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Messages - ray

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The cards I played with were a modded version of Majordomo by Robz888 and Ring Leader by Powerman.

Here's my version of Majordomo that we played with:

Majordomo
$5 - Action
+1 Action. Discard a card. If it is a… Victory card: +2 Cards, Treasure card: +$3, Action card costing at least $2: +3 cards.

This worked well as a high-end $5 cost card in the two games I played (the original is $4 cost), but we didn't have any dual-type cards in those games.  I think this would probably be a bit overpowered with dual-type cards.  Of course, I could always specify "non-action victory card", and then there'd only be one OP edge case (Harem), and that's not so bad.

The only change I made to Ring leader was one suggested in the thread to make it look at 3 cards instead of 4:

Ring Leader
$3 - Action – Attack
+2 Cards.
When you buy or play this, each player (including you) reveals the top 3 card of his deck, discards one that you choose, and puts the rest back in an order he chooses.

I liked it pretty well, but the two people I was playing with didn't think it was very fun. (I think part of the reason they didn't like it was that one of the games we played with it also had Lookout which is similar except without the attack and they like Lookout better.)

I'll make the disclaimer of my playtesting that neither me nor the people I normally play with are very good players, and the people I play with aren't familar with the cards that I don't own (I only have Intrigue and Seaside so far).  Just FYI.
Edit: The next cards I'm planning on playtesting are Patrol by Watno and Drift Bottle by ray.  Also next time, I'll start a new thread...

Glad to see someone showed some interest in the card.
This card had been added to our game box already.
If you had not tried the card yet, here is the remade version: (remove the useless mat and unexpected combo with on-trash ability)

Drift Bottle
Type: Action
Cost: $4
+2 Cards.
You may gain a card with Drift Bottle Token on it and discard a card per $ it costs.
You may move the Drift Bottle token to a card costing between $3 and $6.
Setup: Put the Drift Bottle token on Silver.

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Variants and Fan Cards / Re: Themes for sets
« on: September 30, 2013, 05:24:33 am »
I think this idea is not enough for a theme.
But it is a nice idea which can be expanded into card caring about itself.
For example: Transmute, Rat, Knight and Cultist.
A really bad idea is "each opponent gains a curse unless he reveals a copy of this"

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Something based on the new cities are good, but, isn't it too simple?
How about something like: A top red/blue/green/yellow/purple city of highest value which can be transfered when the board changes

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Innovation General Discussion / Let's guess what's in the final expansion
« on: September 10, 2013, 11:12:26 am »
We have dogma strengthening icon(echo)in the first expansion, draw strengthening icon(inspire)in the second expansion, meld strengthening icon(↑←→+)in the third expansion.
So, achieve strengthening icon in the final expansion? Something like... Count as an achievement if you XXX
For example:
Roller Coaster(Age 9, Red, Coin, Goal, Hex, Echo)
Coin: Draw and tuck a 10. If it is red or green, repeat this dogma.
Coin: Splay your red or green cards up
Echo: Meld your red or green bottom card
Goal: Count as an achievement if this card is your red bottom card.

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Innovation General Discussion / Re: Though Experiment: Fastest win
« on: April 18, 2013, 11:32:02 am »
With Echo, I think it is possible to win within a turn.
0: Meld Dice
1: Dogma Dice, draw Soap and meld Watermill; Dogma Watermill, tuck Soap-Crossbow-Almanac-Clock-Lightning Rod-Hot Air Balloon-Ice Cream-Air Conditioner-Wristwatch-Artificial Heart-Game Over

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