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Messages - faust

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1
Non-Mafia Game Threads / Re: The Necro Wars
« on: Today at 09:28:41 am »
The quoted Reddit comment also didn't contain anything about the debate whether Biden should step down. I assume it is a bit older. The sentiment of course applies now more than ever, we are rushing towards a second Trump term that will be a major tipping point for the global rise of authoritarianism.

2
The other question is: If Copper-trashing is so good, why is Moneylender a mid-tier card (not particularly strong, not particularly weak)?  It's basically "trash a Copper from your hand" attached to something that would itself be worth a 4-cost terminal stop card (I'm pretty sure that it's generally accepted that a terminal gold, if it were ever made, would be well-priced at $4).  Yes, it becomes dead if there's no Copper in hand, but by the time that is likely to happen it's already gotten your engine jumpstarted, so that should not compensate for a basically "free" Copper-trashing-from-hand unless Copper-trashing-from-hand is really not that strong after all.
Because Moneylender is outclassed by other trashers. It is slow (1 card at a time), it is terminal, and worst of all it only trashes Copper.

Pretty sure it is still a better card than a plain terminal Gold would be.

3
These are different data sets.

Glicko is a rating system where lots of people supply their opinion on cards (by "duels", i.e. they are given two cards and then say which is better). The "win rate" of the card is the proportion of duels in which Remake emerges victorious.

The images files linked are pulled from game data that is analyzed by various metrics. You might gather from it that Remake is slightly overvalued (or at least, it was pre-Renaissance). However it is quite clear even from here that it is much better than Remodel, especially in the opening (it sits at 53% for both players opening with it to Remodel's 10%).

4
Non-Mafia Game Threads / Re: The Necro Wars
« on: July 15, 2024, 04:01:12 am »
Crazy that you remember this. All the mafia games I've played are just a big blur in my head.
Well I've modded that one, which definitely helps.

5
Non-Mafia Game Threads / Re: The Necro Wars
« on: July 14, 2024, 05:22:20 pm »
I am once more terrified of the predictive powers of M69: GOP Mafia.

6
Weekly Design Contest / Re: Weekly Design Contest #224
« on: July 12, 2024, 10:20:59 am »

Quote
Industrialization - $6
Project

At the start of your turn, gain an Action card to your hand.
Do not discard your hand or draw cards during Clean-up.

Clarification: This only effects the standard draw of 5 cards; if you mange to play a card with +Cards during Clean-up, you will still get those.

7
Weekly Design Contest / Re: Weekly Design Contest #224
« on: July 11, 2024, 09:50:47 am »
Quote
Jar of Dirt - Action
Gain an Estate and a Silver.
Draw until you have 6 cards
in hand. Trash up to 2 cards
from your hand.
When you gain this,
gain a Silver.
Turn half of your deck into Silver. Jar of Dirt provides some economy, draw and trashing, and yet you'll feel terrible playing this. At least the Estates should eventually run out.
This seems like it enables a really strong monolithic strategy, like a Jack of all Trades on steroids. Indeed it is better than Jack in basically every way, and costs less.

8
Forum Games / Re: ZM25 - Gladiator Bomb Mafia
« on: July 11, 2024, 07:04:30 am »
Day Length Vote Count 1.0

Long Days (2): faust, Cuzz
Short Days (0)
Whatever (4): mcmcsalot, Jimmmmm, jotheonah, WestCoastDidds

Not Voting (3): infangthief, Awaclus, Robz888

9
Forum Games / Re: ZM25 - Gladiator Bomb Mafia
« on: July 10, 2024, 08:33:30 am »
I have a preference towards a slower game, but I will also play the blitz version.

10
Forum Games / Re: ZM25 - Gladiator Bomb Mafia
« on: July 10, 2024, 03:51:03 am »
Also, what happens if the killed and/or the challenge die during the night?

11
Forum Games / Re: ZM25 - Gladiator Bomb Mafia
« on: July 10, 2024, 03:49:14 am »
Is the player name submitted with a kill for the Gladiator bomb treated as being targeted by the killer? Are they being treated as being targeted by the Gladiator Bomb?

12
Forum Games / Re: ZM25 - Gladiator Bomb Mafia
« on: July 10, 2024, 03:47:34 am »
/in

13
Weekly Design Contest / Re: Weekly Design Contest #224
« on: July 09, 2024, 04:03:36 pm »
Is a player allowed to shuffle their hand at any point, or is it public knowledge which of the cards in hand are the two cards drawn with Magician?

14
Goody Two-Shoes by faust

This card on the other hand feels immediately cohesive! So we have four conditional effects with a common theme, giving this a high ceiling but a nonexistent floor. It's a super neat design...

... however.  I'm worried that this is just too hard to use. The first effect you can pretty much only trigger once. The fourth is very hard to manipulate, especially since that's the one that gives you +cards. And the second is actually also very hard to manipulate because two is such a small number; it'd be a lot easier to have exactly 5 cards in hand. I think the one that you could sometimes trigger reliably is the third, but that's also the one with diminishing returns.

Having a difficult-to-active card is of course intended; a cheap card with a high ceiling that's also supposed to be weak should only be occasionally playable. I just honestly suspect that you overshot the goal here; I'm struggling to see how this is ever viable. Great art though.

I really quite disagree with your take. In a reliable engine, it is not super hard to make one Goody Two-Shoes in your deck into a consistent +2 Buys, +2 Cards, which is pretty solid for a $2. And if you draw it early, you can alwas get a Necro effect out of it instead. Really the card's main function is supposed to be giving you +Buy, which is often scarce, and the number of cards giving you access to two at once is very limited. It's not a card that is designed to be spammable.

It would have been definitely too good if +Actions was retrigger-able.

15
Non-Mafia Game Threads / Re: Virtual Dominion
« on: July 07, 2024, 04:11:32 am »
65. Amphora

16
Non-Mafia Game Threads / Re: Virtual Dominion
« on: July 05, 2024, 06:19:16 pm »
63. Silver

17
Non-Mafia Game Threads / Re: Virtual Dominion
« on: July 05, 2024, 03:38:30 am »
60. Souk

18
Non-Mafia Game Threads / Re: Virtual Dominion
« on: July 04, 2024, 06:04:30 pm »
57. Silver

19
Non-Mafia Game Threads / Re: Virtual Dominion
« on: July 03, 2024, 07:27:33 am »
Sidenote: Cards returned to the Supply (by means other than exchanging) are currently not announced. Is that intentional?

20
Non-Mafia Game Threads / Re: Virtual Dominion
« on: July 03, 2024, 07:26:06 am »
54. Horse

21
Non-Mafia Game Threads / Re: Virtual Dominion
« on: July 03, 2024, 02:47:39 am »
52. Tracker

22
Non-Mafia Game Threads / Re: Virtual Dominion
« on: July 02, 2024, 06:03:04 am »
So I have opted to do the reveal here sequentially, but really it would all happen at once. It fits better with the "one card at a time" and ambiguity theme, but the rules are not clear on this.

23
Non-Mafia Game Threads / Re: Virtual Dominion
« on: July 02, 2024, 05:59:13 am »
49. Gold

24
Non-Mafia Game Threads / Re: Virtual Dominion
« on: July 02, 2024, 01:43:28 am »
46. Copper

25

Quote
Builder
$4 Action

Gain 2 cards with a total cost of up to $6.

FAQ: You select the two cards, ensuring that their costs add up to $6 or less, then gain them in either order.
I'm not convinced this fully fits the contest. Ironworks is about right in the middle of $4 cost ratings, and Builder with its ability to gain $5s and even $6s with a downside might well be better.

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