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Messages - majiponi

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1
Almsgiving
cost $2 - Action
Discard a card.
If you did, choose one: +3 Cards; +3 Actions; +3 Buys; or +$3.

2


I also had this idea, but unfortunately, this will lock out people on many boards. You just select a terminal, and their turn is dead.

PPE'd!

How about making it a Duration like Green Village?  It protects you from locking out.

3
Loan Shark
cost $5 - Action - Attack - Duration
At the start of your next turn, choose one: +3 Actions; +3 Cards; +$3; or +3 Buys.
Until then, when your opponent gets +2 or more Actions, they take <1>; this effect is not cumulative.

4
Moo.



To follow in last week's footsteps, this is also a pile of 20 cards.

You can always milk your many Cows for a nice bucket of mil- I mean Silvers.

It does not always give us +2 Actions.

5
Poor Village
cost $3 - Action
+2 Actions
Reveal your hand.  If you don't have any Trasures, +2 Cards.

6
OK, I will try something Chinese.
Spring is a special season in Chinese classical poetry. (Of course, the other three seasons are special too.) I selected a very famous and storytelling Tang poem about spring:
Quote
题都城南庄 Written in a Village South of the Capital
(崔护 Written by Cui Hu, translated by Xu Yuanchong)
去年今日此门中,
In this house on this day last year a pink face vied;
人面桃花相映红。
In beauty with the pink peach blossom side by side.
人面不知何处去,
I do not know today where the pink face has gone;
桃花依旧笑春风。
In vernal breeze still smile pink peach blossoms full blown.
I design a Victory card with Heirloom, trying to tell a story about the poet's memories and peach blossoms:

Quote
Poem Notes
Treasure - Heirloom
+
You may discard a Victory card for +1 Villager.
Quote
Vernal blossoms
Victory
2
-
When you gain this, you may remove 2 Villagers from your mat to +2
Heirloom: Poem Notes

How about "spend 2 Villagers for +2vp"?  Shorter.

7
Alright so I keep looking at what I submitted before and it doesn't really do what I wanted it to. So here's my revised submission, for better or worse:

Rainmaker still builds up the clouds by pseudo-trashing. I did like the limit on the old one, but I don't like the sound of "Discard up to 3 Rain from Exile" which would be the equivalent here. Anyways it gains a Rain in addition to the Exiled one, if you Exile like a Silver or a Duchy, which opens the floodgates and you can have a nice storm to bless your crops.

Notes: Rain costs $2 so that you can't just Exile it with Rainmaker to get extra Rain.
Rainmaker says "Exile a Rain" because I can't say "from the Supply" if it's not in the Supply, and "from the non-Supply" sounds stupid to me.
Rain ended up pretty similar to Figurehead but that wasn't the goal. At first it was a Treasure that gave +2 Cards, but that was basically a slightly worse Horse. This had more of the feel I was going for: it stacks up for simultaneous effect, rather than playing and returning in a chain like Horses/Spoils.

It has an accountability problem.  How can I prove that I don't have a Rain in hand?
It does not care whether I actually Exiled a Rain.  Is it intended?
The Rain is not Exiled from hand.

Oh, then you should write "from its pile".

8
Alright so I keep looking at what I submitted before and it doesn't really do what I wanted it to. So here's my revised submission, for better or worse:

Rainmaker still builds up the clouds by pseudo-trashing. I did like the limit on the old one, but I don't like the sound of "Discard up to 3 Rain from Exile" which would be the equivalent here. Anyways it gains a Rain in addition to the Exiled one, if you Exile like a Silver or a Duchy, which opens the floodgates and you can have a nice storm to bless your crops.

Notes: Rain costs $2 so that you can't just Exile it with Rainmaker to get extra Rain.
Rainmaker says "Exile a Rain" because I can't say "from the Supply" if it's not in the Supply, and "from the non-Supply" sounds stupid to me.
Rain ended up pretty similar to Figurehead but that wasn't the goal. At first it was a Treasure that gave +2 Cards, but that was basically a slightly worse Horse. This had more of the feel I was going for: it stacks up for simultaneous effect, rather than playing and returning in a chain like Horses/Spoils.

It has an accountability problem.  How can I prove that I don't have a Rain in hand?
It does not care whether I actually Exiled a Rain.  Is it intended?

9
Spring
cost $3 - Action
+1 Action
Turn your Journey token over (it starts face up). Then if it's face up, +3 Cards and +1 Buy.


It needs shrinking to show its power.

10
Looks too good. If you play them consistently they are half of Lab + Village which is obviously too good at $3. And this just looks at the cantrip and ignores the extra options and flexibility.

I disagree. The pure Lost City effect here costs $6 and 2 buys, which I think is a reasonable price. In this case, since you need to wait to draw the second card to get the Lost City effect, you expect to get that later in your turn which means decreased reliability compared to OG Lost City. And the other combinations arenīt that strong either, they definitely donīt warrant costing $4.
But Lab + Village is $8 and 2 Buys.

Also, this doesn't interact too well with the Journey token cards.

I will pay $4 for it when Giant or Ranger is in Supply.  Flipping without spending an Action or a card in hand lets me get +$4 or +5 cards.  Enough.

