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Dominion General Discussion / Re: The defining cards of the sets
« on: March 01, 2012, 12:44:11 am »
Why should the defining cards be the strong cards? Other than Prosperity, Seaside, and to a certain extent Cornucopia, strong cards aren't representative of the sets and thus aren't "defining".
Base: Mine. Yes I don't mind getting 1 & playing BM+X, but like many other Base cards, needs lots of work in order for it to be part of a combo etc.
Intrigue: Pawn. Sometimes ignorable, sometimes vital, and gives you choices to make.
Seaside: Wharf. Well it's either this or Fishing Village. Tactician is strong, but it's not representative.
Alchemy: Alchemist. Embodies the very question "so do I buy that Potion or not?"
Prosperity: Goons. Again KC is strong, but it's not representative.
Cornucopia: Horn of Plenty. Rewards managed variety, not all-out variety (Fairgrounds) or 5-card decks (Hunting Party).
Hinterlands: Cartographer. Rewards careful play; can become a trap card if you don't do it correctly.
Base: Mine. Yes I don't mind getting 1 & playing BM+X, but like many other Base cards, needs lots of work in order for it to be part of a combo etc.
Intrigue: Pawn. Sometimes ignorable, sometimes vital, and gives you choices to make.
Seaside: Wharf. Well it's either this or Fishing Village. Tactician is strong, but it's not representative.
Alchemy: Alchemist. Embodies the very question "so do I buy that Potion or not?"
Prosperity: Goons. Again KC is strong, but it's not representative.
Cornucopia: Horn of Plenty. Rewards managed variety, not all-out variety (Fairgrounds) or 5-card decks (Hunting Party).
Hinterlands: Cartographer. Rewards careful play; can become a trap card if you don't do it correctly.