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Weekly Design Contest / Re: Weekly Design Contest #211: Not Your Ordinary Village
« on: February 20, 2024, 06:18:43 pm »Quote
Hire
Event - $1
Once per turn: +1 Action, and return to your action phase.
Hire
Event - $1
Once per turn: +1 Action, and return to your action phase.
The problem with the first one is that currently the generator is using Minion Pro instead of Minion Std Black. Regarding the Times New Roman problem, that font is also a proprietary font, so in android is using another Sans Serif font[...]I am also having this issue with incorrect coin font on my Windows machine, regardless of browser (Firefox, Chrome, Internet Explorer), where I was not previously. I have the Minion Pro font that is used officially.
However, the font of cost or the numbers displayed on the icon are thinner than when I used it before. It seems that the fonts on the cards are loaded correctly, but only the weight of those letters is different. Repeated reloading and tried various things, but it was not going well.
[...]
The previous font is more similar to the original, so I would like to create using the bolder font. Is there a solution?
I believe my Android phone loads the coin font correctly (maybe it is simply cached), but it does not load "Times New Roman" for the body text.
To tackle the ongoing font issues, I've added a feature today that allows changing the fonts used in the card.
Open the new font settings menu on the bottom left, type in the font name and the generator should prefer this font over the default font selection chain. Your font settings are remembered on your device. The entered font name has to be installed on your device locally with the exact same name.
On a computer, you can check available fonts in a text editor like Word or in the system settings. Android has system settings for fonts, too.
Seaside! At this point, the theme of the expansion can be taken into account a bit as well. Sea Hag becomes a bit more thematic if you just accept that "from the sea" means "affects the next turn".Caravan is a ***** to me: Send them this turn to bring you things on the next turns. I think also that they seems to go one after the other at the beginning of the turn (if there is no other duration), like the camels on the art.
[...]
**½:
Caravan
Thanks, I changed it.Infiltrator - $3
Action - Sneak
+1 Action
+1 Card
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Sneak: Put all other ninjas you have in play into your hand
I didn't see this post before you edited it, but I assume you changed the name. The Sneak effect still says Ninjas instead of Infiltrators.
QuoteStupa • $4 • Victory
Worth 3% per Gate you have.
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When you buy this, trash a Gate from its pile, or gain a Gate from the trash.
Setup: Add an extra Kingdom card pile costing $5 to the Supply. Cards from that pile are Gates.
The font for the coins should be minion std black. That should have the right alignment
Does anybody have a clue how to fix the position of the coin text?
I use Firefox and the font is set to Minion Pro.
Rotating the Castles sounds like fun. And I can imagine someone rotating the Ruins, searching desperately for a +Buy.
Is Clash now the first card type that nothing actually refers to or depends on?
If you go online, you will find out that Elder's text ONLY applies to choose one's and choose two's. Feel free to complain about the wording, it is what it is (I myself would probably give up on keeping the text at max font).While Elder+Catacombs can be simplified to the second option, if you follow the instructions, you put the cards into your hand, but when you discard them, nobody else can know if the discarded cards where the same or not (only you saw them). I think that probably nobody will "cheat" here, but it feels that some lost tracking rule should apply
This is also implied through Donald X.'s preview text; if Elder applied to literally all abilities, then what does this sentence mean?If I made a card like Elder as a regular pile, game after game there'd be no choose-one on the same board.
So Elder doesn't affect Barge, Jester, Border Guard, or even Duchess. It's only for cards like Pawn, Count, Amulet (for one turn), and Town Crier.
Two additional rulings that you can discover from online:
-If you Elder a Scrap and trash a Curse, you get no bonuses.
-If you Elder a Catacombs (and choose both options), you put the 3 cards you're looking at into your hand, then you discard those exact 3 cards and draw 3 new cards. (Catacombs is the only thing moving those 3 cards, so stop-moving doesn't apply here.) Yes it's weird, and would require an extreme edge case to be useful in gameplay.
And for any treasure played before also (with another mill town, for example).It also matters for Venture, and potentially Capitalism.QuoteMill Town: Action, $5
+1 Card
+2 Actions
You may play one or more Treasures from your hand to gain a card, costing up to $1 per Treasure played.
This is a bit ambiguous if you use it to play Counterfeit-Copper; can you now gain a card costing up to $3 or up to $1?
It seems clear to me that the answer in that situation is "up to $1" because Counterfeit played that Copper twice, Mill Town didn't play the Copper at all. And any rewording necessary to avoid all doubt also seems minor, such as adding "in this way" or "with Mill Town" at the end.
I would have interpreted it as “up to $3” in this scenario so it would be great if LFN could clarify.
It would be "up to $1" in that case. I'm not super keen on adding more words just to clarify it on the card, though it also matters for Crown, so maybe. So far I think this is a FAQ thing.
This will put a period in the next line if it is preceded by a coin symbol, see here:Thanks, It's fixed now
https://aumfurer.github.io/dominion-card-generator/?template=Vertical&name=Monk&types=Action&color=%23ffffff%2C%23ffffff&filter=multiply%2Chidden&scale=1&description=Trash+a+card+from+your+hand.+If+there+are+no+other+copies+of+it+in+the+trash%2C+gain+a+card+costing+up+to+%245.+If+there+are%2C+you+may+replay+this.&cost=%244&preview=&image=&expansion=&zoom=1&deltaX=0&deltaY=0&art=&version=v0.1+faust&variation=normal
If you play altar and your hand is empty you still gain a $5-cost card, and you increase your deck sizeStonemason should be considered a Remodeler if Altar is imo.