11
My submission:

Quote
Young Knight • $3) • Action - Knight
Choose one: +2 Cards; or +2 Actions; or +2 Buys; or +$2.

(This is not in the Supply.)


Quote
Chivalrous • Trait
When you gain a Chivalrous card, gain a Young Knight. After you play a Chivalrous card, play any number of Young Knights from your hand.


My submission is Young Knight, a non-Supply card that lets the player get +2 of any vanilla bonus, and Chivalrous, a Trait that interacts with YK. YK is a fairly weak card on its own. Although it offers all 4 vanilla bonuses, you only get +2 per card, giving effects like Moat and Necropolis when just played from your hand. However, designs using it also provide the opportunity for a player to play a chain of them, making them must stronger. There are 20 YKs in their pile.

Here, the Trait Chivalrous both allows you to gain YK (when you gain the card from the pile) and to play them (when you play it).

Sir Destry trashed a Young Knight.  Do I trash Sir Destry?

12

Quote
Gambling House - $3
Action

+2 Actions
You may choose either or both: +1 Card, +$1; or +2 Cards, +1 Buy.
If you drew any cards, reveal your hand and discard the duplicates.

Sort of an inverse Menagerie. The payoff can be immense, but how much will you push your luck?
When I have 4 Coppers in hand, do I discard 3, or 4?

13
Hourglass
cost $2 - Event
Choose two: +1 Card; +1 Action; +1 Buy; or +$1.
Return to your Action phase.

14
Kings feast: A throne room where you can make it become a Kings court by giving each other player a copy of the played Action card.


Quote
Kings feast - $5 - Action

You may play an Action card from your hand twice. You may give each other player a copy of that card. If you did, replay the Action card.

A concern of mine is that a infinite loop may be possible with this, is that the case?

For example, in 4-player game and only 1 King's Feast is left, can I give it to my left player to King's Court mine?
How about its empty supply?

15


Considering playing the Estate is the equivalent of playing a single Village, maybe there are games where you'd rather trash said Estates and use Sanctum as an expensive Great Hall for scoring extra.

It's the equivalent of playing a Village and a Laboratory (assuming that the Estate would otherwise sit irrelevant in your hand). Which, to me, makes this too strong for (but too weak for ).

When I play a Smithy-inherited Estate with Sanctum, do I get both cantrip and +3 Cards?

16
Gravekeeper
cost $2 - Action - Reaction
+2 Cards
---
When you trash a card costing from $3 to $6, you may trash this from your hand, to put that card into your hand.

17
Nitro+
cost $7 - Treasure - Loot - Victory
Choose one: +$3, +1 Buy; or Exile this.
---
If this is in Exile, worth 3vp when scoring.


EDIT: typo fixed.

18

Way of the Phoenix
Way
Trash this.
Trash a card from your hand, if it's an Action card, gain a Loot.

Firebird's Feather
$7* - Treasure - Loot
$3
+1 Buy
You may gain a card from Trash into your hand.


"Into your hand" is mostly for gaining an odd Copper when you are short of $1.

Perhaps better wording: "Trash this and a card from your hand. If you trashed 2 Action cards, gain a loot." Consistent with Treasure Map.

The original wording let's me trash 1 Fortress twice for Loot.

19


Travelling Fair, now coming in card format in a Theater near you.

(Yes you can React multiple times.)

Can I play Treasures before revealing this?

20
I have a patron variant for this

Quote
Patron - Action/Reaction - $4
Reveal your hand. +$1   
for each type (Action, Attack, etc.) revealed.
-
When something causes you to reveal this (using the word "reveal"), +1 Card.

Do I get another $1 if I play Sponsor to reveal another to draw a Victory card?  I mean, is the card I draw while revealing revealed?

22
Auror Gold
cost $3 - Treasure - Duration
+$3
+1 Buy
The next time you have less than 5 cards in hand at the start of your turn, topdeck this.


The early bird
cost $4 - Treasure - Reaction
+1 Action
+$2
---
At the start of your turn, you may play this from your hand.


Split pile.

23
Rules Questions / Re: Simple Rules Questions
« on: January 17, 2023, 10:03:54 pm »
When does "the start of your Clean-up" end?
When nothing left to do at "the start of your Clean-up"! And when you don't want to use optional things for that.

I have played 2 Fishermans and 1 Improve.  No card is in my discard pile.  Can I discard a Fisherman and trash the other to gain a Gold?
No!

I do agree, but what makes us sure?  "When you have nothing to discard (before drawing next hand), the start of your Clean-up ends" is also acceptable, isn't it?

24
Rules Questions / Re: Simple Rules Questions
« on: January 17, 2023, 04:58:03 am »
When does "the start of your Clean-up" end?

I have played 2 Fishermans and 1 Improve.  No card is in my discard pile.  Can I discard a Fisherman and trash the other to gain a Gold?

25

It sure is tempting to empty 2 piles out instantly, or 3 if you gain Border Villages. Perhaps a bit too easy an end-game condition.

Also, with different backs, how will players 'shuffle' their deck? Keep going until all the Temptations are where they want them to be, or will there be a special rule like with Stash?

It also can "Attack" other players when I have only a Copper or a Curse.  How about making it provide $2-$3 cost cards?

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