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Messages - qalnor

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Dominion Online at Shuffle iT / Re: Subscription pricing & structure
« on: January 01, 2017, 09:09:10 am »
Providing pricing in the end users currency would be good - I'm personally unhappy about the pricing model as it becomes _so expensive_ (I'm In Australia, with current exchange rate the $3 a month price actually equals almost $5 a month AUD so over $50 a year)

Considering the pricings for other countries (there are a LOT of other nationalities playing then just europe) and how that compares to their home currency / average incomes etc would be a good idea.

I can _deal_ with $50 a year, but I'd be concerned about countries who don't have amazing exhange rates with the euro who also have a lower average annual income, this would be effectively excluding them from playing.

I... have never heard of a company doing this.  It would be a good way of losing money, I guess?
I think it's pretty normal to sell digital goods & services for different prices depending on region. The reason you do it is that the profit-maximizing price may be different depending on region, such as because of different price sensitivity. ($3/month may not sound expensive in the US/EU/etc., but it may be pretty expensive in developing countries.)

You can do this without losing money because not all of the $3/month is used to pay server costs. Making up numbers, imagine that $0.10/month goes to server upkeep and the remaining $2.90/month is used to pay for continuing development (and kept as profit if that cost is met). Then you can price anywhere up of $0.10/month without losing money on the servers, and you just need to make sure that over your entire userbase (which includes all regions, not just the poor ones), you make enough to pay for development.

I'd go further than that. The server costs might be $.10 per person per month, but the additional cost of adding a user to the server is likely much less than $.10 a month, so even if someone in a developing nation is only paying something over that cost there's the  possibility of profit.

That said, I don't know what the contract specifies, there may be a flat per-set/user royalty rather than a % of earnings. That would tend to make sense to me unless the money involved here is large enough to make the cost of annual financial audits a minor expense -- so there may be a cost per-user that doesn't fit into pure financial logic.

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Dominion Online at Shuffle iT / Re: The Dominion online 2017 thread
« on: December 31, 2016, 04:37:46 pm »
2 questions..

1. Is there a non-web client for the PC and
2. Why are there two 'banned' cards?

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Dominion Online at Shuffle iT / Re: Subscription pricing & structure
« on: December 31, 2016, 04:34:37 pm »
If you "owned" any expansions on Making Fun, you will get a subscription to those expansions for free in 2017.

I'm glad to hear that our purchases will be honored for 2017... But does this imply that this won't be the case past 2017?
That's more or less correct.

That's more or less completely terrible.

Well, of course you are entitled to your opinion. If you had suffered through the current botched implementation from the start you might have a different view of things (I'm assuming that you are a relative new comer).

I for one am very happy to see the end of the misbegotten abomination that started as Goko Dominion and morphed into Making Fun Dominion. Although after years of development it had finally reached "playable" it never got anywhere near being a pleasure to play. I'm looking forward to the new version and if it is as good as I hope/expect I won't mind paying for it at all.

PS. The rights and wrongs of having to pay for a new implementation of Dominion if you want to keep playing Dominion Online after the year have been rehashed in several other threads - not saying you can't raise it again - just explaining why it may not generate much discussion.

I've been playing since somewhere around 10/2014. I haven't been around since the beginning, obviously, but I wouldn't call myself a newcomer either.

I'm not really sure, though, why the money I spent on buying a flawed product means that when the company who relicenses the product gets to sell it to me a second time without letting me continue to use the old product. I can see a few valid arguments if they want to push me towards buying in on their new game:

- Don't let me have anything in the new game, but let me continue to play on the old version.
- Let me play with the old cards on the new version, but completely block me from using new cards if I don't buy a full subscription

But the idea of licensing a company to sell a product and then taking that product away with a gesture isn't really what I would consider fair play.

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Dominion Online at Shuffle iT / Re: Subscription pricing & structure
« on: December 26, 2016, 11:57:43 am »
If you "owned" any expansions on Making Fun, you will get a subscription to those expansions for free in 2017.

I'm glad to hear that our purchases will be honored for 2017... But does this imply that this won't be the case past 2017?
That's more or less correct.

That's more or less completely terrible.

5
Dominion Online at Shuffle iT / Re: Subscription pricing & structure
« on: December 25, 2016, 06:54:21 pm »
If you "owned" any expansions on Making Fun, you will get a subscription to those expansions for free in 2017.

I'm glad to hear that our purchases will be honored for 2017... But does this imply that this won't be the case past 2017?

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