Stonemason is borderline for me. I figured I would allow it since it can increase your deck size unlike Altar (barring games with Fortress).
Also, what puts me off using generator images for my own mock-ups is the Action card template isn't quite right:I changed the template merging with another one, what do you think?
Do you have the option to add like, Additive as a mode?I think additive mode is called lighter on canvas. To me, It looked too bright, I added two versions toned down
I really like the "set colors" feature (but it's doing night cards like they're regular split types.)I fixed the night template, but i still have to set the text to white
I also really like that it's in hexcolors rather than multiplicative RGB, that makes it much more intuitive - load up the w3c hex color picker, copy-paste, ezpz.
Including different blend modes is interesting - I've mostly used those with Jerry's Java Image Editor / ImageEditor.jar, which for a while was the only photoshop-like that'd run on my then-potato of a computer, so it's interesting to see them in a browser. Do you have the option to add like, Additive as a mode?
Two things I've noticed:I can't see the images, I think they are on a private board, but I fixed the problem with the line
- The dividing line doesn't work, or I can't see how to do it. Putting a '-' on a line by itself creates a space in the text, but no dividing line appears.
- When there's one type colour, the text box is completely filled. On official cards, only the edge is coloured.
Also, what puts me off using generator images for my own mock-ups is the Action card template isn't quite right:
https://trello.com/1/cards/617a7cebb8f1b047ae130ced/attachments/617a7d13baa7a12ba40b5648/download/Blank_action.png
https://trello.com/1/cards/617a7cebb8f1b047ae130ced/attachments/617a828d8b8ce45aeb82df14/download/Blank_Reaction.png
https://trello.com/1/cards/617a7cebb8f1b047ae130ced/attachments/617a82910acefb57aedae09f/download/Blank_Treasure.png
Hopefully you can see these templates I made from LFN's mock-ups. The bottom banner hasn't got the extra dark bit in the middle, and the bottom right corner has the fold. The picture frame has been trimmed of the black around its edge. The Action banner may not be 100% correct, since I just re-coloured it from the Reaction, but if you like them feel free to put them in the generator. Same for ShardofHonor and his generator, or anyone else doing their own mock-ups.
Hi. I'm very grateful for the awesome image create tool provided!I am also having this issue with incorrect coin font on my Windows machine, regardless of browser (Firefox, Chrome, Internet Explorer), where I was not previously. I have the Minion Pro font that is used officially.
Now, for the first time in a few months, I have resumed making cards that I was considering by using this generator.
However, the font of cost or the numbers displayed on the icon are thinner than when I used it before. It seems that the fonts on the cards are loaded correctly, but only the weight of those letters is different. Repeated reloading and tried various things, but it was not going well.
...
The previous font is more similar to the original, so I would like to create using the bolder font. Is there a solution?
I believe my Android phone loads the coin font correctly (maybe it is simply cached), but it does not load "Times New Roman" for the body text.
I think the overpay function should say:It's true that all have the "this costs [...]", but they aren't triggered since the "when" condition only applies to the one you are buying. (Like the when trash abilities of Fortress or Hunting Grounds)QuoteWhen you buy this, you may overpay for it. This copy costs the amount you overpaid.Otherwise, every copy of the card in the game changes (since they all have that language), like Wayfarer.
I did a simulation with the following strategy:I hope this qualifies:This doesn't really need overpay wording, and would be shorter if it just said "when you buy this, return any number of Coffers for +1 card each at the start of your next turn". It also has tracking issues, as there's nothing to remind you of the card draw, so it should either draw at the end of the turn you bought it, or gain Horses.Quote from: Strongroom+$2
Discard any number of cards for +1 Coffers each.
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When you buy this, you may overpay for it with Coffers. For each Coffers you overpaid, +1 Card at the start of your next turn.
Rules clarification: Strongroom breaks the rule about having to spend your Coffers at the start of your Buy phase. So for example if you have Merchant Guild(s) in play and bought cards before buying Strongroom, any Coffers gained from the previous buys can be used to overpay for Strongroom. However, you cannot spend Coffers for anything other than overpaying (so for instance, if you only have $3 left, you cannot spend a Coffer to be able to afford Strongroom).
The idea here is to be able to convert Coffers into draw using the overpay ability. The card itself is a terminal Silver that can be useful for hitting certain price points early in the game, since you are likely to collide it with your starting Estates. Strongroom is a stop card, so you probably don't want to buy it too often or else you could clog up your engine. Stocking up on Coffers to get the most use out of the overpay ability might be wise (or just spend those Coffers on buying good draw cards). There are good synergies with other cards that give you +Coffers, and especially with Swashbuckler.
Finally, the on-play ability is too strong, being able to gain 4 Coffers per play. Imagine a Strongroom-only play:
T1/T2: Open Strongroom/Silve.
T3/T4: Buy another Strongroom, use Strongroom to gain 4 Coffers.
T5-T7: Use both Strongrooms to now have 12 Coffers.
From here on out, discard 4 if you have Strongroom in hand, otherwise buy Province. You should have 4 Provinces by turn 12-13.
You're right about this not needing the overpay mechanic. As for the other points you've raised, do you think this would sufficiently address them?