your deck, but you can't get multiple copies of the card in your deck just by playing it a lot, even multiple times per turn.

141
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: December 04, 2015, 07:27:39 pm »
Oh and the diversity of cards seen from older sets has gone up too with Discover and I guess Reno. I've seen a bunch of Warlocks using Twisting Nether (8 mana destroy all minions) for example.

We can't help it, the animation is just too cool.  The not dying thing's pretty good too.

I think I disenchanted my golden Twisting Nether way back before Naxx or around the time of Naxx. Never got another one  :(

I'm just waiting for the double Gladiator's Longbow deck to come round.

142
Hearthstone / Re: Tavern Brawl Discussion
« on: December 04, 2015, 07:25:18 pm »
I'm not entirely sure what you think the problem might be, but everything you describe sounds like expected behaviour if it works how they say it does: that all cards, whether you play them or not, end up back in your deck by the end of the turn.  You shouldn't expect to draw duplicates if you only have one of a card in your deck.

143
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: December 04, 2015, 07:12:52 pm »
Oh and the diversity of cards seen from older sets has gone up too with Discover and I guess Reno. I've seen a bunch of Warlocks using Twisting Nether (8 mana destroy all minions) for example.

We can't help it, the animation is just too cool.  The not dying thing's pretty good too.

144
Hearthstone / Re: 2015: Best Hearthstone Moments
« on: December 04, 2015, 07:04:55 pm »
I think Brann might be involved in that one.  Let's you copy a stacked Raptor and something else each time (maybe two Raptors if you've Ganged up).

This video taught me something about Deathrattle timing.


145
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: December 04, 2015, 03:34:51 pm »
I'm having more fun than ever with Hearthstone.  I'm sure part of it is that I have more cards, and I'm a better player, but I also think the game is in a really good spot right now: the League of Explorers cards manage to be both fun and powerful, and have opened up whole new deck archetypes.  It's certainly worth doing all the "stuff" (quests and Brawls).

146
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: December 03, 2015, 02:55:29 pm »
Aggro Shaman is pretty good right now.  I intend to play it this evening, and I expect to win.

Edit: Didn't win, Shaman is awful. :(  Back to Renolock.

(Shaman is fine, and certainly better than it's been for a long time.  I'll try another list with Sir Discover a Hero Power.)

147
Goko Dominion Online / Re: My App Store Review
« on: December 03, 2015, 02:54:08 pm »
Needs less hedging, cactus.

148
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: December 03, 2015, 03:59:03 am »
You've prompted me to check and the quest screen says I have 999 wins, but this is about 100 more than the total number of wins for each of the nine classes.  What's causing that discrepancy?

My highest class is Hunter with 227, and the lowest Priest with 17.  Rogue is at an entirely respectable 37.  When looking at my numbers Mage is always the one that seems surprisingly high, because I don't remember playing it all that much: it's a remnant from when I first started and played whatever random Mage decks I could scrape together on ladder.

149
General Discussion / Re: A question in probability
« on: December 02, 2015, 05:49:01 am »
The T's disappear because we know exactly how many there are, so we're choosing 4 times from the distribution (P, 1/5), (K, 1/5), (X,3/5).  This should already make us suspicious of 2/23 as the denominator of our answer should divide 625.

Three sets of outcomes are consistent with the observations: PPKP (which can appear 4 ways), PPKK (which can appear 6 ways) and PPKX (which can appear 12 ways).  So the probability is (4x1 + 6x1 + 12x3)/625 = 46/625 = 0.0736.  I think.

What answer does your C# give?
C# agrees with me that it's 2/23.
The implementation could be wrong I guess, that's why I posted it.  But I don't think so.

I think you're probably right that the Ts just disappear from calculations, but I wanted to do it with the Ts for completeness.

The 23 denominator comes from the 46 you've got there.  You've summed all the possibilities that are consistent with observations; so now you need to divide the probability of the exact thing you want (ie. 4/625) by the probability of the set of consistent outcomes (ie 46/625), to get 4/46=2/23.  This is pretty much exactly what I'm doing in my proof above, it's just messier because I don't remove the Ts (or collapse the factorials, for clarity).


Yes, I'm being a muppet.

Here's how I justify ignoring the T's.  The idea is that you don't look at all of your information in one go.  First you check whether you have the right number of T's.  To do this you only need to know whether each draw was T or not-T.  Conditioning on the fact that you have 3 T's just leaves you with 4 not-T's, and since you're assuming everything is independent these are just draws from the remaining options.  Formally it's coupling mumble mumble.

150
General Discussion / Re: A question in probability
« on: December 02, 2015, 05:23:29 am »
The T's disappear because we know exactly how many there are, so we're choosing 4 times from the distribution (P, 1/5), (K, 1/5), (X,3/5).  This should already make us suspicious of 2/23 as the denominator of our answer should divide 625.

Three sets of outcomes are consistent with the observations: PPKP (which can appear 4 ways), PPKK (which can appear 6 ways) and PPKX (which can appear 12 ways).  So the probability is (4x1 + 6x1 + 12x3)/625 = 46/625 = 0.0736.  I think.

What answer does your C# give? 

EDIT: This is P(observations), which is so obviously not what was asked for it's embarrassing.  It is at least a quick way of getting the 46.

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