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Messages - mattmillburn

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1
Rules Questions / Re: Play area
« on: June 22, 2015, 01:41:33 pm »
Most the time when I request people to show me their cards when they are supposed to they do. Sometimes people offer resistance and get defensive because they say that I think they are cheating and they wouldn't cheat. I say I just want to make sure they did everything right. Everybody makes mistakes sometimes. People have corrected me when I've made a mistake playing Dominion and I have corrected others. Revealing your cards at appropriate times is very important so that errors are not made.

2
Rules Questions / Re: Play area
« on: June 22, 2015, 02:30:11 am »
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If I was playing with someone who tried to pull something like that, they would quickly find themselves on my "people I don't play games with" list.
I am far too desperate for people to play Dominion with to have such a list.

3
Rules Questions / Re: Play area
« on: June 22, 2015, 01:51:54 am »
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She has to let you see all of the cards she plays, including treasures.
Thanks!

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Rules Questions / Re: Play area
« on: June 22, 2015, 01:28:30 am »
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It is an impressive act of mental gymnastics to see a rule that tells you to play cards face up on the table and conclude that it doesn't actually require your opponents to see them.

You're not a lawyer by any chance?

I am not. I agree with you that it is obvious. I was trying to prove to my opponent that she needed to show me her treasures when she bought a card.

5
Rules Questions / Play area
« on: June 22, 2015, 01:00:06 am »
The basic rules state that when you play an action, you put the card face up in the play area. When you play a treasure, you also put the card in the play area. Do the cards played in the play area need to be visible to the other players or can your play area be hidden from others? Also, when you play a treasure to buy a card are you required to allow other players to see your treasures? Or can you just buy your card and put your treasures into the discard pile?

6
Dominion General Discussion / Re: Black Market Setup
« on: March 31, 2014, 11:46:36 am »
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You should also be aware that certain cards behave very strangely if they are in the Black Market deck, and you might not want to put them in for that reason. Some ones you may want to watch:

Peddler
Treasure Map
Fool's Gold
Tournament
Cultist
Rats
Transmute
Knights
Fairgrounds

Wow, fairgrounds would be an amazingly valuable card if it was in the supply with a Black Market.

7
Dominion General Discussion / Re: Black Market Setup
« on: March 31, 2014, 11:31:34 am »
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There's another trick you can use, which I think was originally suggested by Donald X.  Instead of using the special randomizer cards, just use one regular copy of each card.  Randomly choose 10 of those, then you can fish out the other 9 copies of each card.  If you have every expansion and promo, this cuts out 205 cards from needing to be carried around.  As a bonus, your Black Market deck is all ready to go.

I think this is an excellent idea for people who use the randomizer cards to determine which cards they are playing with. I prefer using my Dominion Shuffle app. In this case using randomizer cards for the Black Market Deck would be better. Space isn't too much of an issue for me because I have all my cards stored in one case that I bought from Hobby Lobby.

Also, when I said that I think it would be faster to use all the cards, the reason I say this is because I could just have the same consistent set-up every time. I wouldn't have to look through the Black Market deck to see which cards need a special set-up. But this isn't even the main reason I want to play with all the cards. I want to play with all the cards because I think it's interesting to have every card in the deck.

8
Dominion General Discussion / Re: Black Market Setup
« on: March 31, 2014, 12:57:23 am »
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I suggest limiting the Black Market to 15-25 cards... it make set-up less insane and adds more 'planning' to using it.  Dominion Online uses 25, which I think is pretty nice. 

I actually think it would be faster for me to use the whole deck because the randomizer deck would be ready and it would take longer to choose the Black Market deck then to do all the other things necessary for set up. I think you have a good point for planning, but I kind of like the idea of having every card in the game.

Thanks for pointing out Knights. Knights should be interesting. I think I'll use the randomizer Knight and if it comes up the player could choose a Knight at random from the Knight pile.

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    These cards require special rules:
    Embargo, Bishop, Monument, Goons, Candlestick Maker, Plaza, Baker, Butcher, Merchant Guild (tokens)
    Native Village, Island, Pirate Ship(mats)
    Trade Route (tokens & mats)
    Transmute, Vineyard, Apothecary, Scrying Pool, University, Alchemist, Familiar, Philosopher's Stone, Golem, Possession (Potions)
    Tournament (Prizes)
    Young Witch (Bane)
    Hermit (Madmen)
    Urchin (Mercenaries)
    Death Cart, Cultist (Ruins)
    Bandit Camp, Pillage (Spoils)
    Marauder (Ruins & Spoils)
    Knights (Choose a random Knight)


You don't need most of those out if it's in the Black Market deck.  Just take it out when you buy that card.

I think that's a good point. I probably only want to add cards that change the initial setup. Thanks for the Ruins tip. I'll add that, because somebody could buy that although I don't think I have ever seen anybody buy a Ruins.

9
Dominion General Discussion / Black Market Setup
« on: March 30, 2014, 10:23:09 pm »
Forgive me if this has already been discussed, I'm new here and didn't see any threads about it. I just completed my Dominion set with all the expansions and all the promo cards. I'm thinking I should use the randomizer cards for my black market deck so that I could have every card in the deck without taking a lot of time. I then could switch them out with the regular cards every time somebody buys one. I'm trying to think of all the cards that have special setups. I'm thinking Young Witch needs a Bane card, with Baker everybody gets a coin, with Trade Route I need to put tokens on the victory cards, and I need to make sure a potion card is in the setup. Are there any other special setup cards that I am missing?

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