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Messages - TheFinalWord

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Age 1: BellFlute. Was overpowered befor cities, but it's echo effect allows it, when in a stack with right- or upsplaying dogma, to gain two cities en passant. I don't mind it if it is an otherwise not too useful card like Kobukson, but Bell is the last card to need a boost.
I actually forgot about flute when I made this list. I think a nice change would be to take out its demand or move its echo to the other side. Perhaps both.
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I would rather use Archery then. Machinery is one of those cards which are overpowered when the stars are right, as every good Innovation dogma should be.
I wasn't really clear with my proposed change. I meant all the highest cards from their hand with all the highest from yours. Don't forget it still lets you splay your red cards left and score a castle from your hand. It also still lets you steal figures after an achieve but it has a downside which I believe makes demand cards more interesting and strategical.
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Disagree here. You'd have to be in Age 4 for quite some time before every top card is 4 or above.

Well yeah I don't get to age 9 most of the time but getting to 7 or 8 is fairly easy. It just techs up so much faster then most other cards.
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How about for Measurement: splay the colour of returned card right? Otherwise it would be a one trick pony.
This doesn't solve the problem of you being able to pick your largest pile though


I don't mind losing to Nobel because it generally means I'm way behind in icons and they need to have at least 4-5 achievements already.

I'm on the fence about Alamanac. Maybe a small change like "You may score a card from your forecast with a bonus. If you do, draw and foreshadow a card of value one higher than the scored card’s bonus." Being changed to "You may score a card from your forecast with a bonus. If you do, draw and foreshadow a card of value one higher." This prevents you being able to jump more then one age at a time.

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Just wondering which cards you guys think need to be toned down a bit for full game (all 3 expansions). I play with my friend a lot and think these cards are too strong.

Age 3:
Machinery: Being able to endorse it, along with the large hand sizes as well as the splaying make it too strong if put down after your opponent has moved past cards that let you knock out castles. It also lets you achieve and steal the figure. Proposed change: only swaps the highest from each persons hand.

Borderline would be Sejong who perhaps lets you tech up a bit too fast.

Age 4:
Slide Rule: With all the splaying effects in No Place like Home, it's fairly easy to get all piles splayed by age 4, and the fact that slide rule can jump you from age 4 to age 9 makes it stupidly overpowered. Proposed change: Draw a 6 if all piles splayed.

From here on I will provide a brief description of the cards ability to help you remember which is which

Age 5:
Measurement (return a card to splay right any pile and draw a card of value equal to number of cards in the stack): This is borderline probably, but with the slow teching in some games due to high card supply count it has too much potential to take you to 9 or 10 or even win the game right there.  Proposed change: Only works on one colour rather than working for any of them.

Samuel de Champlain (if you would draw a 5th card into card claim an achievement of that cards value or below, also lets you return a 5 to draw a 6): Way too good when nobody has been claiming the low achievements as happens some games. Also lets you tech to 6 instantly. Proposed change: Change the echo effect to return any card to draw a 5.

Age 6:
Nothing really here except perhaps industrialisation but I haven't had any major issues with it. I might change my mind on that later.

Age 7:
Rowland Hill (If you would claim an achievement, first return three cards from your hand. If you do, claim all other cards in your hand as achievements, ignoring eligibility). Most broken card in the game, auto win if you have 8 or so cards. Even triggers for non-standard achievements so you don't even need any score. Proposed change: Perhaps you can only claim achievements that are still available. He might be a tad underpowered but that is way better than he is now.

Emperor Meji (Draw and foreshadow an 8 or 9. If you would meld a card of value 10 and you have top cards of values 9 and 8 on your board, instead you win.
Each card in your forecast counts as being in your hand.): Techs you up 2 levels and gives you a fairly easy win condition. Proposed change: Would be ok if you could only foreshadow an 8.

Side note, why is machine gun so bad? Needs a buff imo.

Age 8+
Nothing really stands out.

Remember that this is only my opinion on the game as it is played with all 3 expansions. I'd like to get some other peoples views.

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