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Dominion General Discussion / Re: Are many kingdom sets essentially "solvable"?
« on: August 28, 2012, 10:14:59 pm »
Open 5/2, see a Witch or Mountebank. Boring, I don't even feel good after winning.
So if we just change all the names, art,
So I recently bought intrigue (it's the only real set I own). I've played a decent amount online and playing with just one set of cards seems dull.
Anyone who can comment on this?
4. In a Province game, should I delay buying a Province if I have 8 in hand by turn 5? What if I have no source of +Buy?
@Karrow: I don't think what you suggest is very realistic but Ill-Gotten Gains is definitely a card that is a candidate for the winning Province strategy although it might not even include Provinces, just Duchies...
<player name="Prov-only beats Colony" author="Karrow" description="Designed to beat a Colony player with only Provinces.">
<type name="Optimized"/>
<type name="SingleCard"/>
<type name="UserCreated"/>
<type name="Province"/>
<type name="TwoPlayer"/>
<type name="BigMoney"/>
<type name="Bot"/>
<buy name="Province">
<condition>
<left type="getTotalMoney"/>
<operator type="greaterThan" />
<right type="constant" attribute="42.0"/>
</condition>
</buy>
<buy name="Platinum"/>
<buy name="Gold"/>
<buy name="Ill_Gotten_Gains"/>
<buy name="Sea_Hag">
<condition>
<left type="countCardsInDeck" attribute="Sea_Hag"/>
<operator type="smallerThan" />
<right type="constant" attribute="1.0"/>
</condition>
</buy>
<buy name="Militia"/>
<buy name="Silver"/>
</player>
<player name="Prov-only Colony Opponent" author="Karrow" description="WanderingWinder's BMU+Col modified. Forced to buy at least 1 Colony before any other victory cards.">
<type name="Optimized"/>
<type name="SingleCard"/>
<type name="UserCreated"/>
<type name="Colony"/>
<type name="TwoPlayer"/>
<type name="BigMoney"/>
<type name="Bot"/>
<buy name="Colony">
<condition>
<left type="getTotalMoney"/>
<operator type="greaterThan" />
<right type="constant" attribute="12.0"/>
</condition>
</buy>
<buy name="Province">
<condition>
<left type="gainsNeededToEndGame"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="6.0"/>
</condition>
<condition>
<left type="countCardsInDeck" attribute="Colony"/>
<operator type="greaterThan" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
<buy name="Duchy">
<condition>
<left type="gainsNeededToEndGame"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="5.0"/>
</condition>
<condition>
<left type="countCardsInDeck" attribute="Colony"/>
<operator type="greaterThan" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
<buy name="Estate">
<condition>
<left type="gainsNeededToEndGame"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="2.0"/>
</condition>
<condition>
<left type="countCardsInDeck" attribute="Colony"/>
<operator type="greaterThan" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
<buy name="Platinum"/>
<buy name="Gold"/>
<buy name="Ill_Gotten_Gains"/>
<buy name="Sea_Hag">
<condition>
<left type="countCardsInDeck" attribute="Sea_Hag"/>
<operator type="smallerThan" />
<right type="constant" attribute="1.0"/>
</condition>
</buy>
<buy name="Militia">
<condition>
<left type="countCardsInDeck" attribute="Militia"/>
<operator type="smallerThan" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
<buy name="Silver"/>
</player>
The key is, Trader does not replace "what you were getting" with Silver; it replaces "you getting something" with a new event, which happens to be you getting Silver.
If I play Goons, buy a copper, then reveal Trader and gain a silver instead, do I still get the VP? Or does the "gain a silver" event replace the "buying a copper" event? I would expect the answer is I do get the VP, since that is triggered by buying the copper, which I've already done before I can gain it. Since the Trader is triggered by "about-to-gain," it only replaces the "gain a copper" event, not the "buy a copper event." Right?
Subtle but important point: when you "buy" a card, you subsequently "gain" it. In other words, the gaining comes strictly after the buying. No, this isn't stated in any of the rulebooks, but it's implied by the Mint FAQ in the Prosperity rulebook, and it's been explicitly confirmed by official tester Jeff Wolfe on BGG.I am just here to back this up. Buying happens before gaining. Possession should make it clear that gaining and buying are different, in addition to some cards saying gain and some saying buy, and this distinction is at least mentioned in a sidebar in one of the rulebooks.
Here's one example of why it matters: Suppose you play Royal Seal, then buy a Mint. The Mint's "when you buy" effect triggers, trashing the Royal Seal. Then you gain the Mint, but since the Royal Seal is no longer in play its "when you gain" effect can't be used to put the Mint on top of your deck.
Why not stop worrying and learn to love the big cantrip engine game? :p
EDIT: To clarify, in my view, it's perfectly acceptable to have one card which for its cost is a must-buy on any board it appears on, so long as that card alone doesn't create a degenerate strategy that recommends you forsake every other card on the board and buy only it and maybe a silver or two.
For a tournament, whatever the person running the tournament says goes, right or wrong. That is how tournaments work.And when a tournament is run by those who officially represent Dominion, any ruling made is a de facto official ruling of the official Dominion sanctioning body. And any dignified tournament afterwards would surely be expected to follow the rulings of the official dominion tournament by default if not stated otherwise.
No errata is necessary; nothing is being modified. Everything does what it says it does.