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Weekly Design Contest / Re: Weekly Design Contest #171: Gains Upon Gains
« on: December 10, 2022, 01:49:05 pm »


Extra gaining as penalty as opposed to reward.
Another possible way to neatly balance what you can gain with this would be "costing up to $7" (or up to $6). You notably miss out on cards like Platinum and Prince (and King's Court if you go for up to $6). I think that is an acceptable compromise.

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Quote
Warmongering
$1 Event
Once per turn: +1 Buy. Reveal the top 3 cards of the Warmonger deck. You may buy one of those cards this turn. Put the unbought cards on the bottom of the Warmonger deck at the end of the turn.
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Setup: Make a Warmonger deck from at least 10 different unused Attack Kingdom cards.
I'm a fairly long time lurker of the design contest board, but I thought I might as well register so I could throw my hat in for this contest with a design I had already been thinking about.

Warmongering is a straightforward riff on Black Market, adding a selection of cards you can buy from "outside the game". The obvious card trait to call out to narrow down the selection for a set aside deck and to differentiate the effect from that of Black Market somewhat is Attack, which I think is great for guaranteeing that the Kingdom has opportunities for interaction. It also makes even more obvious the main draw of the Black Market effect - adding diverse terminal payload to an engine, for which Attacks are often perfect.

This much text is an awful lot for a landscape, but I think that might be forgivable for what is ultimately a relatively straightforward concept without any of Black Market's Treasures in the Action Phase and Buying without Buys fiddliness. It also wouldn't truly be a feasable card for a Dominion expansion given its requirements of your collection, but I can maybe imagine it as a promo. If I am to admit one major potential balance-related flaw of this design, it's that some Attacks - chiefly Ambassador - threaten to be very swingy if offered early and exclusively to a single player, but I don't know if further complicating or nerfing the card would be worth it just to deal with that.

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