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Messages - Bondles

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1
Goko Dominion Online / Re: so this is out?
« on: September 30, 2012, 02:28:34 am »
Thanks, BA.  Got that sorted.

But now dominion.goko.com looks to be back to a private beta so I can't log in any more.

e: But I can log in at play.goko.com/Dominion/gameClient.html

2
Goko Dominion Online / Re: so this is out?
« on: September 29, 2012, 11:53:42 am »
I've logged in via Google, but I'm showing up with my real name as my username, and I can't find any option to set an alias.  I'd prefer not to use my real name in multiplayer games; am I missing something or is this an issue?

3
Game Reports / Re: Dear My Opponent: I am Sorry
« on: August 18, 2012, 05:33:42 am »
I felt like a jerk hitting you 24 times with Saboteur.

Dear Krichevskoy,

I didn't want the game to turn out like this, but you opened Pirate Ship, so I had to build a treasureless deck.  Since there was only one +$ card in the Kingdom … and you gave me that Outpost yourself … well, I'm sorry I swindled you 40 times.

Thanks for seeing the game through, though.

-Bondles

http://councilroom.com/game?game_id=game-20120817-040108-05a64fd8.html

4
Goko Dominion Online / Re: Do we know when exactly it's going up?
« on: August 17, 2012, 12:46:16 pm »
My favorite validation code: Service Tempora

How apropos

5
Goko Dominion Online / Re: Do we know when exactly it's going up?
« on: August 17, 2012, 12:39:49 pm »
You kind of have to feel sad for a company that has a shiny new product go so wrong on launch.

At the same time, it's pretty hard to feel bad for a company that gives so little consideration to the privacy and security of its customers.

6
Goko Dominion Online / Re: Do we know when exactly it's going up?
« on: August 17, 2012, 10:26:23 am »

As far as I understand it the following are concerns:

1. Passwords are sent in plain text (so don't do this on public wifi folks)
2. javascript in the chat lobby isn't escaped - so you can execute JS on everyone elses machines
3. the game server doesn't validate messages from the client - so you can do things like play bridges from the supply that you don't own - or just buy colonies without enough money for them.
4. full game state is sent to your client - so you can see whats in your opponents hand

Oh wow.  I really don't mind the payment model - but this?  This is a pooch, thoroughly screwed.

7
Dominion: Dark Ages Previews / Re: Two new cards!
« on: August 16, 2012, 10:36:29 am »
Maybe Dame Anna is from Guilds, where the cards in a stack are differently named.

Oh I like this idea. I like it a great deal.

8
Goko Dominion Online / Re: Do we know when exactly it's going up?
« on: August 16, 2012, 09:09:13 am »
SETTLERS OF CATAN AS AN MMO

9
Game Reports / Re: Thief: The Perfect Storm
« on: August 15, 2012, 06:06:37 am »
Beautifully played.  I might've seen the KC-Thief combo and played it for fun, but actually working out how to win after having done that is wonderful.

10
Game Reports / 16-point vineyards!
« on: January 19, 2012, 02:56:47 am »
This was cute (and Aton7, I'm sorry about the last couple of turns - thanks for sticking around!)

Eight 16-point Vineyards, and a final turn where I managed to draw my entire sixty-card deck, gain a potion, and draw it to empty the Vineyards.

http://councilroom.com/game?game_id=game-20120115-051524-046cf91d.html

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