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Messages - StrangerSon712

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1
Literati $3 Action
+$3
Take your -1 Card token.
-
When you gain this, put a card you would discard from play this turn onto your deck.

2
Variants and Fan Cards / Re: Card Fusions
« on: April 28, 2024, 02:36:36 pm »
Renovater $3 Action
Gain a Loot.
Each other player may return a card from their hand to the Supply.

3
Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: April 23, 2024, 04:22:31 pm »
Your wording is unprecedented, so we can't know if it stacks. "In games using this" should be used to achieve the desired effect, like anordinaryman suggested.

4
Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: April 20, 2024, 01:42:01 pm »
Coin Collection $2 Treasure
+$1 per Silver you have in play.

5
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 19, 2024, 02:12:40 pm »
I don't think it's necessary, since the timing is clear. First, before anything else, things cost 2 more, so it costs $5. Then, things are reduced 4 times, so it costs $1. It doesn't have any of the issues of cost increasing that potentially happens in the middle of your turn.

6
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 19, 2024, 12:56:29 pm »
Trek looks weaker than Outpost overall, especially considering the interaction with workshops. Outpost is pretty good though so being weaker is ok, I think it's balanced. I don't think the "cannot be reduced in price" is necessary.

7
Variants and Fan Cards / Re: Fan Card Mechanics Week 87: Seed mat
« on: April 11, 2024, 10:22:11 pm »
That's not how Avoid or Star Chart work. You play Smithy, get to look at the top but don't draw them, then shuffle, put the new deck under the old one, and draw three cards.
Edit: From the Base rulebook, "If you have to draw more cards than are left in your deck, you shuffle your discard pile, put it under
 your deck, and then draw. If there still are not enough cards to draw, you just draw as many as you
 can."

8
Variants and Fan Cards / Re: Fan Card Mechanics Week 87: Seed mat
« on: April 11, 2024, 09:14:26 pm »
But you draw everything at once, at least for Smithy. Is drawing your hand different from +5 Cards?

9
Variants and Fan Cards / Re: Fan Card Mechanics Week 87: Seed mat
« on: April 11, 2024, 08:36:54 pm »
Proprietor $3 $5 Action
+$1
+1 Seed
Put your deck into your discard pile.

A Chancellor variant that grows into delayed draw.
Edit: Seed mat 1.
Edit 2:Preliminary testing showed it was too strong, so now slowed down quite a bit.

10
It's basically a Lab with a +Buy. I'd say 2/5 ways are ok $5s when you add a card and a Buy. Goat is sad, Butterfly is sad, Frog is sad, Rat is dead, Camel is sad, Monkey is sad, Ox is sad, Seal is sad, Sheep is sad, Chameleon is sad, Mole is sad, and Worm is sad. Horse, Mule, Otter, Owl, Pig, Squirrel, Turtle, and Mouse are reasonable $5s. And the thing to remember is you get a choice out of 3, so even if all the choices are so-so this could be worth it. And many boards this will fill a role not present, particularly when it's the only +Buy, so it will be fine even without being super crazy.
Edit: And you get the value from giving yourself access to whatever Way, or denying it to your opponent.
Nah. Squirrel sucks with handsize Attacks, Mule is a delayed Market (a weak $5 to being with so a delayed version can hardly be OK) and Otter is worse than a Smithy with a Buy like Barge or whatever.

No $5 by a long shot which is hardly surprising when the actually posted card would be weak at $5.
Squirrel could be sad sometimes, but hardly typically. Market is a good card. Otter is somewhat worse than Barge, but man Fields Gift Druid is worse than Candlestick Maker, I sure hope you aren’t asking for a 1/3 option to be a better version of an existing card.

More importantly, you seem to be underestimating Horses. They are NOT a worse version of +1 Card. They can be saved (much easier with the Ways), don’t draw things dead, are great with thrones, are gained en masse for whatever cares about that, and work well with some TFB.

