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Messages - LordHedgie

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1
2012 / Re: Witch Division: Bracket and Results
« on: January 05, 2013, 09:06:55 pm »
I really messed up with the first game, and made a few missteps throughout. Overall, though, Mic Q outplayed me, and I wish him the best going forward!

2
2012 / Re: Witch Division: Bracket and Results
« on: December 28, 2012, 10:32:32 pm »
Final tally - LordHedgie 4, ddubois (VetoPossession) 2

Game 1 - LordHedgie 31, ddubois 22
This was a Young Witch / Curse dominated game. Although I ended up with more of the Curses, I also had more Gold, and won the Province split 5-3. Not the most exciting game I've played.
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-183317-92547596.html

Game 2 - LordHedgie 46, ddubois 22
Another Young Witch game, although with Tunnels added for extra variety. ddubois took a variety of cards, including Lookout, presumably to try to drop some Curses. I got more Tunnels, and thus more Golds, and won with a three pile ending (Duchies, Tunnels, and Curses).
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-184709-7d6c1670.html

Game 3 - ddubois 21, LordHedgie 19
IGG led to another Curse-dominated game, and another obvious three pile ending. ddubois played much better than I, and although we were very close in points I knew he had a better deck. I took a big risk in grabbing the penultimate Duchy, and he picked up the last one to regain the lead and end the game.
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-185138-688303e5.html

Game 4 - LordHedgie 54, ddubois 34
I tried to take an early lead, and ddubois built a powerful Alchemist-based deck. Near the end I was confident that I'd won as my lead was only three points less than the number of points still in the supply, but then he finally got all the Grand Markets, Throne Rooms, Alchemists, and Banks all working together. I'm still not certain that he didn't have enough points and buys to take the lead, but he held back, and I ended the game the next turn with the final Province. The score is deceptive, this was a close game!
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-190351-fb7f2d07.html

Game 5 ddubois 50, LordHedgie 43
I played Bishop, ddubois played City. I knew in the long run he had a better deck (again), so I took another risk with the penultimate Colony. Once again the risk did not pay off, and he picked up the last Colony to retake the lead and end the game. I'm not sure I would have fared any better playing it differently, though, I needed to have ended that game two turns earlier and I couldn't.
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-190914-ed6cea41.html

Game 6 LordHedgie 32, ddubois 27
Seahag was both of our openings, and once again ddubois took Apprentices to clear out his Curses while I concentrated on scoring. My intent was to Duchy-Duke myself to a three-pile ending before he could Colony up a high score, but the Duchies gave me a strong early lead and I only picked up one Duke before intentionally ending it with a five point lead over him.
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-191738-a0a8c694.html

3
2012 / Re: Witch Division: Bracket and Results
« on: December 18, 2012, 05:45:22 pm »
Hey Lord Hedgie, you should have still bought those P Stone's even though they were embargoed, it only makes your deck bigger. But, what do I know, you killed Marin.

You're probably right. But as soon as I saw the embargo, I was so busy kicking myself I wasn't thinking straight. I had no idea that match would even be that close.

And Qvist, I'm not anyone's alt account.... I don't play online much, and when I do, I generally don't do well because I get easily distracted and stop paying attention. :) If I helps, I picked up third in the PAX Prime Dominion tournament the year before last; I didn't go last year. Glad I made you feel a little better, though.


4
2012 / Re: Witch Division: Bracket and Results
« on: December 17, 2012, 04:23:36 pm »
Final score: LordHedgie 4, Marin 2

I was worried about this matchup, given the great difference in rankings. This is the first matchup I took the time to look over logs from my opponent's games to see their style. Marin wanted veto and point counter, I prefer playing with neither. I compromised and went with no veto but point counter allowed (iso only).

Game 1 - Lordhedgie 49, Marin 33
I admit I got lucky with my Watchtower repeatedly defending me against attack after attack here. Watchtower served as a defense against Swindler, Minion, and Ghost Ship, and I blocked almost all of them. I think my real advantage was in Marin taking Harems without buying a single gold; although eventually I took three Harems, my four golds earned me six provinces.
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-120904-147099ac.html

Game 2 - Marin 51, LordHedgie 45
I blew the pooch on this one. I saw a mediocre board and decided I'd ride Philosopher's Stone to a win. I bought my potion, then he bought Embargo, and I said "Dangit! I didn't notice embargo!" Rookie mistake, and I paid for it. The number of times I had 7 and a potion made me realize I easily could have won this game if I had played it well, but I didn't. Marin blocked me perfectly.
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-121538-63f77c91.html

