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Messages - Loempiaverkoper

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1
Other Games / Dune: Imperium
« on: October 19, 2021, 05:25:19 am »
I am pondering purchasing Dune: Imperium (https://boardgamegeek.com/boardgame/316554/dune-imperium).

It has a good review score, but when reading the written reviews I get mixed messages. It goes from 'movie licensed thrash', through 'horrible hybrid mechanics badly implemented' and 'lot of fun in a small group' to 'this game has the best mechanics ever, bad luck can often be worked around with new tactics and strategy.'

So I thought I would ask the dominion community if anyone has played it or owns it and what their thoughts are.
Since I love dominion too, I am inclined to value your opinion for my considerations.

2
Dominion: Nocturne Previews / Re: Is there any update on Nocturne?
« on: October 20, 2017, 07:03:10 am »
The current expected ship date is the first week of November. Teasers start October 20 and previews 23-27. The rules will likely go online around the physical release date and it is planned to be availible online the same time it releases.

at what time?

:o can't wait.

3
Very nice article.

I would like to put some more emphasis on one part of the thrashing ability. What is different about sentry thrashing is that you don't have to draw the junk to your hand first. Whenever you thrash you also sift. Especially in the early games this can make you have good hands and thrash and speed up the shuffle at the same time. I think this is what makes sentry a very swingy card, where it sometimes determines the game early on.

4
General Discussion / Re: Game of Thrones (show) [spoiler warning]
« on: August 23, 2017, 07:51:54 am »
worst episode ever...

All the conversations between the squad seemed appropriate if they where in some kind of fortified position they could hold. Being totally surrounded on all sides should make them way more desperate.
"We must defend and extract the captured zombie" , wtf yeah sure, stfu, you are doomed.
Genry can escape and a raven gets to Dragonstone in time. sure....
"Fall back!" to where? you are surrounded. *Continues dragging zombie in some direction.
What you see and what the characters were saying just didn't match up at all.

Only reason I could think up about why the white walkers were just sitting there waiting is if they expected the dragon to come.

Still this doesn't make up for all the bad shit. Also winterfell was shit. Overuse of the old horrible writing tactic to let characters exit the stage before a conflict conversation can be resolved. Arya and Sansa have been in Winterfell some time now, are we supposed to believe they still haven't just sat down and shared some stories.

So I watched a bad action movie and a bad soap opera. Feels like they got some superhero movie writers on board or something.

O I forgot about Benjin. hahah, here he comes savior of the day. Take my horse. Now I'll die. Byeeee. Plotline resolved..

5
Variants and Fan Cards / Re: Dominion: Nocturne^^
« on: August 22, 2017, 10:20:10 am »
These night cards seem like your own personal event cards, that are actually cards this time.
Seeing you have to buy and draw them and then spend money too, they seem weak in your suggested form.

6
Dominion: Nocturne Previews / Re: Dominion: Nocturne announced!
« on: August 07, 2017, 11:54:27 am »
Perhaps the image we have of vampires nowadays is a bit more modern, but still, the myth existed even then.
Yeah I think this is my issue with it. 100 years of Holywood have put vampires and werewolves in a whole other space of fantasy associations than witches trolls and alchemists. I now relate them more to a modern horror genre than to pre-industialisation folklore themes. Which is why it rubs wrong with me. No arguments are soon gonna change that taste I guess.

If these horror guys end up in Dominion I'll probably get over it, as long as they aren't drawn by the Harem artist ;)

7
Other Games / Splendor
« on: August 07, 2017, 07:15:13 am »
Can I ask you guys how Splendor remains fun after just a couple of games?
Sure I haven't figured out optimal play, but I just feel like it's more of a time waster than an interesting challenge.

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Dominion: Nocturne Previews / Re: Dominion: Nocturne announced!
« on: August 07, 2017, 07:01:52 am »
On the theme. The next is all my taste, you can share yours, but let's not fight over it.

I like the box art. I would love cards representing a tavern, the guy that light the streetlights, an observatory, night guards, drunks etc. I just hope the card art will be more visible than how some Dark Ages cards turned out. (i.e. procession)

The flavor text had me worried though. I really hope this is not a horror theme Dominion. I already was a bit annoyed by adventures having giants and trolls, but giants and trolls are still nice and medieval folklory. I really really hope there will not be werewolves, vampires and ghouls. And especially I would detest seeing zombies. It just clashes so much with the themes in Dominion so far imo.

I'd like to hear more opinions on this.