11
It's basically a Lab with a +Buy. I'd say 2/5 ways are ok $5s when you add a card and a Buy. Goat is sad, Butterfly is sad, Frog is sad, Rat is dead, Camel is sad, Monkey is sad, Ox is sad, Seal is sad, Sheep is sad, Chameleon is sad, Mole is sad, and Worm is sad. Horse, Mule, Otter, Owl, Pig, Squirrel, Turtle, and Mouse are reasonable $5s. And the thing to remember is you get a choice out of 3, so even if all the choices are so-so this could be worth it. And many boards this will fill a role not present, particularly when it's the only +Buy, so it will be fine even without being super crazy.
Edit: And you get the value from giving yourself access to whatever Way, or denying it to your opponent.


12
What Horse Trainer really wants is to be terminal. Trade the Action for a +Buy and make it $5. Pig is strong there, but not the craziest thing ever.

13
Captain on Pear Diver is only bad because of the Duration penalty, and because you're comparing it to Captain on some better card. Start of turn is the best time to draw, and an extra Action at start of turn is really good for reliability if you have terminal draw. Horse Trainer + Turtle is definitely a card you could just buy up a ton of. It's like a much more consistent version of Lost City for $6, which we can compare to Border Village gaining a lab. Which isn't crazy, but that's since it isn't insanely consistent like this is.

My policy (which you or fika may disagree with) is that fan cards should be weaker than the top tier, and stronger than the bottom tier. Captain is top tier, so Horse Trainer (Turtle) should be considered top tier as well. Of course Horse Trainer overall may not be; I still need to check all of the Ways.

14
Weekly Design Contest / Re: Weekly Design Contest #215: Getting Engage
« on: April 05, 2024, 04:56:55 pm »
Captain kinda disagree with the notion that a $6 Duration „+1 Action, at the start of your next turn, +2 Cards, +1 Action“ (Horse Trainer + Turtle) is crazy.  Captain on any cantrip is superior to the above and you are kinda sad when Pearl Diver is the best to pair with Captain.
Horse Trainer doesn't have the duration penalty; you're comparing Highwayman to Haunted Woods. And Captain is currently rated as the 26th best card, so anything comparing to that would ideally be tuned down a little bit.
I'd also like to add that Owl is A tier. Less easy to use than Otter, but still really strong.

15
Dominion General Discussion / Re: Interview with Donald X.
« on: April 02, 2024, 06:50:36 pm »
From CoolKid1182 in the Discord: “Base having such poor payload is too bad because it sort of teaches the idea that you should buy treasures/golds as payload.” What do you think of that?

What’s your favorite April Fool’s DomBot feature so far?

16
Dominion General Discussion / Re: Allies' split piles & Ally
« on: January 05, 2024, 10:14:35 pm »
My best guess for the split piles is that you aren’t thinning/drawing fast enough to play your rotator. (You do know that rotating moves more than one card, right?) For the Allies, I agree they aren’t the most impressive but don’t think they have to be. The expansions biggest strengths are its simple cards and split piles anyways.

17
Dominion General Discussion / Re: Interview with Donald X.
« on: December 25, 2023, 10:40:17 pm »
Do you see next-time Durations as being a thing we can expect in a lot of future expansions like Reactions and Events are, or as a thing that might pop up again once or never?

18
Dominion General Discussion / Re: Interview with Donald X.
« on: December 23, 2023, 04:41:55 pm »
What is the process before you reveal the front-page information on new expansions? Like the Rio Grande Games page that says Loot and Traits are in Plunder with 500 cards total.

19
We have a channel for religious discussion, and this is not it.

20
Motherly
Trait
When you gain a Motherly card in a turn, if you don’t have a Brother, Sister, or Motherly card in play, gain a Brother and a Sister.

21
Is this a new landscape type, or are we meant to create an existing Landscape interacting with these piles?

22
Hired Help $6 Charter
Until the end of your next turn, when you play an Action, first +1 Card and discard a card.

23
Weekly Design Contest / Re: Weekly Design Contest #146: Contacts
« on: March 19, 2022, 12:57:47 pm »

Feedback is appreciated.

I'm pretty sure +1 Card is always listed above +1 Action.

24
Weekly Design Contest / Re: Weekly Design Contest #146: Contacts
« on: March 18, 2022, 01:21:05 pm »


How would Pickpockets work with this?

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