Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Robledo

Filter to certain boards:

Pages: [1]
1
Dominion General Discussion / Re: Interview with Donald X.
« on: March 05, 2023, 12:40:26 am »
Initially Embargo tokens and Coin tokens was used by only one card (Embargo and Pirate Ship)
In Prosperity VP tokens got used by 3 cards and with the 2nd Edition 4 cards, but Empires made VP tokens be used by more ~25 card (card+events+landscapes)
Coffers started with 4 cards until Renaissance...

So it's relatively common to see the increase of usage of a material...

I was thinking about the Ruins... It's a nice mechanics but used by only 3 cards... Could we see in a future some new use for them? In a Promo or in a new Expansion... I'm thinking to trying to make Cursers give Ruins instead! E.g. Witch: +2 cards, every other player gains a Ruins... Would it make the game unbalanced or "broken"?

P.S. I know designers don't comment on variants, it's just something that I'm willing to try and wish to know if it would make the game going to a direction not intended...

2
Dominion General Discussion / Re: Interview with Donald X.
« on: February 05, 2023, 08:53:46 pm »
Hi Donald,

Of course I have played Dominion and it's expansions a thousand times and enjoyed it a lot. But as much as playing I love reading and re-reading the secret stories about the development of the cards and expansions and outtakes. I also find very aesthetically beautiful the way cards combine in expansions (I'll write some note on it any time soon).

These days I was staring at the Allies expansion and something got me curious...

The Empire's Landscapes they are like endgame modifiers... You have the normal game and bam... a Landscape "alters" they way scores are tallied at the end.

The Allies' Allies were they at one point intended to be something like "start game" modifiers?

I'll try to give an example... Band of Nomads... if you take out the favor part... it could be something like a new rule. "At this game, when you gain a 3 cost card you may choose: +1 card, +1 action or +1 buy"

The same can be made by other Allies: Gang of Pickpockets. "At this game you always discard a card at the start of your turn"

I know, not all Allies can serve this purpose: Eg. Island Folk, Desert Guides...

Thanks for offering all the support for your game, improving it, answering doubts and curiosities and explaining the intricacies of game design aspects (which I enjoy as much as play).

3
Dominion General Discussion / Re: Interview with Donald X.
« on: December 25, 2022, 12:34:51 pm »
Hi Donald…

First of all a big thank you for the pearl that Dominion is, and the hours of enjoyment that we take from it…

Donald, is it feasible (in business term) to make products similar to those of the second edition cards (small box - around 100 cards) but with specific mechanics worth revisiting? Eg. I love Reserve cards, or even Projects, is it feasible releasing products containing just more cards of those mechanincs? Like… 9 new cards for Reserve lovers or 9 new cards for Night lovers…

A large expansion tend to revisit past mechanics that does not require nothing else… if new Reserve cards were to be made in a new expansion, maybe 6 more mats should be added by those who do not have Adventures… That is why I am asking… but really have no clue if this would be interesting, desirable or even published…

Thanks


Pages: [1]

Page created in 1.139 seconds with 19 queries.