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Messages - ElisabetK

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Dominion General Discussion / Re: Competitiveness
« on: April 08, 2019, 02:58:54 pm »
General points here, not just about Dominion.

Yeah, I think the desire to compete is hardwired into our brains. So is the appreciation of watching other people play well.

The issue with being "competitive" is not so much with being over-matched with opponents as it is with it getting to the point that it's not fun for them. That goes for any game. If you spend ages maximizing strategy while they are still learning the mechanics, it's boring for them. If you are either over-explaining (playing their hand for them) or letting them hang by keeping all the strategy options to yourself, it's not fun for them.

Ideally you'll get to play games with people who are roughly at your skill level and roughly playing for the same reasons. But that doesn't happen that much of the time. In real life most people will naturally adjust to play games with people much better or worse than themselves. Simple example: our kid used to occasionally play Scrabble with adults, and he was a terrible speller even for his age. But he loved games. So we just didn't ever deduct points for challenging his words, and occasionally everyone would be jumping in looking for a way to play his letters. It's not the same as a tournament game but everyone still had fun. Parents naturally do that when playing sports with children - it's not so much holding back as it is handicapping yourself. The key thing is NOT to be condescending when you are the better player.

The basic test is this: if you are genuinely excited by the other player making a great play, and are okay expressing that to them, it's probably a fun game for both of you, even if there's a big disparity in skill levels. To be fair this is much, much easier to do in real life.

Playing with an asshole is rarely fun even if you're well matched.

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Dominion General Discussion / Re: Male and female cards (again)
« on: April 04, 2019, 07:55:37 pm »
The one who's counting "One!"?

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Dominion General Discussion / Re: Male and female cards (again)
« on: April 04, 2019, 05:53:49 pm »
Not so sure about the headdress. I assumed it was a coif with a pillbox hat or a hat with a wide band. Something like this picture of Dante (who I'm pretty sure is male!)
https://www.wga.hu/frames-e.html?/html/a/andrea/castagno/2_famous/7dante.html



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Dominion General Discussion / Re: Male and female cards (again)
« on: April 04, 2019, 01:32:37 pm »
I'm not sure why Market is listed as "both". If that figure with the money is supposed to be female it's clearly not doing the job, lol. That card is truly a wasted opportunity.

Yes, the gender disparity came up years ago in real life for people I was playing with when the Harem card came out. The few female cards were pretty negative or dependent portrayals (e.g. Witch).

I for one really appreciate seeing new cards like Sentry and Bandit making the gender issue less of a distraction. As someone upthread pointed out, it's not a Medieval simulation game. The world is much closer to a storytelling world, as in fairy tales and Tolkien and modern Ren Fairs. As such I don't think it owes more to the historical Middle Ages than it does to the modern storytellers.

An example: showing my age here, I played DnD way back in the '70s, with the original 3 booklet set. I hid those from my parents like they were porn because the art in particular was so sexist. Not surprisingly, there was roughly a 1:25 female to male ratio among players I knew. But the 5th Edition has taken that issue head on. It may not be "historically accurate" - whatever that means when you have faeries and elfs - but it's a whole lot more fun for female players.

I'd like to see more racial diversity for the same reason. Making Dominion more inclusive doesn't take away from it being still a really great game.

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Dominion FAQ / Re: Playing with 8P
« on: April 03, 2019, 10:13:10 pm »
OMG I haven't played Civ since 1982 or so. One of my all-time favorites. Of course it was a much smaller board. Usually we'd play with whatever the max number of players was, i'm sure, seems like it was seven or eight.

Circus Maximus must have had eight players too. Our group got so loud playing it one time that a neighbor called the cops on us.  :D


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Dominion FAQ / Re: Playing with 8P
« on: March 31, 2019, 05:10:16 pm »
Responding to the original question - the first two or three times I played it was with a group of eight. We doubled up so there were four teams of two players each.

Obviously, this wouldn't work well for serious games, but for our group, it worked out great. We had some players who were totally unfamiliar with the cards, so pairing them with more experienced players kept the game from coming to a screeching halt every time someone had to read all the cards to figure out what they could do. Also, we had small kids in another room, so if a parent needed to get up to take care of one of them we could still keep playing.

Those games didn't take long and there was plenty of socialization going on. We played the first round putting hand cards face up so everyone could learn from each other how things worked. It took longer of course because there was sometimes discussion of what to do from the whole table before the team decided. It was a learning game, so no problem. After that one, we played "normally", but with teams, and the games were fast enough. We've played with partners since then when there were several people who wanted to play.

Playing with teams means there's going to be enough discussion between partners about what to play that it's not super top secret. But if you're playing with that many people, you're doing it because you all want to do something together, and socialize, anyway, instead of breaking into two separate groups.

tldr; partnering can be fun and the games don't get super long. Also it's tolerant of small interruptions that take players away from the table.

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