(btw, I love dominion primarily because of the game mechanics and a werewolf or vampire won't scare me away from a new expansion. I'd just be slightly annoyed be it)

9
Cards that give you a "moral victory"
Ignoring Possession can be a moral victory.

10
So more generally:
terminal X   ->  nonterminal X by reaction

any fruitful ideas here? money, buys, gains?
o another one: cantrip -> village by reaction

EDIT: I now realize Diplomat brings a lot of these ideas together. But maybe there are still nice possibilities here.

11
You can only play cards during your turn (Caravan Guard)

Will we see new cards that do this? Would it be fun to have a reaction negate its own action cost? like:

5 Cargo Ship
+3 cards
-------------
When another player plays an attack you may play this card from your hand.

(since it is not your turn you are not spending your starting action)

12
General Discussion / Re: TV shows
« on: July 11, 2017, 11:11:39 am »
I'm not sure I get your point.

Well the point was the excessive use of spoiler bars.

Outside of that I couldn't help but vent some of my frustration about the insatiable demand for superhero stories in series and movies these days.
Sorry, I'll conceit. No point in a discussion about taste.

13
General Discussion / Re: TV shows
« on: July 11, 2017, 06:02:05 am »
You guys are being too kind with the spoiler bars lol.

Protecting the one lost soul who would still be interested in getting into a comic book adaptation that portraits, without irony, a middle aged man shooting arrows at bad guys.

14
**
Nice remarks. I think you are right to test to which extend landmarks affect your strategy rather than just how many point they bring to the table.

drsteelhammer said it best: "I am wrong and so are we all, apparently. Buying bad cards for VP doesn't make the cards better."  It's shocking how little impact Obelisk usually makes.  If Obelisk is on a good non-terminal, winning the split was probably important absent Obelisk - with Obelisk it's slightly more valuable.  If it's on a decent non-terminal, maybe it encourages one or both players to buy them before greening on boards with weak payload.  If it's on a good or decent terminal, it replaces maybe one Duchy buy (in games where that matters).  And if it's on a weak card, Obelisk simply doesn't matter.
I just want to report an edge case where obelisk did affect my strat. I have no clue if this would happen often or not. I think I only played 2 obelisk games total.

I had a board with obelisk on ironworks and there were great halls. The rush of 'get all ironworks -> get all great halls -> empty something.' became a very strong strategy. At least in this edge case I think the obelisk points made the strategy much harder to beat than otherwise.

15
Rules Questions / Re: Donate and Possession
« on: July 05, 2017, 07:19:27 am »
Possession lets you take control of the player's next turn. If you buy Donate on the Possessed turn, your Possession effect ends before Donate triggers, so you don't get to choose what cards the Possessed player trashes.
So if I get this straight. If I play multiple Possessions and thus get to have multiple of the opponents turns in a row. The 'in between turns time' starts with the 'after this turn time', where Donate happens, and is still controlled by my opponent, because it falls outside of his (possesed) turns.

I find it confusing to know who is in control outside of the turns, because Donate just says 'you' are.
I think I got it figured out like this:
'You' refers to the one who plays and buys the card, which is in all cases the owner of the deck. It is just that (during the turn!) their choices are made by the player who played Possession.

Is this correct?

EDIT:
This weird case seems to fall within this explanation at least. B posseses Q. Possesed Q plays a lot of cards and buys some emporiums, B gains those emporiums without points, because B does not have actions in play.

Question: Would this mean that 'when you buy' effects happen to the possessed player, while 'when you gain' effects happen to the possessing player?

16
Dominion General Discussion / Re: Least thematic card?
« on: July 03, 2017, 06:00:10 am »
Junk Dealer seriously why isn't it a junking attack?!

you give him junk and he pays you for it. I'd have a much harder time explaining all Ironmonger cases.

17
Game Reports / Re: Monument-BM?
« on: June 20, 2017, 03:56:59 am »
Well calling his plays "noob" isn't really helping anyone. He had a solid plan. Lost arts on monument, get lots of them, thrash a bit with butcher and altar.

You seem to be jazzing it up. The early province spike with tournament did put you in a good position. But if you are planning to make an engine you should work towards drawing your deck. I'm also not sure what to do, because it is hard to get rid of your coppers here. But to draw your deck I think rangers + lost arts. I think you certainly over invested in sages.


18
Dominion General Discussion / Re: Playing Vassal
« on: June 14, 2017, 11:12:33 am »
Are there others I'm forgetting?

It doesn't really count, but I can only think of double throne +terminal draw.

19
Game Reports / Re: Funny in a sad, WTH way
« on: June 14, 2017, 02:44:12 am »
I'm shocked it creates boards this unplayable.

You've said thing like this before. I remember a comment of you saying: the online game would never give you this much thrashing.

