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Messages - dmet

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Dominion: Nocturne Previews / Re: Previews #2: Shepherd, Pooka, Cemetery
« on: October 24, 2017, 11:39:56 am »
Alms makes Cemetery almost Chapel-level trashing. Without a cheap gainer, you're probably waiting a bit to use it, a bit like a big doctor overpay in the midgame.

Some thoughts:

Night is going to completely change the opening. A phase without limited actions (I know that isn't quite right. Night cards aren't actions, but close enough.) means you don't have to worry about collision. It's going to take some adjustment to not count spare action slots wrt night cards.

Ghost Town seems great for reliability, but would struggle to be the only draw for a deck, kind of like using Hireling as your only draw. But play two of those at the end of each turn and start turns with 7 cards and 3 actions.

Raider seems like it will be selectively brutal. Those unreliable village smithy engines with no trashing just got much harder. Raid a village every turn and watch your opponent slowly start to contemplate murder as they keep having dud turns.

A couple of the comments here seem to underrate Imp I think. An almost-Lab that you can get with a gainer is super awesome. You need some variety to pull it off, but Menagerie decks work, so I imagine these will too. On the other hand, you can't chain imps with imps. So maybe they will just work as support, not as the main draw for a deck.

City Quarter and Wild Hunt both seem situationally completely dominant and I think people are really underestimating them. City Quarter seems kind of like Scrying Pool in that it takes a bit of help to make it work--You need some trashing-- but with that help it's going to be really easy to draw your deck. The big drawback is the cost. I don't know how much 8 debt is going to effectively be, but it seems like a fair amount.

Wild Hunt is the big one that I think people are underestimating. My bold prediction is that a Village/Wild Hunt stack will be better than any Village/5-cost Smithy variant except for Torturer, and maybe Wharf. Consider it against Wild Hunt/ Big Money on a board with no buys or gainers: if you're the only person building that sort of deck, you can feasibly play 5 Wild Hunts and buy a Province every turn (actually you can play more of them than that uncontested, but this is plenty). Add a chip to the pile with the first four and gain the estate with the last one. That estate is basically an alt-vp card worth 5 points, and you just got it for free. That's really strong. If you can trash the estate later, it's even better.

This card seems really fun to play and really powerful. I'll give it an 8/10 because Wild Hunt/Big Money seems really bad and because the only immediate benefit to your deck is the +3 cards, but I think it will be one of those strategies that you always look for on a board with it. The Wild Hunt split will be also often be pretty important.

Dominion: Empires Previews / Re: Empires Rulebook
« on: June 06, 2016, 08:06:20 pm »
Having Donate and Tomb in the same game would completely mess with the end game.

I know we avoid 3-card combos, but Donate, Tomb and anything that gains a lot of bad cards quickly (Beggar and Treasure Hunter come to mind) could be super cool. Beggar especially would help you pay off the debt on the turn you buy Donate.

Dominion: Empires Previews / Re: Empires Bonus Preview #5: Castles
« on: May 13, 2016, 03:22:45 pm »
I see....

Highgarden (Grand Castle), The Red Keep (Sprawling Castle), The Eyrie (Crumbling Castle), Harrenhal (Haunted Castle), Casterly Rock (King's Castle {Sprawling Castle and King's Castle should be renamed}) and Moat Cailin (Small Castle)

But where is Winterfell!?!

The Haunted Castle is Minas Morgul and the Opulent Castle is Cinderella Castle

Dominion: Empires Previews / Re: Empires Bonus Preview #5: Castles
« on: May 13, 2016, 02:31:37 pm »
This is like the 17th most interesting thing about this pile, but I love the continued attack theme of ghosts scaring your opponent's cards back to the top of their deck.

Dominion League / Re: Season 15 - Signups
« on: April 26, 2016, 04:43:27 pm »
I'm definitely interested in joining. This would be my first season. My Making Fun username is dmet. My timezone US Central, that is, America/Chicago

I'm not sure how Isotropish rating is calculated, but if it includes campaign games (probably not, I guess), mine might be a little inflated. About once a week I play the Goons level of the base set campaign, because there's something immensely satisfying about scoring 150 points on a hapless bot. Otherwise, my rating is probably about right.

Anything else I should know?

Edit by assemble_me: I've put the answer and the other questions into a new topic to only have new sign ups in here. 

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