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Messages - FrenziedHavoc

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Dominion General Discussion / Re: The most setup
« on: March 24, 2020, 01:03:53 pm »
Some things you'll just have to choose what counts as "more" setup, if you aren't using Black Market. With Black Market there's no question; you can easily require every component that has ever been created in Dominion.

If you're looking at setup time; then adding in more cards with Heirlooms would do a lot.

I'm defining "more setup" as more different things on the board. Though there is still ambiguity there as well (e.g. is an extra card pile "more setup" than getting out vp tokens?).

Replacing Druid with Fool still gives the Boons but also gives the Lost in the Woods State and the Lucky Coin heirloom so I'll do that.

I think the only thing that Black Market doesn't get out is all of the player tokens from Adventures (plan token, inheritance token, -2 cost token). One would need more than the recommended 2 landmark card shape things for that.

Dominion General Discussion / Re: The most setup
« on: March 24, 2020, 12:39:30 pm »
swamps gift doesn't give wishes...just will o' wisps.

Leprechaun/Secret Cave could get you wishes, but no boons.

Oops, edited above.

Dominion General Discussion / The most setup
« on: March 24, 2020, 12:02:10 pm »
I was interested in a kingdom that had the most setup. Of course including Black Market can give you a more difficult setup. This is what I came up with without using the Black Market.

1. Trade Route - add the trade route mat, add a token to each victory supply pile, add colony/platinum
2. Tournament - add the prize pile
3. Marauder - add the spoils pile, the ruins pile, and shelters
4. Young witch
  - add page as the bane pile
      - add the Treasure Hunter, Warrior, Hero, and Champion piles
5. Peasant -  add the Soldier, Fugitive, Disciple, and Teacher piles; get out the tavern mats and the +1 card, +1 Coin, +1 Action, and +1 buy tokens for each player
6. Exorcist -  add the Will-O-Wisp, Imp, and Ghost piles
7. Necromancer - add the 3 zombies to the trash
8. Vampire - add the bats pile, add and shuffle the hex pile, get out the Deluded, Envious, and Miserable/Twice Miserable state card shape things
9. Silk Merchant -  Get out the Coffers and Villagers mat and tokens
10. Gladiator/Fortune - get out the debt tokens, turn fortune pile 90 degrees

landmarks (assuming a max of 2 and no more than 1 Way)
1. Defiled Shrine - Add tokens to each non-gathering action supply pile, add victory token mats
2. Way of the Mouse
      - Add the Fool pile, add and shuffle the boons, add the Lucky Coin inheritance card, add the Lost in the Woods State.

What else can we do? Can we do better? (With or without Black Market.)

Dominion General Discussion / Re: Interview with Donald X.
« on: March 18, 2020, 10:27:15 am »
If Horses had come first would Experiment still be a card?

Dominion General Discussion / Re: Menagerie rule book is up!
« on: March 17, 2020, 12:15:39 pm »
There are still some Ways that are not revealed.

Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 17, 2020, 10:37:21 am »
The flood gates have opened.

Where did the name 'Way' come from? Did it start out that way?

Workshop + Gardens + Way of the Ox

I had 3 workshops in hand multiple times and it worked well.

Ways Predictions:

Way of the Moat Horse: +2 cards

Way of the Raptor: Trash a card from your hand

Way of the Silver: +2 Coins

If Menagerie is not in a Menagerie recommended set then I'll eat a Menagerie.

Dominion General Discussion / Re: Menagerie Previews 2: Horses
« on: March 03, 2020, 09:07:47 am »
Once in your deck, it's just like Experiment, from Renaissance; it turns out, they were experimenting on Horses.

Is this official Dominion canon? I love the idea that the experiments and labs were for creating a better horse.

Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 02, 2020, 09:17:00 am »
I'm hoping that there is a Sheep card that lets you gain a card now.

Puzzles and Challenges / Re: Easy Puzzles
« on: December 04, 2019, 10:40:38 am »
Several Monument cards start the game with 12 VP chips on them, to be gained under certain circumstances. However, in some kingdoms it is impossible to gain anys. 

Across all possible Kingdoms, what is the smallest non-zero maximum number of VP chips it is possible to gain off of one of these cards?

Well it's no more than 8. Colonnade + Gladiator + 9 non-action kingdom cards

Dominion League / Re: Season 30 - Signups
« on: October 08, 2018, 07:29:45 pm »


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