Game 3 - LordHedgie 37, Marin 13
This was a game of speed. Marin built a great Minion engine while slowing me down with curses, but I just took too much green while it did it. I picked up five Provinces before Marin started buying VP's, and by that point there just wasn't enough time left.
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-122424-8d7bef21.html

Game 4 - LordHedgie 45, Marin 44
A super close game where Marin's choice to use the point counter came to help me tremendously. I took an early lead with lucky Chapel combos, and Marin said he thought he would lose. I remember saying I'm prone to rookie mistakes, and sure enough I let him come back and take a lead through creative use of Farmlands. On my final turn I was down seven with one buy, and I bought a Farmland, trashed a gold, and gained a Province to take the lead and end the game. This could have easily gone either way.
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-123525-8e6b8234.html

Game 5 - Marin 55, LordHedgie 34
A kingdom full of attack cards and no defenses... and few +actions. I made the mistake of ignoring Stables, which was about the only chainable card on the board, and I got crushed. Playing with three cards most turns, I really couldn't do anything as he drew most his deck turn after turn.
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-124646-ca41f5de.html

Game 6 - LordHedgie 96, Marin 40
This was a Crossroads win, with a twist. I decided early on that Crossroads would build me large hands, and I'd use Great Hall to help it work. With Mine on the board, I didn't need to buy many silvers, so I frequently bought Great Hall or Crossroads with $5. Eventually I was drawing giant hands, so Mine was improving my deck quickly, and I got a Horse Traders for the extra buy.
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-125834-ab052dbe.html

In all, there certainly was some luck involved in some of these games, but that's how the game is played. I knew Marin was good, and I played aggressively and fast to capitalize on any good luck I might get, rather than playing conservatively and trying to win through superior strategy alone.

5
2012 / Re: Witch Division: Bracket and Results
« on: December 16, 2012, 03:49:48 pm »
Thanks, I'll do my best.

6
2012 / Re: Witch Division: Bracket and Results
« on: December 16, 2012, 03:39:12 pm »
I defeated jhkokst 4-3. I took an early 3-0 lead, then he won three in a row, sending us to a winner-take-all seventh round. Most of the games were close. Overall jhkokst built better engines, but I ended several games before he could get them really running.

The first game was one of the most interesting, with a 35-36 score. Governor threw us both for a loop; on his final turn jhkokst was using it to upgrade golds to provinces, whereas I responded by also gaining victory points. This game easily could have gone differently if I had different cards in my hand when he played governor:
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-111724-a28dcd2f.html

Second game was also close, 34-31. We split the provinces, but I took six curses and five duchies. I took duchies early, relying on Hunting Party to help with all the junk I was adding to my deck.
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-112539-2659840b.html

Game three was another close one, 34-32. Here I used Fool's Gold to get an early start, and ended up by using Farmland->Farmland for more provinces, whereas jhkokst used Trader to make a deck that was mostly silver and grabbed provinces as quick as he could. The game ended on the 16th turn with the provinces split, but the Farmlands made the difference.
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-113203-1d500f2c.html

Game four was jhkokst's first win, with an exciting Bishop/Minion/Throne Room/Colony. We split the tokens 35 each, but he pulled ahead 68-61. Like many of the other games, this felt like there was a lot of luck, where a TR/TR/Minion/Minion hand would result in a colony or better, but our good hands often got Minion'd into oblivion. I actually ended the game with those four cards in my hand...
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-114841-cb175798.html

Game five was anoter jhkokst win. It was a low-scoring Ill-Gotten-Gains three-pile ending, 19-15. My last turn I thought I was down, so I eschewed the duchy and bought an estate instead. Had I bought that duchy and ended the game, I would have won 17-16. (We were not playing with point counters)
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-115518-4ed6ce5f.html

Game six was the only blowout. jhkokst built a powerful engine fast, and I thought I could end the game before he got it rolling. Once his Goons/Grand Market/King's Court/Tactician engine was hitting on all cylinders, he was collecting a zillion points a turn, and won 147-29.
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-120728-d5b4c409.html

Game seven was the decider, and Fool's Gold decided it in my favor. Using Ironworks, I collected seven of the Fool's Gold, and along with Council Room and Haven I managed to effectively use them to gain six provinces to jhkokst's two. Final score was 41-26.
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-121459-97d36f85.html

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