But I think it is all just equal probability on all cards. No conditionals. To me it's the other way around: it is surprising (shocking) that the game is designed such that so many of these random boards actually are interesting! (I would either expect a lot of non-functioning boards or little variety in how they play out.)

So yeah, you get boards like this one. I guess you go torturer money.

20
Dominion Strategy Wiki Feedback / Re: Ambassador wiki
« on: June 12, 2017, 03:27:12 pm »
Hello, Hello

full wiki statement:
The most common Ambassador dilemma early on is drawing it with 3 Copper + 1 Estate. Contrary to popular practice, Ambassadoring 2 Coppers (rather than 1 Estate) is the best play; deck-thinning is, at this point, more important than a marginal increase in your attack. Moreover, Ambassadoring the Coppers decreases the chance your opponent will Ambassador you two Estates while increasing your own chances for the same.

I read this as I would get 2 Estates.  But is the intent of the statement that the opponent will return 2 Estates to the Supply so that you would get 1 Estate?

Note that the wiki statement is about tactical advice, not about rules. The rules are you can return 0,1, or 2 of the same name cards to the supply. Afterwards opponents get 1 copy of a card by that name from the supply.

What the wiki advice is about is: if you can choose between returning 2 coppers or 1 estate you should choose to return 2 coppers. The line you quoted simply says that if your opponent gets more copper in his deck he is less likely to get a hand with amb+2 estates and that you are more likely to get this hand because you have less copper and your deck is thinner than when you would've returned only one card.

21
Dominion General Discussion / Re: Rules mess ups you haven't seen?
« on: June 12, 2017, 02:28:37 pm »
The problem with riffle shuffling, though, is that it can damage unsleeved cards more than a lot of people are willing to damage their TCG or board game cards, and that's why they'll stick to something like the overhand shuffle, which is actually super crap at randomization. But if you start with a deck that is in no particular order but you know some parts of that order, pile shuffle it and overhand shuffle it for a while, that's basically enough to achieve all the purposes you need the randomization for.

Well I agree with this.
If this is actually what you were getting at, why go through all those weird lines of argumentation against the math, with mentions of private experiments and appeals to your own authority?

22
Dominion General Discussion / Re: Rules mess ups you haven't seen?
« on: June 11, 2017, 01:58:05 pm »
No. It's been known for centuries that seven shuffles are enough to randomize a deck of 52 cards as well as you could ask for, you can also check out a maths paper on this subject here.

The math assumes that when you riffle shuffle, each possible way to arrange the cards is equally likely.

If you mean here: the ways to mix k cards into n-k while maintaining order of the two piles. They don't just assume all possible ways are equal. Page 8 defines a model for riffling (which is pretty natural imo) that gives the same equal probabilities result.

What would be your quarrel with this model?
I can only think of: in real life I would never allow so many cards from the same pile to stay together in a row, but the model does allow this option. Wouldn't taking this into account in the model lead to even quicker randomization?

Of course there can be other real life problems, like sticky fingers gluing your cards together. For this I have a no snacks during dominion policy :P

23
Rules Questions / Re: Patrol + Mill
« on: June 11, 2017, 05:53:31 am »
Wouldn't this go against the function of the card to cycle through useless cards in your deck (such as Curses and Victory cards). If you don't have a remaining action, wouldn't you lose the chance to play the Mill?

How the card plays out is just exactly determined by the rules and the card text. No consideration of what the card is 'meant to be useful for' needs to be taken into account. "the function" of a card is your interpretation of what it is useful for and will have to differ from kingdom to kingdom.

24
General Discussion / Re: TV shows
« on: June 05, 2017, 12:40:00 pm »
So, uh.. Twin Peaks premier.  First four episodes came out last night, and then it's weekly (after an absence next week).

Watched all four last night... wow.

Yeah this was so great. I watched the original a couple of years ago and so far they are doing a great job living up to it. So creative, throwing all these artsy special effects in your face (like modern stuff mixed with 80s camera tricks). Good thing all these 4 came out at once. The first two seemed a bit crammed full with to much too weird shit in a row, but it is starting to get into a nice pace. So funny how much of Dale came back after that single sip of coffee.

American Gods felt a lot more dull after Twin Peaks got back on my mind.

25
Dominion Articles / Re: Refreshing the Dominion Paradigms
« on: May 31, 2017, 12:38:25 pm »
Thanks for the explanation. Makes a lot of sense. The difference I described would indeed arise through different evaluations of tempo concerns. And it is fair to argue that this is more of an in game tactical insight then it is a strategical difference of deck type.

So the open question is then if there are deck archetypes that don't naturally arise out of your 4 point engine strategy. (and are not BM, slog or rush). (and can be optimal on a reasonable amount of boards). I wonder what ideas people have about this.


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